A New FAQ !!!

By any2cards, in Descent: Journeys in the Dark

I find some of the changes to this FAQ to be very interesting. Specifically the two following changes:

FAQ Page 1: Pits ... it is interesting that once in a pit, you no longer can spend movement points. Further, as an action, a figure in a pit space must spend an action to move themselves from the pit to an empty adjacent space. If there are no empty adjacent spaces, the figure cannot do this action. So, unlike many other things that let you place your figure in the closest available empty space, this does not.

FAQ Page 9: It "clarifies" what cards and rules affect or target familiars. Those two questions have some what surprising answers.

I am also disappointed that the sum total of FAQ entries for the co-ops is 1.

FAQ Page 1: Pits ... it is interesting that once in a pit, you no longer can spend movement points. Further, as an action, a figure in a pit space must spend an action to move themselves from the pit to an empty adjacent space. If there are no empty adjacent spaces, the figure cannot do this action. So, unlike many other things that let you place your figure in the closest available empty space, this does not.

As much as I wish the FAQ had a lot more meat to it, I'm very happy with the errata to pits. The official ruling up till now was extremely lame, allowing heroes to simply spend a fatigue to hop out of a pit, while monsters were still forced to discard an entire action.

I find the change to Break the Rune quite interesting- it no longer hits the Runemaster, but unless I am missing a "...", it can now be affected by blast.

I like that pits prohibit spending MP. It accomplishes what pits did before, but cuts out some loopholes (notably, as you say, fatigue moving,) and no longer immediately zeroes the remaining MP of figures that fall in.

Edited by Zaltyre

Zaltyre ...

I think the changes with Break the Rune, and Giants sweep are at least consistent. They now no longer affect the figure utilizing it. At least it is consistent, and quite frankly, the way I always thought it should be. Seems rather pointless for me to equip and utilize a weapon and/or an ability that would affect me as well.

Zaltyre ...

I think the changes with Break the Rune, and Giants sweep are at least consistent. They now no longer affect the figure utilizing it. At least it is consistent, and quite frankly, the way I always thought it should be. Seems rather pointless for me to equip and utilize a weapon and/or an ability that would affect me as well.

They are consistent- and they also help answer the question that has been nebulous up until recently (whether or not a figure is in its own line of sight- it is!)

So now, while into the pit, you can do any other action if you want, as going out with a Charge or something similar. And now is clear that you can pass "through" the pit (suffering the damage) while moving with this kind of actions, like Jain feat, or a Grease Trap.

About "Break the Rune", the annotation about Blast was originally on another paragraph, so I suposse that it remains untouched.

And now I'm thinking... A conjurer could move into the pit on purpose to keep himself out of sight, and move the Images and attack with them.... Sounds silly, but could be genious.

About "Break the Rune", the annotation about Blast was originally on another paragraph, so I suposse that it remains untouched.

And now I'm thinking... A conjurer could move into the pit on purpose to keep himself out of sight, and move the Images and attack with them.... Sounds silly, but could be genious.

1)You're probably right about the "Blast" thing. That's likely not intended to be the whole text of the card.

2)Brilliant! Have a healer who can take care of that initial damage, and it's a plan! Although, the conjurer is a character who can get hurt just by sending out too many images, so...

Think again... A conjurer into a pit can't move the images, as he has to use his movement points to do it, and you can't spend movement points while into a pit , right?

Buuuut... yo can take the Heart Seeker from MoR, and attack whatever you want while hiding from them!!! (valid for non-conjurers)

Edited by AndrewMM

Screw the conjurer in the pit, send a geomancer.

i don't understand the errata for

Geomancer, “Quaking Word”

What is changed ? Only replace "monster figure" with "monster" ?

Edited by carsten1977

i don't understand the errata for

Geomancer, “Quaking Word”

What is changed ? Only replace "monster figure" with "monster" ?

I don't read the ability as any different, since as far as I'm aware "monster" = "monster figure."

Edited by Zaltyre

i don't understand the errata for

Geomancer, “Quaking Word”

What is changed ? Only replace "monster figure" with "monster" ?

I don't read the ability as any different, since as far as I'm aware "monster" = "monster figure."

