Fly Casual!!

By kinnison, in Star Wars: Edge of the Empire RPG

Have you checked the Long Version descriptions? It might be listed as a requirement.

It is not explicitly required in the Long Version, but it does refer to the action created by the base version. Without the action, the other talent would seem to be worthless.

Just got mine in the mail. Time to commit this book into my memory!

I love the Hintaro rules, the Gambler, the Astrogation Table, Creating Your Own Smuggling Ring (something I already planned on doing - and this will influence some of our future games as my character will become a background character and boss for the next freighter crew) and Reputation Effects.

Have you checked the Long Version descriptions? It might be listed as a requirement.

It is not explicitly required in the Long Version, but it does refer to the action created by the base version. Without the action, the other talent would seem to be worthless.

This got mentioned on the Order 66 podcast during one of Sam Stewarts' stints as a guest host.

Where the Improved/Supreme versions of a talent go, if you don't have the base version, then you get zero benefit from the Improved/Supreme version until you do pick up the base version.

So a PC could take the quick route through Gambler to Dedication, but that Supreme Double or Nothing will have zero benefit until the PC picks up the base Double or Nothing.

Can someone please explain the Gunslinger Talent Call 'Em?? I don't get why this is supposed to be a good talent...

"Don't add a "Black Die" to combat chks do to the use of the Aim maneuver." Unless this is the shortened version. So please explain.

Can someone please explain the Gunslinger Talent Call 'Em?? I don't get why this is supposed to be a good talent...

"Don't add a "Black Die" to combat chks do to the use of the Aim maneuver." Unless this is the shortened version. So please explain.

The Aim maneuver can be used to aim at a specific body part or piece of equipment, which adds two setbacks and ensures that that is hit, rather than adding a boost. It can be used to hobble enemies or disarm them, so this helps the Gunslinger be more versatile in combat.

Can someone please explain the Gunslinger Talent Call 'Em?? I don't get why this is supposed to be a good talent...

"Don't add a "Black Die" to combat chks do to the use of the Aim maneuver." Unless this is the shortened version. So please explain.

I wondered about this one too until I worked out after rereading Aim that "Call 'Em" refers to Called Shots. Then I realised there were Called Shots in this game. :P

Can someone please explain the Gunslinger Talent Call 'Em?? I don't get why this is supposed to be a good talent...

"Don't add a "Black Die" to combat chks do to the use of the Aim maneuver." Unless this is the shortened version. So please explain.

The Aim maneuver can be used to aim at a specific body part or piece of equipment, which adds two setbacks and ensures that that is hit, rather than adding a boost. It can be used to hobble enemies or disarm them, so this helps the Gunslinger be more versatile in combat.

So does it reduce it by 1 or just eliminates the setback dice completely?

From the way Call 'Em is worded, it sounds like it eliminates any and all setback dice after using the Aim maneuver to make the called shot. So use Aim once to specify a part of the target's body or piece of gear, the Call 'Em gets rid of both setback dice, and then shoot with no boost and no setback.

[quote name="kinnis

But also there is a new weapon attachment "Paired" which costs 300 for the pair, 1 HP per weapon, that reduces the Advantage required to hit with the secondary weapon, when 2 weapon fighting by 1

Does that mean two weapons with the paired modification and two weapons with superior quality would cost no advantages to perform two weapon fighting?

Does that mean two weapons with the paired modification and two weapons with superior quality would cost no advantages to perform two weapon fighting?

Sort of, not really. Superior just adds advantage, which can still potentially be cancelled out by threat. But having Superior would make it so you're a lot more likely to have the lowered amount of advantage to trigger the second weapon; but it doesn't turn it into a guaranteed thing.

So still a good combo to increase your chances for performing 2 weapon fighting.

Yeah, I can see a number of players picking up the H-7 heavy blasters from Suns of Fortune (which already have the Superior quality baked in) and applying the Paired attachment to improve the odds of getting that one Advantage to hit with the second gun.

So am I reading that you could get 2 H-7 blaster and install Paired Weapons and Bantha's Eye Laser Sight on both. Then it would mean you could without rolling a single advantage on the die (or threat), but still hit the target you could hit with your second weapon and THEN critical with a +10 to roll? For $3700. THEN if you then added a BAM (fully modded) you could then pump out 10/10 + successes damage and have pierce 2 for only $6700?

Edited by nroseseer

6,700 credits, sure. And the XP required to increase your skill and characteristic to the point where you can reliably hit with that combo. And the time taken to earn that XP. Which means that by the time you get there, any GM worthy of the title will have upped the resistance factor of NPCs to still present a challenge to the party. By, just pulling an example out of thin air here, equipping NPCs with the exact same loadout you described above. Because that particular sword cuts both ways.

No release as yet for the UK

Does that mean two weapons with the paired modification and two weapons with superior quality would cost no advantages to perform two weapon fighting?

Sort of, not really. Superior just adds advantage, which can still potentially be cancelled out by threat. But having Superior would make it so you're a lot more likely to have the lowered amount of advantage to trigger the second weapon; but it doesn't turn it into a guaranteed thing.

