S&V vrs Rebels does it matter which miniature I use?

By Ken at Sunrise, in X-Wing

Since you're allowed to paint your figures then...

Miniature wise:

  • If I have 2 x Y-Wings and 2 x Z-95 rebels and
  • Also have 2 x Y-Wings and 2 x Z-95 from S&V

As long as I have the correct bases and ship cards couldn't I field 4 of whichever side I wanted?

As long as you have the dials, ship cards and ship tiles, you're good to go with any Z-95 miniature.

The paint job (miniature) does not matter. For tournament play, the problem will be maneuver dials. They belong to one faction.

As long as you have the dials, ship cards and ship tiles, you're good to go with any Z-95 miniature.

Any Z-95 and/or Y-Wing I'm guessing?

as above, you can use the y-wing, Z-95, Hawk, and firespray miniature for either faction. The ship tile must be the correct faction. dials are identical manuver wise, but FFG has said you must use the correct faction dial for tournament FFG events.

Most of us (I think) are fine with using cross faction dials as long as it is for the correct ship.

Part of the idea with most wanted is including the cardboard so that yoou can use a rebel Y-wing miniature that you already own in the scum faction. Same with hawk and firespray.

Anyone know how many of each dial is coming in the scum and villany starter set?

Another crazy question:

I decided to get two of each S&V expansion but now I have a foolish question; with a qualifier. You gotta know me to understand.
I like Star Wars. I supply everything for my group so I collect both Rebel and Imperial (8 x TIE; 4 x B; etc...). Meaning I have enough for a 400 point game for both sides and some left over I guess.
I don't really want to start collecting for S&V (sorry, just not as interested as Rebel and Empire) but wouldn't mind a couple of ships for their cards and maybe a small squad for friendly purposes.
Do I stay with 2 x everything? Or do I get 4 of the Scyk? That would be the only one that I might get more than 2 of and ONLY because it's points are so low.
Thoughts?

get your friends to buy some ;)

Haha, yes but I play most with family and other non-war games. They often have plenty of other games but Star Wars wouldn't be one of them.

I got a great answer on another forum and I wasn't thinking about the entire purchase. If I look at the Z-95, HWK, Y-Wings, etc... I think 2x Scyk will be just fine. I'm not going crazy like Rebels and Imperial. Just added flavor to the mix.

Anyone know how many of each dial is coming in the scum and villany starter set?

1x extra Y-wing dial

1x extra HWK-290

1x extra Firespray-31 dial

also

1x Y-Wing with dial

2x Z95s with dials

Most-Wanted-product-shot_v3b.png

Haha, yes but I play most with family and other non-war games. They often have plenty of other games but Star Wars wouldn't be one of them.

I got a great answer on another forum and I wasn't thinking about the entire purchase. If I look at the Z-95, HWK, Y-Wings, etc... I think 2x Scyk will be just fine. I'm not going crazy like Rebels and Imperial. Just added flavor to the mix.

ah...gotcha.

if you want to play with X-wing players let us know what area you live in and I bet we can find you a store.

The paint job (miniature) does not matter. For tournament play, the problem will be maneuver dials. They belong to one faction.

I fully expect FFG to overturn this. I don't see them just selling dials anytime soon.

I hope they stick to it.

I honestly don't care what people play with in a pick-up/messing around game, but if I'm coming to play in a competitive, timed environment and my opponent wants to play Scum, he better have the correct cardboard to go with it.

I hope they stick to it.

I honestly don't care what people play with in a pick-up/messing around game, but if I'm coming to play in a competitive, timed environment and my opponent wants to play Scum, he better have the correct cardboard to go with it.

I hope they stick to it.

I honestly don't care what people play with in a pick-up/messing around game, but if I'm coming to play in a competitive, timed environment and my opponent wants to play Scum, he better have the correct cardboard to go with it.

If you want to play "collectors cardboard" you should play that instead of X wing.

And that's just it... The dials are the same, so there is no effect on the game play itself. It's a bad initial ruling from FFG, but I believe it will be quickly overturned (or ignored). Recent shipping delays will also force FFG's hand in this. There is no time table now as to when new products will become available. They are not going to want to keep the players from using their new purchases to their fullest.

I hope they stick to it.

I honestly don't care what people play with in a pick-up/messing around game, but if I'm coming to play in a competitive, timed environment and my opponent wants to play Scum, he better have the correct cardboard to go with it.

Agreed. Variation in maneuver dial color completely undermines the underlying purpose of the competition and also has an inexcusable impact on the passage of time.

Edited by Rapture

P.S. I would have the correct cardboard. Just a S&V painted figure.

Anyone know how many of each dial is coming in the scum and villany starter set?

Not enough

The colour of the dial doesn't amount to too much. I'd begrudgingly allow someone to use an incorrect dial. I wouldn't be happy about it, but I wouldn't kick up a big fuss.

