OK, Its me again. Some of you may have seen me with issues on Player Wealth in another thread.
This kind of carries on from there, but its more specific.
I am just starting Trouble Brewing, and I can forsee some things coming up that I would like to try and 'pre-empt' them if I can.
My Tech will almost certainly want to take the remains of the Protocol Droid with him, in his hopes of building his own (With some parts from Teemos droid) I dont see this as a huge issue, but should I let him construct a free protocol droid?
I have considered that he wont have enough parts
I have considered that he wont be able to carry the entire droid, but he has friends who can help.
When they find Dobah, they will almost certainly decide to take his ship as well. If I ensure the ship is not 'spaceworthy' the Tech will almost certainly try and strip every single usable item from the ship. (The same would apply the other Rodians ship, that is not space worthy anyway)
What kind of methods would you suggest to prevent this?
What kind of support should arrive to prevent them having the time?
I am fairly certain that my tech may try and hijack the Astromech droid, slap a restraining bolt on it, and abuse the fact he now has an astro droid to really bump up his effectiveness in all things mechanical.
I have considered having the droid become belligerent, refusing any complex orders, even though it will be compelled to COME, STOP, TURN ON, TURN OFF, etc... but that kind of defeats the point of a restraining bolt.
I have considered the Droid fighting back, or suggesting the party can Pay for its services (Since it is a manumitted droid).
I am also quite happy for the droid to go on its merry way, so as to remove this wonderful tool from the groups arsenal, but thats dependent on the group letting it go.
I have an absent player in the group, who has a droid pilot as his character (Currently switched off, as he thinks his time is limited), who I can co-opt into freeing the Astro if need be, but I can see that causing arguments and such.
I am resigned to the fact the party could end up with 5k reward, which compounds things mentioned in a previous post, assuming they dont got for the 'big bucks' at Kessel (Which will also mean they may end up with some Glitterstim).
As a side note... how would you use glitterstim? What effect would you apply, and how would you deal with addiction for a PC?
Cheers
RD