Fly Casual!!

By kinnison, in Star Wars: Edge of the Empire RPG

It would be a waste of having a good hit chance if you put BAM on your Primary weapon because then you will have a setback die.

...

There aren't any setback die.

That is wrong, by my reading of the book. It assumes you aren't trying to hit with your secondary weapon unless you generated enough advantage to, but as soon as you declare Two Weapon Fighting rules and add the extra difficulty, you should be taking into account the second weapon as your character is firing it. To my knowledge, the only exception to this is the Bantha's Eye, as it specifies a successful hit, so you don't gain it's advantage unless you trigger the offhand hit. Superior, the drawback to the Blaster Actuating Module, and Accurate/Inaccurate all take effect any time the weapon is fired.

Haven't got the book yet, but I read somewhere that there would be rules for running a smuggling ring. How does this work? Is this something a group can start out with?

-E.

Haven't got the book yet, but I read somewhere that there would be rules for running a smuggling ring. How does this work? Is this something a group can start out with?

-E.

It is mostly ideas and thoughts for npc organizations, although PCs could easily be a part of one.

Going into the full-on business of setting up a smuggling ring takes more than just th skills (and talents) of Smugglers. The Entrepreneur and/or Trader can be invaluable in doing the required work on each end.

The best way to use the 2 weapons is to have your Primary weapon have all of the bonuses that give you a better chance to hit. Bantha Eye & Superior whether on the gun already or spending 5K will accomplish this. Your 2ndary weapons should be your "Damage Weapon" So things that up the damage, like BAM & Superior & Bantha Eye (To help Crit) will be good for that. Make sure you have a weapon that has 3HPs because if you want to use "Paired" instead then you will not have enough HPs for what you could do.

It would be a waste of having a good hit chance if you put BAM on your Primary weapon because then you will have a setback die.

My PC uses for his Primary the "Equalizer" w/ Bantha Eye & that gets me 2 Adv to help get my 2nd wpn to fire. There aren't any setback die.

My 2ndary weapon is a Blaster Pistol (I will upgrade soon) w/ Bantha eye & BAM (+2 Dmg/+1 Pierce)...I could add Superior to it for 1 more Dmg or I could upgrade the weapon to get a different gun that does more base dmg & roll my luck on BAM for +2/+1 if I can then add Superior to have a wpn w/ 10 dmg minimum.

I'm looking to upgrade the basic blaster pistols on my character to the Merr-Sonn Model 53 "Quicktrigger" pistols modded with the following:

Superior

BAM w/as many mods as possible....with the one level easier to mod, the only mod that might be a problem to get is the 2nd Piercing.

Set Trigger w/mod....I'm willing to take 1 threat for 2 extra damage on the first shot

Paired Weapons

With the mods listed, the pistol does 13 damage minimum on the first shot and 11 for any following shots. I did some test rolls using the following set up:

Short Range. Target has Defense 1 and Adversary 1 for Bl,P,R. My skill is Y,Y,Y,G with B,B for aiming and Bl for BAM. I rolled 20 times and hit with both pistols 14 times and one pistol twice. I then rolled 80 more times to get a better average. Out of the 100 rolls I scored 26 misses, 21 single hits and 53 with both pistols. Not too bad and acceptable to me. And, if I get the drop on a target that hasn't acted yet in the encounter, I can add another B to the roll for the one level of the Quick Strike talent the character has. Of course, as with any dice game, Your Mileage May Vary. :)

Edited by zathras23

It would be a waste of having a good hit chance if you put BAM on your Primary weapon because then you will have a setback die.

...

There aren't any setback die.

That is wrong, by my reading of the book. It assumes you aren't trying to hit with your secondary weapon unless you generated enough advantage to, but as soon as you declare Two Weapon Fighting rules and add the extra difficulty, you should be taking into account the second weapon as your character is firing it. To my knowledge, the only exception to this is the Bantha's Eye, as it specifies a successful hit, so you don't gain it's advantage unless you trigger the offhand hit. Superior, the drawback to the Blaster Actuating Module, and Accurate/Inaccurate all take effect any time the weapon is fired.

Actually Colyer...

https://community.fantasyflightgames.com/index.php?/topic/108101-ffg-developer-answered-questions/page-4

The 1st post of Oggdude is the post you need to read in the FAQ. If you primary weapon doesnt have BAM on it but you are firing 2 weapons you add the 2nd P and NOT the setback die if the 2nd weapon has it. My read is because you have to have 2 ADV in order to hit w/ the 2nd weapon its setback die doesnt come into effect. Only the ADV of a Bantha Eye or Superior or other positive effects. If there is something gives a negative effect but not a "Die" then it comes into play as well. Since the Setback die is a Die it will NOT come into effect.