Just remember that you don't get the "free" advantage from the second gun until AFTER that gun hits. So really, just one of your two guns needs Superior if all you want to use the advantages on is hitting with both guns.

Speaking about paired, do both weapons have to be the same? Can paired be used with a heavy blaster pistol and a holdout pistol together? Can paired be used with a pistol and a sword together?

Paired can be put on any one handed weapon. Including Lightsaber, Melee, Brawl (though probably not unarmed), or Ranged (Light).

The best way to use the 2 weapons is to have your Primary weapon have all of the bonuses that give you a better chance to hit. Bantha Eye & Superior whether on the gun already or spending 5K will accomplish this. Your 2ndary weapons should be your "Damage Weapon" So things that up the damage, like BAM & Superior & Bantha Eye (To help Crit) will be good for that. Make sure you have a weapon that has 3HPs because if you want to use "Paired" instead then you will not have enough HPs for what you could do.

It would be a waste of having a good hit chance if you put BAM on your Primary weapon because then you will have a setback die.

My PC uses for his Primary the "Equalizer" w/ Bantha Eye & that gets me 2 Adv to help get my 2nd wpn to fire. There aren't any setback die.

My 2ndary weapon is a Blaster Pistol (I will upgrade soon) w/ Bantha eye & BAM (+2 Dmg/+1 Pierce)...I could add Superior to it for 1 more Dmg or I could upgrade the weapon to get a different gun that does more base dmg & roll my luck on BAM for +2/+1 if I can then add Superior to have a wpn w/ 10 dmg minimum.

The best way to use the 2 weapons is to have your Primary weapon have all of the bonuses that give you a better chance to hit. Bantha Eye & Superior whether on the gun already or spending 5K will accomplish this. Your 2ndary weapons should be your "Damage Weapon" So things that up the damage, like BAM & Superior & Bantha Eye (To help Crit) will be good for that. Make sure you have a weapon that has 3HPs because if you want to use "Paired" instead then you will not have enough HPs for what you could do.

It would be a waste of having a good hit chance if you put BAM on your Primary weapon because then you will have a setback die.

My PC uses for his Primary the "Equalizer" w/ Bantha Eye & that gets me 2 Adv to help get my 2nd wpn to fire. There aren't any setback die.

My 2ndary weapon is a Blaster Pistol (I will upgrade soon) w/ Bantha eye & BAM (+2 Dmg/+1 Pierce)...I could add Superior to it for 1 more Dmg or I could upgrade the weapon to get a different gun that does more base dmg & roll my luck on BAM for +2/+1 if I can then add Superior to have a wpn w/ 10 dmg minimum.

I would be very displeased if a player tried getting around the inherent drawback of a weapon or attachment in that way.

While it would technically be correct, I would lean towards adding that setback die to the first weapon when they use paired weapons. Thankfully my players don't try to use that sort of loop hole any more and we have a more narrative game because of it.

FanGrip, you are preaching to the choir man! I agree that the way that it is spelled out by the Dev's makes 2wpn fighting BROKEN...Especially if they use the Auto-fire gun that is out. But as according to the Dev's this is TOTALLY LEGAL. It would take a GM to override it during game play.

No release as yet for the UK

Sucks don't it. Must be revenge for us getting Imperial Assault ahead of the U.S.

FanGrip, you are preaching to the choir man! I agree that the way that it is spelled out by the Dev's makes 2wpn fighting BROKEN...Especially if they use the Auto-fire gun that is out. But as according to the Dev's this is TOTALLY LEGAL. It would take a GM to override it during game play.

I am less concerned with auto-fire, that does what it is intended to. I simply don't like players attempting to invalidate a downside to a weapon that the developers intended to be there with a bit of shenanigans. Like I have said elsewhere, you can't treat a narrative game in quite the same way as a simulationist game.

I'd be tickled if my players took the degree of interest it took to minmax a weapon like that. Then I'd copy it and give it to my bad guys.

I'm less concerned with what my guys do with a couple pistols and more concerned with what they're going to do with the Ardos disk they lifted from a mercenary just outside Hutt space.

I'd be tickled if my players took the degree of interest it took to minmax a weapon like that. Then I'd copy it and give it to my bad guys.

I'm less concerned with what my guys do with a couple pistols and more concerned with what they're going to do with the Ardos disk they lifted from a mercenary just outside Hutt space.

Gaah! I understand that entirely. They do know that using a disk that they didn't earn is a serious insult to the hutts in general... right?

I'd be tickled if my players took the degree of interest it took to minmax a weapon like that. Then I'd copy it and give it to my bad guys.

I'm less concerned with what my guys do with a couple pistols and more concerned with what they're going to do with the Ardos disk they lifted from a mercenary just outside Hutt space.

Gaah! I understand that entirely. They do know that using a disk that they didn't earn is a serious insult to the hutts in general... right?

They already earned some Hutt favor by turning over some data regarding one of Jabba's underlings taking more than his own fair share, so I'd imagine they'll be hilariously cavalier about it right up until the grate to the Rancor pit opens.