So I've been flying a couple different combos over the past 2 weeks trying to nail down my store champs list and can't get anything to really work well consistently. My biggest fear is BBBBZ. My buddy keeps flying it against me and just destroying me with it. I can't get enough damage done to his ships before half my squad's dead, and I'm sunk. I'm not looking to counter just that, as I know there will be Deci/Phantom players and double YT players too (1300s & 2400s both). I'll lay out a couple lists I've been flying and see if we can't patch something together
Dagger - ion, e2, tactician, adv sensors
Dagger - ion, e2, tactician, adv sensors
Blackmoon - r2d2, hull, adv sensors
I beat a super dash list with this build and I liked the synergy, but I'm worried about the red dice output against all that hull of the BBBBZ list. Also tried switching the blackmoon out for corran and ran into that swarm and got smoked. The Z killed corran...ugh
BBBY - 3 Blue's with tactician and the Y had ion and r2 mech. Flew terribly and I hadn't taken out a ship and I was down to a 5hp and 6hp B wing - with him having 2 full, 2 hurt and a 1hp Z. boo
Nera - APT, proton, deadeye
Biggs - r2d2, hull
Dutch, ion
I actually got a modified win against the BBBBZ list running these 3. I think r2d2 on Biggs is kind of a waste, as I needed to pull other maneuvers and couldn't get shields back (being r1 of 3 B's for 1 shield isn't a good call lol) so I'm thinking r2f2 maybe? I like the list with Dutch passing off TL's to Nera so she can focus and smash something with her torps. I kind of wasted my torps in this game and still came out with nera/Dutch alive and I had killed a B and the Z - I might have been able to pull it out in the end.
I want to try Nera with APT, proton, e2 - recon and either deadeye or FCS, then bring along 3 protoypes all loaded with proton rockets. If I can land r1 of a Deci with all 4 ships, that's 20 red dice! Seems fun, I love A-wings.
Sorry for the lengthy post, I appreciate y'all's feedback!