S&V Upgrades on Defenders?

By SDCC, in X-Wing

Usually I run Deltas with HLC = 37 points.

With the influx of new cards on approaching, what do you think could work well on a Defender?

HLC could be replaced with Stealth Device and Mangler Cannon for instance?

I'm sticking with my Defenders, so I'd like to know if anyone has any cool ideas.

you could also maximize firepower and trade HLC for Mangler and Proton rockets, however I was planning on trying Rexlar with a mangler and predator, mostly because of the option to get a crit resolve it, flip it face down then use his ability to flip it back up. Not sure if it will work but I can't wait to try it.

Fletchette cannons are another option as their not limited to small ship stressing like the torpedo is.

I don't think S&V changes much for Defenders, except for the relatively rare control build that might swap its Ion Cannon for a Flechette Cannon.

I think flechette cannon may be a game changer. It's cheap and powerful, and everyone from fat han to whisper will fear it I think. Flying han and get ioned, net a big deal, but that stress causes a lot of problems, especially if you can stack a couple of them on there. I would certainly give that a try.

you could also maximize firepower and trade HLC for Mangler and Proton rockets, however I was planning on trying Rexlar with a mangler and predator, mostly because of the option to get a crit resolve it, flip it face down then use his ability to flip it back up. Not sure if it will work but I can't wait to try it.

Prockets are pretty worthless on a Defender. You are paying 3 points for 1 additional attack die, at range 1, once... 3 points are better spent elsewhere in your list.

Yep even adding one stress a turn really weakens han defensibly, works over PTL dash and stops the decimator using isards ability unless it limits itself to green moves.

Edited by Hobojebus

I think flechette cannon may be a game changer. It's cheap and powerful, and everyone from fat han to whisper will fear it I think. Flying han and get ioned, net a big deal, but that stress causes a lot of problems, especially if you can stack a couple of them on there. I would certainly give that a try.

I think you're right. It might make PTL a slightly less go-to option

I think flechette cannon may be a game changer. It's cheap and powerful, and everyone from fat han to whisper will fear it I think. Flying han and get ioned, net a big deal, but that stress causes a lot of problems, especially if you can stack a couple of them on there. I would certainly give that a try.

Stacking stress using a Flechette Cannon is pretty difficult, though. Hitting someone who doesn't want to be stressed is nasty, but (e.g.) hitting a ship that's already used Push the Limit causes one damage and... nothing else.

You cannot stack stress with a flechette cannon. This really devalues the weapon in my opinion.

The only problem with Stealth Device now days. There are so many things which auto hit now. Vader, Jade, Stress Bot, etc.

Go with the hull upgrade, it's better in today's meta. IMO

Why deltas and not Oynx?

You cannot stack stress with a flechette cannon. This really devalues the weapon in my opinion.

Well, you can--the Flechette just has to be the first stress token in the stack. (You can do Flechette + Tactician, for instance, or attack with Flechette Cannon using Ten Numb and then attack with Wes + R3-A2.)

Imagine if you could stack it, though: three B-wings attack a Decimator, and bam! No more actions, ever. Six swift Scyks split their fire among 2-3 targets on the approach, and none of those ships is ever getting another action.

They could have made it unique, but that wouldn't make much sense thematically. They could have made it more expensive, but the effect isn't worth much on its own. The solution they arrived at isn't great, but it's better than everything else I can think of.

The only problem with Stealth Device now days. There are so many things which auto hit now. Vader, Jade, Stress Bot, etc.

None of the three things you mentioned actually hit. They do ignore Stealth Device, but that's because only one of them does damage, and it comes with a fairly hefty cost.

The list of things that can inflict an auto-hit is actually pretty short:

  • Ten Numb (with at most 1 [kaboom] result)
  • Lieutenant Blount (although he can't automatically inflict damage)
  • Autoblaster
  • Autoblaster Turret

Ion for life

You cannot stack stress with a flechette cannon. This really devalues the weapon in my opinion.

Well, you can--the Flechette just has to be the first stress token in the stack. (You can do Flechette + Tactician, for instance, or attack with Flechette Cannon using Ten Numb and then attack with Wes + R3-A2.)

And this is the problem with the Flechette, it is not a stand alone system. It relies on other things. The cost adds up, as well as the risk of things breaking down and links being lost.

Why deltas and not Oynx?

why pay 2 points for a PS where the difference does not really matter, except for predator. Also it's nice to know there is room for your 4k when you set the move, because you are first to move.

You cannot stack stress with a flechette cannon. This really devalues the weapon in my opinion.

