Travel Times

By RebelDave, in Star Wars: Edge of the Empire RPG

OK, Galaxy Guide 6 may be your friend if you really want to get to the nitty gritty - just make sure your players want that. Not everyone wants to play in Star Wars: The Economic Menace.

If they do though, try these on for size:

FUEL CONSUMPTION TABLE

Entering Hyperspace - 1 Cell

Six Hours in Hyperspace - 1 Cell

Month of Real-Space Ops - 1 Cell

One Hour of Combat Maneuvers - 1 Cell

One Hour of Atmospheric Flight - 1 Cell

Blasphemy how dare you bring in the scourge of all RPG systems in to thread! Don't you know WEG was the worst thing to happen to TGFFA? :P I'm just antagonizing all the WEG haters out there for a little fun.

I actually love this book! I don't think it is very accurate, but man, it has some great ideas in it and at the time really brought a lot to the game and the universe.

Edited by R2builder

Just a point, I used the Fuel Consumption Table before applying the Hyperdrive Multiplier when I was playing back in the day.

I've started a similar thread HERE, so feel free to rain on my parade there too :)

I did look at that Hooly, but its not what im really after.

Im not trying to add mechanics to the game, im going to keep that narrative, I just wanted a reasonable time frame from which I can work my narrative from.

So far I think 2 months for a 'regular cross galaxy trip' seems a nice number to work on.

Do what's best for what works best for your game - that's my motto :)

The mechanics I mention in my link are more for me. I have a full list of jump difficulties for my sector, so I'll do the rest on the fly if required.

Edited by GM Hooly