I hope this isn't inappropriate, I am writing up a character for a new game and haven't been able to get Fly Casual at my local.

Is ok for someone to share the Vibro-Rapier stats?

Thanks

Vibrorapier (Melee; +2; Crit 2; Engaged; Enc 2; HP 2; 1200 credits; Rarity 7; Defensive 1, Pierce 5)

Vibrorapier (Melee; +2; Crit 2; Engaged; Enc 2; HP 2; 1200 credits; Rarity 7; Defensive 1, Pierce 5)

Paint it in glowing paint and it's a poor man's light foil.

Sucks don't it. Must be revenge for us getting Imperial Assault ahead of the U.S.

"Imperial Assault" in the context of US - UK relations? Well, maybe grudges are involved that are a bit older than Star Wars? ;)

Yay! finally got my Fly Casual and Lords of Nal Hutta! some really great stuff! They both really compliment each other well. Now all i need a bounty hunter book for all the crimes I'm going to be committing….hehehe. :) :D


Static Pistol: Damage 2 crit 4, Disorient 1, Stun 8

Would the Stun 8 ignore Soak or does it add to the guns Stun setting?

Not sure if this was ever answered, but it looks like this is one of very few weapons that bypasses soak. (Which makes it a very interesting weapon!) From what I read on 157 c-EotE, "stun" is different than "stun damage" (which can be the "stun setting"), and "stun" doesn't take soak into account.

However... Still takes 2 advantage to activate the "stun" in that case.

The Stun Damage quality means that the weapon functions as normal, but damages strain, rather than wound. Soak is applied for Stun Damage. The Stun Setting quality just means that you can switch between regular damage, and Stun Damage, as an incidental.

The Stun quality is an active quality, which means it costs two advantage to activate. When activated, it inflicts the stated number of strain, bypassing all soak.

Stun 8 is unusually high, making the SSB-1 Static Pistol rather powerful. It would work great as a wookiee neutralizer :)

Stun 8 is unusually high, making the SSB-1 Static Pistol rather powerful. It would work great as a wookiee neutralizer :)

Also works great on those pesky Jedi types with their lightsabers and Reflect talents :D

One hit from this and they can kiss a huge chunk of their strain good-bye whether they used their Reflect talent or not.

Stun 8 is unusually high, making the SSB-1 Static Pistol rather powerful. It would work great as a wookiee neutralizer :)

Also works great on those pesky Jedi types with their lightsabers and Reflect talents :D

One hit from this and they can kiss a huge chunk of their strain good-bye whether they used their Reflect talent or not.

I can picture an Indiana Jones-like encounter between a Jedi and a bounty hunter. The Jedi pulls out his lightsaber and shows off with a bunch of sweet moves. The bounty hunter just looks bored and unimpressed, pulls out his SSB-1, and shoots him with it. :D

The best way to use the 2 weapons is to have your Primary weapon have all of the bonuses that give you a better chance to hit. Bantha Eye & Superior whether on the gun already or spending 5K will accomplish this. Your 2ndary weapons should be your "Damage Weapon" So things that up the damage, like BAM & Superior & Bantha Eye (To help Crit) will be good for that. Make sure you have a weapon that has 3HPs because if you want to use "Paired" instead then you will not have enough HPs for what you could do.

It would be a waste of having a good hit chance if you put BAM on your Primary weapon because then you will have a setback die.

My PC uses for his Primary the "Equalizer" w/ Bantha Eye & that gets me 2 Adv to help get my 2nd wpn to fire. There aren't any setback die.

My 2ndary weapon is a Blaster Pistol (I will upgrade soon) w/ Bantha eye & BAM (+2 Dmg/+1 Pierce)...I could add Superior to it for 1 more Dmg or I could upgrade the weapon to get a different gun that does more base dmg & roll my luck on BAM for +2/+1 if I can then add Superior to have a wpn w/ 10 dmg minimum.

This doesn't work, you use your worst dice pool of the two weapons.

Edited by Plan b

Not if the 2 weapons are the same type. If they are both Ranged Light, (Which mine are) then it doesnt matter :)

Not if the 2 weapons are the same type. If they are both Ranged Light, (Which mine are) then it doesnt matter :)

Lancer is right.

But I don't think the reason is the good one...

