Store champs list - need some help

By Castellan Alaric, in X-Wing Squad Lists

So I've been flying a couple different combos over the past 2 weeks trying to nail down my store champs list and can't get anything to really work well consistently. My biggest fear is BBBBZ. My buddy keeps flying it against me and just destroying me with it. I can't get enough damage done to his ships before half my squad's dead, and I'm sunk. I'm not looking to counter just that, as I know there will be Deci/Phantom players and double YT players too (1300s & 2400s both). I'll lay out a couple lists I've been flying and see if we can't patch something together

Dagger - ion, e2, tactician, adv sensors

Dagger - ion, e2, tactician, adv sensors

Blackmoon - r2d2, hull, adv sensors

I beat a super dash list with this build and I liked the synergy, but I'm worried about the red dice output against all that hull of the BBBBZ list. Also tried switching the blackmoon out for corran and ran into that swarm and got smoked. The Z killed corran...ugh

BBBY - 3 Blue's with tactician and the Y had ion and r2 mech. Flew terribly and I hadn't taken out a ship and I was down to a 5hp and 6hp B wing - with him having 2 full, 2 hurt and a 1hp Z. boo

Nera - APT, proton, deadeye

Biggs - r2d2, hull

Dutch, ion

I actually got a modified win against the BBBBZ list running these 3. I think r2d2 on Biggs is kind of a waste, as I needed to pull other maneuvers and couldn't get shields back (being r1 of 3 B's for 1 shield isn't a good call lol) so I'm thinking r2f2 maybe? I like the list with Dutch passing off TL's to Nera so she can focus and smash something with her torps. I kind of wasted my torps in this game and still came out with nera/Dutch alive and I had killed a B and the Z - I might have been able to pull it out in the end.

I want to try Nera with APT, proton, e2 - recon and either deadeye or FCS, then bring along 3 protoypes all loaded with proton rockets. If I can land r1 of a Deci with all 4 ships, that's 20 red dice! Seems fun, I love A-wings.

Sorry for the lengthy post, I appreciate y'all's feedback!

Well, taking the BBE list as a starting point, let's drop some of the control element to free up some points.

The Tacticians work at range 2 and while stress is nice to dish out I don't think it's going to do you all that much good, especially when combined with Ions. Let's drop those, and the Advanced Sensors while we're at it.

Dagger Squadron Pilot (24)
Fire-Control System (2)
Ion Cannon (3)
Dagger Squadron Pilot (24)
Fire-Control System (2)
Ion Cannon (3)
Etahn A'baht (32)
Predator (3)
Fire-Control System (2)
R3-A2 (2)
Hull Upgrade (3)
Total: 100
Still not overly impressive on the damage output front but a Decimator is not going to be too happy to see you coming.

Hmm. First off, thanks for responding and trying to upgrade a list I thought most would just dismiss. I haven't flown Etahn at all, is it standard to have him more on the flank to have his arc more available? Also, do you think predator and Fire control is a bit redundant? I understand both, but if I am already getting rerolls from the TL's I'm bagging every turn from FCS, do I really need predator? Now, that being said I'm not sure what would be more useful. VI puts Etahn at 7, not worth it IMO. Expose, Opportunist, outmaneuver all sound great but I'm just not sold on em. Maybe stay on target? That could almost ensure he's got something in his arc for the B's to light up.

Thanks for the help man! I'll try and fly it next time out!

Trouble with stay on target is if you use that you won't want to use R3A2, ptl has the same problem, I would consider outmanouver, if the two Bs are in formation and Etahn is flanking anyway then you should get use out if it fairly often...

Edited by warrior bungalow

Yeah, the Predator was a leftover. :D.

Outmaneuver might be a better choice there.

So I got smoked again last night - albeit to a scum Kath and Fett (which I won't see at store champs) but still the losses are piling up on these different builds. I'm trying to find something tanky enough to get me into the endgame vs BBBBZ but with enough teeth to take it down. I came up with 2 ideas, one with a big ship and one a swarm.

3x Blue Sqd

Eadin Vrill - Dash crew

So Eadin is there basically because I had to points for him plus dash. Maybe a ORS w/recon would work better? I figure with 34 hp I can last longer than my other lists vs the BBBBZ, and with 11 red dice stock it'll hit pretty hard, if I can remember to freaking FOCUS FIRE. Ugh, I'm such a noob sometimes. Next list:

2x Prototypes - chaardan

2x Blue Sqd

2x Talas

So it's 6 ships, lots of hp and red dice, plus I can split them in a couple different ways to make my opponent choose which group to go after. Seems fun. I just found a variation I might like more though. Drop both Talas to add HLC on the Blue's and add a Bandit. Same amount of red dice, minus 4hp. I like it.

Thoughts on my 2 list ideas?