Perhaps there were some players who properly equated "monster" with lieutenant, but somehow thought "monster figure" and lieutenant were not the same?

do i read it right, that with the 1.5 errata i can now attack from within a pit ?

the former rule "While in a pit, the only action the figure can perform is a special action to climb out of the pit." is gone ?!

do i read it right, that with the 1.5 errata i can now attack from within a pit ?

the former rule "While in a pit, the only action the figure can perform is a special action to climb out of the pit." is gone ?!

You could attack from a pit before, too, if you could do it without performing an action (like the knight's guard)

Edited by Zaltyre

I have held my tongue until now, as I wanted to make sure I deliberately read and re-read this new FAQ. Now that I have done, so, and time has gone by, I must say that I am really disappointed in this release.

Basically, if you access BGG, you happen to know that there is an unofficial FAQ list on the site. It is added to every time that we have official e-mail feedback from one of the designers of the game, answering questions submitted to them. There are so many questions and answers in this unofficial FAQ that are not addressed at all in the official FAQ, that it is ridiculous.

In addition, you have two co-ops out that have generated numerous questions on this site as well as BGG, and the sum total of Q&As in the FAQ for co-ops is 1?

The last FAQ release was back in May of 2014. So basically, we waited for 9 months on this new release. In my opinion, it really leaves much to be desired.

I know that FFG and their personnel are very busy, and may even be stretched thin, given the enormous amount of releases of various games that has occurred in the past 9 months, but they really need to find a way to dedicate staff to fleshing out what is arguably the most important rules guide for the game.

I wish there was some way that I could donate some of my time to get this done, as I and my group are avid players, but some are reluctant to go with any rulings other than the official ones.

Thoughts?

Edited by any2cards

I know that recently some rules responses have come from Kara, rather than Nathan, and have been faster since there are multiple people. That looks like FFG at least taking steps. I have no idea what questions are "frequently asked."

You've seen my answer, though it isn't official. Errata is one thing, but for most questions, a clearer understanding of the rules solves the problem.

Errata is one thing, but for most questions, a clearer understanding of the rules solves the problem.

First, I agree that it is great that multiple people are answering questions about the game. Further, the above statement is absolutely true.

I guess I am just a bit peeved that FFG has answered many, many questions about this game, most of which are due to either incomplete rules, quests that are not perfectly clear, etc. How then, since they have already answered them, and since many of them have come from multiple people, how is it that they haven't made it into the FAQ?

It seems to me that they just hurt themselves by not making the FAQ comprehensive ... especially when it comes to questions that materially affect how a quest is played, how a skill is utilized, what things are affected by specific actions, attacks, weapons, skills, etc.

It is just so frustrating ... perhaps it is just me.

I would suggest that its because once you open that particular door you cant shut it.

We would end up with a document that was really a long book telling us how almost everything in the game should interact and in every possible scenario, that would need to be updated every time a new expansion came out.

I mean, i know that we answer a lot of similar questions on the boards but i have no idea how many people use the 'ask a rules' question straight away rather then asking here first, it could be minute or it could be an ungodly number of people on 100's of topics.

I would suggest that its because once you open that particular door you cant shut it.

We would end up with a document that was really a long book telling us how almost everything in the game should interact and in every possible scenario, that would need to be updated every time a new expansion came out.

I mean, i know that we answer a lot of similar questions on the boards but i have no idea how many people use the 'ask a rules' question straight away rather then asking here first, it could be minute or it could be an ungodly number of people on 100's of topics.

This is potentially true, but if those "ungodly number of people" are all asking the same question, or a few questions, how is it possible that those questions and answers do not make it into the FAQ ...

After all, doesn't FAQ stand for Frequently Asked Questions? :P

Like I said, it must be just me, as everyone else that is a frequent visitor and poster to this forum seems not to mind in the least.

Edited by any2cards

In fairness, there probably should be more posted questions about the co-op, as I imagine lots of people ask about those since it's a new expansion type (though I really don't know.) I really don't mind the lack of co-op answers, because I don't play that game mode.

What sorts of questions do you feel need answers, specifically?