I don't tell this story to belittle my opponent, or to make myself look good:
Over the past few months, I've been playing with a guy at a local game store (Aero games, in Santa Monica. Holla!) He's pretty new, and trying to learn. As a result, he's been flying the same list, trying to really learn the Squints and Eyeballs. Knowing that he's newish let's me know that I can fly suboptimal lists myself.
Today, he got his butt kicked, hard. It wasn't even like I did it on purpose, but I flew a pair of Buzzsaw Daggers, and I took full advantage of positioning. After the game, he and a friend of his were analyzing my list, trying to figure out how to drop its HP quickly. The question kept circling back to what other ships my opponent should bring next time.
After about half an hour of this discussion, I told him, point blank, that his list was capable of beating mine, but you can't ever let a Tie Interceptor get into arc of a Buzzsaw!
Again: I don't tell this story to belittle my opponent, or to make myself look good, but I do want to ask for community feedback on this question: how does X-Wing, as a game design, communicate why a player failed? How can I tell the difference between bad flying, bad luck, and bad list design? How can I tell which part of my list is bad?
How do I- how do any of us- learn the right lessons from failure?