How do you know if you suck at this game?

By bmwrider, in X-Wing

Have to agree with the fun metric. The point of the game is to enjoy yourself, not to win (unless they overlap, but not too much because you're guaranteed to lose some times). Hell, that's the point of every game.

I will add, however, that I don't hold in high standards people who believe rebels need Fatties to beat phantoms <_<

The Phantom (actually just ACD) is entirely responsible for fat turrets. I don't understand how someone has fun playing a turret, but at least it's better than an autoloss to a phantom.

It's the other way around, imo

Being as more or less as survivable than an interceptor against the YT-1300 is probably what we have to thank ACD for

Of course, the idea that non-turret lists are auto-loses to phantoms are ludicrous when ion shuts them down quite hard or when specific counters such as PS 10 stress turns them into 40 point headhunters with hlc

Edited by ficklegreendice

This is fine, but I think that the sentiment was that if you want to go to a tournament and do well, bring a list you know inside and out. You will run into issues if you forget your upgrades and do not know your ships dials well enough.

Why would you forget your upgrades? And knowing the dials is important, sure. But so is knowing your opponent's dials, and that's experience gained by switching often. Knowing where I want to go is entirely dependent on knowing where she'll be able to go.

I think it's important to play different lists to develop, but ParaGoomba is right. Randomly flicking between lists will simply result in a mediocre understanding of the ships and game in general.

My general rule of thumb when teaching new players is to pick a ship you like, whether that's the rules or asthetics, and concentrate on building squads with that ship. Ties and x-wings clearly a go-to choice here. Encourage them to mix up upgrades and pilots but stick to your core ship. That generally helps learn the core rules as after a few games you will have the basics of your chosen ships down so you're not constantly looking up new rules and such. Once you've got the core rules down comfortably start introducing new ships to your list built around the core of what you've been flying and before you know it you'll have a clear understanding of the majority of the ships and be able to start mixing it up completely based on your desired preferences.

That's my two cents worth anyway

Edit: for typos

Edited by Rauhughes

Randomly flicking between lists will simply result in a mediocre understanding of the ships and game in general.

Why?

I'm sorry, but why would using different lists (and nobody ever said randomly, that's your addition) lead to a mediocre understanding of the game in general? How would flying a multitude of ships lead to a lesser understanding of those ships than confining yourself to only a few? Can you learn to understand a B-Wing better by solely flying Interceptors rather than flying the B-Wing itself?

Ok, let's go back to school.

When you learned math, did you do a day of devision, then multiplication the next day, then algebra, then back to devision? Did you learn about World War Two on Tuesday's and World War One on Thursday?

No, because it makes it difficult to differentiate the information you've been given. You need a clear cut understanding of one principle before moving on to the next. X-wing is the same. Each ship in this game is unique. Personally, and as stated this is my opinion, but just like when learning anything you should learn in stages. Learn the basic before progressing to the complex. Ships like the interceptor and phantom are specialist subjects. Playing a game with one then not going back to it for a month whilst you fly other ships will not help you figure out the parriculars of that ship. If you give yourself a whole fleet of rules you're unfamiliar with you will forget them. Really, when learning, you want to do this in steps. What I suggested outlined this. I've help half a dozen people get into this game this way, and they are all now decent players. I come across others who have been playing for over a year and still don't have a firm grasp, because they've not taught themselves in any logical order.

Play more. Lots more. That's the cure for lots of things.

Especially for a fever....

For that, you need more cowbell.

Ok, let's go back to school.

When you learned math, did you do a day of devision, then multiplication the next day, then algebra, then back to devision? Did you learn about World War Two on Tuesday's and World War One on Thursday?

But we're not in school and most people I've played with have long passed the stage where they need to be fed new information piece by piece to avoid overheating their brain. When you start a new job do they teach you the particulars at a slow pace or do they get you ready to fully function asap? Because in my experience that is how most adults are taught new things. You get shown all aspects in a very short time and then repeat them as they come up.

Well there's our disagreement. I'm talking about new players, not people who have long passed that stage

there's a balance between every extreme

sticking to a list is the only way to truly master it, but if you're bored playing that list you're only hurting yourself if you keep playing

Well there's our disagreement. I'm talking about new players, not people who have long passed that stage

I'm also talking about new players. I just don't feel that adults should be fed new information piece by piece as if they were a child. :).