Flechette Cannon -
Attack: Attack 1 ship.
If this attack hits, the defender suffers 1 damage and, if the defender is not stressed, it also receives 1 stress token. Then cancel all dice results.
Tactician -
After you perform an attack against a ship inside your firing arc at Range 2, that ship receives 1 stress token.
am I right in thinking the timing would work - flechette hits, gives stress + 1 damage, cancel dice. Tactician activates gives 2nd stress (assuming range 2).?