I am trying to prepare for an upcoming store championship and there are two lists I am considering the most right now. Unfortunately, I don’t get a whole lot of opportunity to practice with them against a variety of builds, so I was hoping I could gather some feedback from a few of you folks on the forums. If anyone cares to take a look and give their opinion, I’d be most appreciative.
1.
- Nera Dantels (26), Deadeye (1), Flechette Torpedoes (2), Proton Torpedoes (4), Munitions Failsafe (1) – (34)
- Roark Garnet (19), Ion Cannon Turret (5) – (24)
- Blue Squadron Pilot (22), Fire-Control System (2), Ion Cannon (3) – (27)
- Prototype Pilot (17), Chardaan Refit (-2) – (15)
100 pts.
The idea here was to have a fun way to let Nera keep Phantoms and other range 2-3 arc-dodgers in check. Whether her flechettes hit or not, most small base ships will at least take the stress and hopefully get ioned by one of the other ships. Shooting at PS 12 would of course be helpful for this. And if a large ship finds itself outside of Nera’s firing arc, she can try for a shot with the proton torpedoes. My main concern is survivability. There aren't a whole lot of agility dice here.
2.
- Keyan Farlander (29), Veteran Instincts (1), Advanced Sensors (3) – (33)
- Blue Squadron Pilot (22)
- Rookie Pilot (21)
- Bandit Squadron Pilot x2 (24)
100 pts.
I’m leaning more toward this list, as Adv. Sensors Keyan is pretty fun to fly and I kind of like the idea of a somewhat beefy mixed mini-swarm. I figure I could try to find a flanking position for Keyan or have the other ships block his red maneuvers as necessary to set up some decent shots. Of course, low PS levels and maneuverability are a concern for me here, but having five ships makes me feel a little better.
Any thoughts?