You don't roll your worst dice pool... you choose the worst characteristic, the worst skill, and the highest difficulty....

You also choose your main hand weapons and apply its inherent qualities to the roll... you DONT add the qualities from your off-hand to the roll.

Having Accurate on your main hand will add it to your pool...

Having Superior on your main hand will add 1 advantage to your roll...

Having Accurate on your off-hand will do nothing...

Having Superior on your off-hand will add 1 advantage ONLY if you trigger the hit from the off-hand with 2 advantages (before the 1 advantage from the off-hand superior quality)

So like Lancer said, the best way to dual-wield is to have the main-hand weapon with accurate and superior... and have your off-hand weapon with lots of damage and crit boost.

The combo is was thinking was a Vibro-sword with Balanced Hilt (2hp) and Superior (1hp) paired with a Vibro-axe with Monomolecular Edge (1hp), Serrated Edge (1hp) and Superior (1hp). With all the mods, it should be a powerful combo.

Kudos!

Not if the 2 weapons are the same type. If they are both Ranged Light, (Which mine are) then it doesnt matter :)

Lancer is right.

But I don't think the reason is the good one...

You don't roll your worst dice pool... you choose the worst characteristic, the worst skill, and the highest difficulty....

You also choose your main hand weapons and apply its inherent qualities to the roll... you DONT add the qualities from your off-hand to the roll.

Having Accurate on your main hand will add it to your pool...

Having Superior on your main hand will add 1 advantage to your roll...

Having Accurate on your off-hand will do nothing...

Having Superior on your off-hand will add 1 advantage ONLY if you trigger the hit from the off-hand with 2 advantages (before the 1 advantage from the off-hand superior quality)

So like Lancer said, the best way to dual-wield is to have the main-hand weapon with accurate and superior... and have your off-hand weapon with lots of damage and crit boost.

The combo is was thinking was a Vibro-sword with Balanced Hilt (2hp) and Superior (1hp) paired with a Vibro-axe with Monomolecular Edge (1hp), Serrated Edge (1hp) and Superior (1hp). With all the mods, it should be a powerful combo.

Kudos!

Not quite right.

You add the qualities from your off hand weapon if you get the 2 advantage needed to make it hit. So if your offhand has superior you don't add that advantage. But if you spend 2 advantage to hit with it you get to add that hit and and the advantage from it being superior, If it is accurate roll that boost die. And any qualities available from the offhand weapon are now available to spend advantage on.

So if you have an Off-hand with the Attachments "Blaster Actuating Module", if you'd hit with your off-hand, you'd have to roll the Setback dice.

I didn't think you could roll dices after the roll... good thing to know... more balanced that way I think.

Thanks Daeglan

Qualities or attachments that affect the dice pool are not added by the secondary weapon, neither for the check, nor after activating. Once you activate the secondary weapon, you may include effects that alter the dice pool, such as added advantage for Superior. Setback and boosts, however, are not rolled for the secondary weapon, even after it's activated.

If you think about it, setback and boost dice are only ever rolled as part of a dice check. They're never rolled separately, then added to an already-rolled check. Ever :) So, setback and boosts from the secondary weapon are never rolled, regardless.

I really like Fly Casual. I can't to try some of the new stuff.

Here is how it breaks down...I will use my weapons as examples...

Main Weapon (Best Combination) Paired, Accurate (If possible), Bantha Eye, Superior (If Possible) In That Order. If you can find a weapon that has enough HPs to get paired & Bantha Eye, you are good, because then you have +1 Adv & only need 1 Adv to trigger your 2nd weapon.

2nd Weapon (You can add all of the Damage mods to goto town) Blaster Act. Mod. or Rifle version, or any other mods to add Damage. The setback die DO NOT count to the original dice pool. So use your HPs to enhance your damage/advantage if you have Blast/Auto-Fire/etc.

Where are you guys getting that an off-hand, superior weapon adds the free advantage on activation? You can activate qualities (like blast or burn) from both weapons if they both hit, but not the free advantage.

Where are you guys getting that an off-hand, superior weapon adds the free advantage on activation? You can activate qualities (like blast or burn) from both weapons if they both hit, but not the free advantage.

If the secondary weapon has the Superior quality, and if the secondary weapon is activated with two Advantages, then you'd get an extra Advantage added to your pool results from the Superior quality. You'd only get it if your secondary weapon is activated, however.

I actually asked a question about two-weapon combat and got this reply from Sam Stewart. In his example, the free Advantage came from a laser sight, but it's the same concept.