Any merit in generic Scum Hwk and Feedback Array

By GreatMazinkaiser, in X-Wing

The Hwk has one more hit point for an upcharge of four points over the Binayres. In a bigger Feedback swarm the Z-95 is definitely better, but with fewer Zs on the board could it be a thing?

The problem with going with cheap HWKs for Feedback Swarms is that you lose the ability to simply attack.

You're going to want to Attack rather than Feedback when:

  • You're at any range but 1
  • You're up against ships with low agility
  • You're at very low HP and don't want to die

Also, it's far easier for Z-95s to get into Range 1 than it is for HWKs.

Additionally, the difference isn't in the cost of the individual ship, but how many you can field. In this case, it's 7 vs 5.

7 guaranteed damage in a turn is awesome.

5 guaranteed damage in a turn is... not.

No. Inferior dial, less offense with the main guns. You could put a hull upgrade on that Pirate if you were really concerned about it.

Really not seeing a reason to use the generic Scum HWK at all with the current selection of turrets and Illicit upgrades.

Draco nails it, but the bottom line is: why pay more for a self-damaging ship?