How do you know if you suck at this game?

By bmwrider, in X-Wing

I post this just for conversation, not due to aggravation.

3 of us play super casual at the store, tonight a tournament player that works at that store watched us and kindly corrected so many things we were doing wrong.

We have been playing since the last origins event, shouldn't we at least have the rules right and be able to fly without crashing?

Edited by bmwrider

No. Didn't have rules right for 6 months. Boy that was embarrassing.

By crashing do you mean hitting other ships? I consider myself a good pilot and still hit other ships. The rules can be missed all the time, It's all apart of learning. The more casual your are it could lengthen your learning curve.

I don't think it really matters whether you are good or bad at the game to enjoy it if you are having fun stay true skill will come. It also seems you guys have an excellent resource in employment at your store to help with rules clarification and maybe, just maybe, you can play some games against him. The best way I learn this game is to play against strong players and win or lose examine what happened.

Also I think everyone lapses with certain rules on occasion, I know I do.

P.S. Those **** asteroids.

If you're having fun, you're playing it right.

You suck at X-wing if you don't have fun when you play it. Really, that's the only meaningful metric. Performance on the battlefield is something of a red herring. A player who defeats all comers but doesn't have fun sucks at playing X-wing. A player who rams all the astroids and flies off the board way more than he'd ever want but always has fun knows what's up and is doing it right.

Of course, it tends to be a bit easier to have fun when you actually play the game correctly. Everyone misses key rules, often for months before receiving correction.

Have to agree with the fun metric. The point of the game is to enjoy yourself, not to win (unless they overlap, but not too much because you're guaranteed to lose some times). Hell, that's the point of every game.

I will add, however, that I don't hold in high standards people who believe rebels need Fatties to beat phantoms <_<

Play more. Lots more. That's the cure for lots of things.

Play more. Lots more. That's the cure for lots of things.

Especially for a fever....

If you loose alot that's a good indicator, if you lose without killing anything that's a really good indicator.

If I can beat you, you proberly suck because I know I do!! :)

btw: if you forget your card text in the heat of battle, you probably suck.

That's my principal weakness in the game... and I know I suck.

My tips to get better:

Teach someone to play - The best way to learn is to teach. New people ask questions, forcing you to look up things in the rule book you might not be certain on.

Play with new people - Drive to a new store, go play at a tournament. New people might have the rules wrong, or maybe you do - but together you will figure things out.

Watch videos of high level play - You will see not only some interesting strategy but also the commentators should be going over the rules of certain interactions as they play. This will help you learn.

Go read the rulebook again - Seriously, go do it. This game has a lot of rules. Also go read the FAQ.

Another tip to get better is to mix it up a lot. Don't get stuck playing the same list over and over.

If this means i suck so be it i dont care, But one of the most fun games i have had recently was one where i lost it. I still learned a lot from it to try and be better next time and that means a great deal to me.

Unless you've managed to hit that one-in-a-million- exhaust port shot, with your Protons, then you suck.

Have to agree with the fun metric. The point of the game is to enjoy yourself, not to win (unless they overlap, but not too much because you're guaranteed to lose some times). Hell, that's the point of every game.

I will add, however, that I don't hold in high standards people who believe rebels need Fatties to beat phantoms <_<

The Phantom (actually just ACD) is entirely responsible for fat turrets. I don't understand how someone has fun playing a turret, but at least it's better than an autoloss to a phantom.

Another tip to get better is to mix it up a lot. Don't get stuck playing the same list over and over.

Nah, people that switch lists incessantly never get good with any one list and will ignore good lists because of outlier games they play.

Best way to get good is to stick with a handful of good lists you like to play.

Another tip to get better is to mix it up a lot. Don't get stuck playing the same list over and over.

Nah, people that switch lists incessantly never get good with any one list and will ignore good lists because of outlier games they play.

Best way to get good is to stick with a handful of good lists you like to play.

I disagree, using different lists will teach you more about how ships move and handle, and what specific upgrades can mean in the hands of your opponent, rather than just using the same list over and over again. To me that would be pretty boring, but then again, I hardly ever fly the same list twice. Can't be bothered really.

I used to suck at building competitive lists.

I still do, but I used to, too.

The group that you play with, is anyone dominating your "micrometa" that's a new term, trademarked by me, it's also a contradiction, but it sounds cool. In the group you play with, is anyone always winning? then keep on playing and having fun.

I do think it's worthwhile to read the rules and FAQ through again.

I still crash, still hit rocks on occasion, still forget PS when planning my moves sometimes, so I suck on occasion for sure.

I change lists every week and i'm way ahead on wins, being flexible and not stuck in one mode of playing allows you to outfly your opponent

Another tip to get better is to mix it up a lot. Don't get stuck playing the same list over and over.


Nah, people that switch lists incessantly never get good with any one list and will ignore good lists because of outlier games they play.

Best way to get good is to stick with a handful of good lists you like to play.

.

I change lists every week and i'm way ahead on wins, being flexible and not stuck in one mode of playing allows you to outfly your opponent

This is fine, but I think that the sentiment was that if you want to go to a tournament and do well, bring a list you know inside and out. You will run into issues if you forget your upgrades and do not know your ships dials well enough.

I change lists every week and i'm way ahead on wins, being flexible and not stuck in one mode of playing allows you to outfly your opponent

This is fine, but I think that the sentiment was that if you want to go to a tournament and do well, bring a list you know inside and out. You will run into issues if you forget your upgrades and do not know your ships dials well enough.

Tournaments were not mentioned i took it as a blanket statement.

I promise you if I hop on vassal, I will get my autothrusters handed to me pretty fast. I love this game, but some people eat, live, and breathe it. they have hundreds of games under their belts, and the top 5 % would crush the average player I suspect.

So on the suck vs awesome scale, it's all relative. Play, have fun, repeat.