Well, you can--the Flechette just has to be the first stress token in the stack. (You can do Flechette + Tactician, for instance, or attack with Flechette Cannon using Ten Numb and then attack with Wes + R3-A2.)

And this is the problem with the Flechette, it is not a stand alone system. It relies on other things. The cost adds up, as well as the risk of things breaking down and links being lost.

It is a standalone system, it gives a stress. Sure it can be better, but just 1 stress is still big. Either the next move becomes predictable, or there will be no actions.

Edited by sigidi

Why deltas and not Oynx?

why pay 2 points for a PS where the difference does niet really matter, except for predator. Also it's nice to know there is room for your 4k when you set the move, because you are first to move.

You cannot stack stress with a flechette cannon. This really devalues the weapon in my opinion.

Well, you can--the Flechette just has to be the first stress token in the stack. (You can do Flechette + Tactician, for instance, or attack with Flechette Cannon using Ten Numb and then attack with Wes + R3-A2.)

And this is the problem with the Flechette, it is not a stand alone system. It relies on other things. The cost adds up, as well as the risk of things breaking down and links being lost.

It is a standalone system, it gives a stress. Sure it can be better, but just 1 stress is still big. Either the next move becomes predictable, or there will be no actions.

But unlike an Ion cannon, its ability only works if certain conditions are true. Stress is going to be a real issue for many fleets now. I just don't see this as the best option of delivering stress. Could be fun as a second cannon on IG though.

You cannot stack stress with a flechette cannon. This really devalues the weapon in my opinion.

Well, you can--the Flechette just has to be the first stress token in the stack. (You can do Flechette + Tactician, for instance, or attack with Flechette Cannon using Ten Numb and then attack with Wes + R3-A2.)

Imagine if you could stack it, though: three B-wings attack a Decimator, and bam! No more actions, ever. Six swift Scyks split their fire among 2-3 targets on the approach, and none of those ships is ever getting another action.

They could have made it unique, but that wouldn't make much sense thematically. They could have made it more expensive, but the effect isn't worth much on its own. The solution they arrived at isn't great, but it's better than everything else I can think of.

The only problem with Stealth Device now days. There are so many things which auto hit now. Vader, Jade, Stress Bot, etc.

None of the three things you mentioned actually hit. They do ignore Stealth Device, but that's because only one of them does damage, and it comes with a fairly hefty cost.

The list of things that can inflict an auto-hit is actually pretty short:

  • Ten Numb (with at most 1 [kaboom] result)
  • Lieutenant Blount (although he can't automatically inflict damage)
  • Autoblaster
  • Autoblaster Turret

You didn't list vader. You don't have to hit to activate him, Just have to target someone. He is my main reason for why I believe Hull in better than Stealth device.

Edited by eagletsi111

Six swift sycks shifting and swooping

Mangler cannons and autothrusters look nice.

additionally 3 deltas with a mix of flachette and ion would work.

Edited by DariusAPB

Mangler cannons and autothrusters look nice.

additionally 3 deltas with a mix of flachette and ion would work.

Autothrusters? I wish (no boost)

They will, however, give you an even more badass Soontir Fell to go along with double Ion Deltas. Later, even the raider hits, you'll get a re-tooled Darth Vader :)

Man...I hadn't noticed that Flechette didn't stack, mainly because I've only bothered to proxy Mangler so far....That's a bummer. Flechette would be exponentially more useful if it could stack

you could also maximize firepower and trade HLC for Mangler and Proton rockets, however I was planning on trying Rexlar with a mangler and predator, mostly because of the option to get a crit resolve it, flip it face down then use his ability to flip it back up. Not sure if it will work but I can't wait to try it.

Prockets are pretty worthless on a Defender. You are paying 3 points for 1 additional attack die, at range 1, once... 3 points are better spent elsewhere in your list.

You would be shaking 6 attack dice. base 3 and 3 additional attack dice for your 3 agility.

you could also maximize firepower and trade HLC for Mangler and Proton rockets, however I was planning on trying Rexlar with a mangler and predator, mostly because of the option to get a crit resolve it, flip it face down then use his ability to flip it back up. Not sure if it will work but I can't wait to try it.

Prockets are pretty worthless on a Defender. You are paying 3 points for 1 additional attack die, at range 1, once... 3 points are better spent elsewhere in your list.

You would be shaking 6 attack dice. base 3 and 3 additional attack dice for your 3 agility.

It's 5 dice. It's actually base 2 and maxes out at 3 additional dice.

A tie defender is base 3 attack though, so the Prockets itself has a base 2 attack that replaces the defenders base 3 attack?