5-ship rebels up for critical review.

By PS10, in X-Wing Squad Lists

So a short introduction. This list might be a step away from the 2 lists that I still feel as one of the strongest. Wisper + 5ties, won the dutch nationals (or 3+howl got second at worlds) and the list I flew to second in the nationals and took multiple tournament wins, Doomshuttle + 6ties.

I have a hard time getting back into rebels as I keep looking at big ships. Big ship builds just die to these lists (or fly godlike Paul Heaver like) as they are swarm like but do not fly in formation.

My original rebel list also got me a lot of good results, AABBX. but just got outplayed by arc dodging ships as this list is like a mob with brass knuckles, it wants to get in close and do the nitty gritty work. The arc dodgers never get in close and boost around it.

Anyhow I thought about needing a weapon that could deal damage at range 3 as well and counter movement shenanigans.

So the list:

15 A-wing

15 A-wing

12 Z-95

29 B-wing, heavy laser cannon

29 B-wing, heavy laser cannon

The A's flank, block, buy time jousting with more expensive ships and can finish a game if needed.

The B's try and destroy key targets at range for as long as possible before they enter the close encounter.

The Z does the dirty work, it keeps with the B's and then shoots out to block ships from closing in with the B's too fast. (it will die most of the games)

Current 2 games have proven it works very well. But the question is: What are its main weaknesses and would it beat the current beasts of the tournament scene?

(and for now ignoring the S&V as they will create an entire new set of problems in the couple of coming months)

Looks solid. I was thinking of going more swarmy, making a list with 2 protos, 2 blues and then 2 Talas. I think I like the addition of the HLC's better. How do they work firing last though? That's all I'd worry about. Getting pounded down before they get to do much damage. Now with the Z blocking and trying to stay r3 and having an opponent with no action could help.

Not sure if I answered your questions or created more...lol

I feel this is weak to Aces lists, which are about to get a bump in popularity with the Autothrusters, Especially a Phantom who can dance around the B-wings, and then the more agile A wings I dont see getting through

I like it. Its got good offense and will take time to take down. My only thought would be to take off the HLCs and run FCS on the blues. This gives you enough room to run Prockets on the As. It makes the As scary and may take off some of the heat of on the Blues.

I've found that aces lists do pretty well against these 5ish ship rebel swarms as they can usually kill off the lower health ships in one round of concentrated fire each and then just out gun and flank the b's after. My friend plays a 5 ship list with 2 b's, an ion turret y, a z and an x. They seem to fair well vs. Fat 2 ship builds, making the circle fat > aces > swarm > fat

The reason why there are 2 HLC in is for dealing with aces. But most opinions say its not?