The correct ship tab however, is very much essential. As is the correct pilot card. It's a recognition issue. I have to be able to quickly look at a tab and almost instantly know who and what the pilot and ship are. In the confines of a timed environment, this is very important.

And really, if you have the tab, you have the Scum dial, right? So what's the problem guys?

You wanna buy one Most Wanted box and run 6 Scum Headhunters with cardboard and cards you don't have? C'mon...

If you wanna play, pay up. Give FFG their due. Get yourself your proper kit (again remember, I'm talking about within the confines of a competitive event).

I fully expect FFG to overturn this.

Don't hold your breath. They have if nothing else a financial reason to make that ruling.

I don't see them just selling dials anytime soon.

You're right, so you'll have to buy the ships you're going to use.

The dials are the same, so there is no effect on the game play itself.

These dials are the same that doesn't mean all of them will be. So if nothing else this helps future proof the game.

Recent shipping delays will also force FFG's hand in this.

That's the biggest bit of nonsense I've seen in a bit. Exactly how will shipping delays force FFG's hand? As far as I can see S&V is fully shipped so they have a sizeable stock, enough to meet a given amount of demand.

If there is a shortage, and there most likely will be one, that doesn't change anything. No more than the shortage of YT-1300's changed anything.

Edited by VanorDM

I fully expect FFG to overturn this.

Don't hold your breath. They have if nothing else a financial reason to make that ruling.

I don't see them just selling dials anytime soon.

You're right, so you'll have to buy the ships you're going to use.

The dials are the same, so there is no effect on the game play itself.

These dials are the same that doesn't mean all of them will be. So if nothing else this helps future proof the game.

Recent shipping delays will also force FFG's hand in this.

That's the biggest bit of nonsense I've seen in a bit. Exactly how will shipping delays force FFG's hand? As far as I can see S&V is fully shipped so they have a sizeable stock, enough to meet a given amount of demand.

If there is a shortage, and there most likely will be one, that doesn't change anything. No more than the shortage of YT-1300's didn't change anything.

Hate to break it to you, but FFG (in a way) has already nullified their own ruling on this matter:

"Players may mark their tokens and their maneuver dials to indicate ownership as long as the function of the component is not compromised."

If you completely cover the faction side of the dial, no one would ever know what faction that dial belongs to. Under current rules... that's legal.

If you completely cover the faction side of the dial, no one would ever know what faction that dial belongs to. Under current rules... that's legal.

Unless FFG consider identifying the faction the dial belongs to as part of its function. Let's see, have there been any rulings that indicate they consider faction identification on dials relevant...? Hmmm.

Under current rules... that's legal.

No actually it's not, because the TO has the final say if a given component is legal or not. So if you have a TO who's going to insist on faction correct dials, then they are not going to accept a dial when they can't tell what faction it belongs to.

So you now have a dial you can't use period...

Plus if you cover the ship name, you've compromised the function of the dial, as you can't tell what ship it belongs to. Lastly, you can make the argument that faction identity is part of the function of the dial.

But either way since the TO has the final say, you take the chance of having a dial that can't be used for either faction.

Just so everyone is clear what the rules actually say...

Component Modifications

Players are welcome and encouraged to personalize their squads according to the following rules. The TO is the final authority on any component’s eligibility in the tournament. If a component is ruled ineligible and the player does not have a replacement for it, that player is disqualified from the tournament.

Under current rules... that's legal.

No actually it's not, because the TO has the final say if a given component is legal or not. So if you have a TO who's going to insist on faction correct dials, then they are not going to accept a dial when they can't tell what faction it belongs to.

So you now have a dial you can't use period...

Plus if you cover the ship name, you've compromised the function of the dial, as you can't tell what ship it belongs to. Lastly, you can make the argument that faction identity is part of the function of the dial.

But either way since the TO has the final say, you take the chance of having a dial that can't be used for either faction.

Just so everyone is clear what the rules actually say...

Component Modifications

Players are welcome and encouraged to personalize their squads according to the following rules. The TO is the final authority on any component’s eligibility in the tournament. If a component is ruled ineligible and the player does not have a replacement for it, that player is disqualified from the tournament.

First, you don't need to cover the ship name... it is identical on both the rebel and scum dial. Second, the TO gets the final say. I haven't run into a TO yet (me being one of them) that will uphold this rule.

I haven't run into a TO yet (me being one of them) that will uphold this rule.

That doesn't make it legal, only that some won't enforce the rule. The two things are not even remotely the same.

Plus if you have any plans at showing up at say a Regionals or Gencon or Worlds, you can bet the TO's there from FFG will enforce those rules.

Painting the face of the dial is a lose lose no matter how you look at it. Either a TO won't uphold the rule in the first place. So you've gained nothing. Or they will in which case you won't be able to use that dial no matter what faction you're playing.

Honestly this silly argument comes up every time, as is there's some loophole you can exploit to get around the rules. But that loophole simply doesn't exist, because everything is at the discretion of the TO.

Edited by VanorDM