So for one of my campaigns I have my group trying to help build and establish a new colony. We are largely leaning on the Far Horizons sourcebook try and build up the town bringing in law and order. I made it so my character is bankrolling the town largely with Hutt money and I want him to slowly get more and more desperate as he fears the Hutts are trying to take over as they send non subtle threats for him to pay back his debt.
I want him to eventually sell out the town and basically become more antagonistic with the rest of the group. My problem is how to introduce this slowly but not be too obvious about it. I can't just whine about the Hutts every session and I don't want what happens to come out of the blue. So how do I find a nice balance between the two?