Starviper: Is there a use for it?

By DraconPyrothayan, in X-Wing

The Starviper is a mobile ship in the same regard that the E-wing is because of its ability to take Advanced Sensors, but is not as naturally mobile as a PTL A-wing or Interceptor, and DEFINITELY not as a Phantom. The Starviper will have the same problems as the E-wing; more mobile than most, but not quite a flanker. Tougher than said flankers, but not a tank.

Access to native advanced sensors boost (a first, coming along with the Aggressor as well) and Segnor's probably gives it that sort of impression

Not that it is or isn't hypermobile. It can do either on a dime (slow roll with ALL the speed 1 maneuvers, native boost and b-roll) and balancing out the how and the when of these two strengths will be key to using it effectively

The Starviper is a mobile ship in the same regard that the E-wing is because of its ability to take Advanced Sensors, but is not as naturally mobile as a PTL A-wing or Interceptor, and DEFINITELY not as a Phantom. The Starviper will have the same problems as the E-wing; more mobile than most, but not quite a flanker. Tougher than said flankers, but not a tank.

Access to native advanced sensors boost (a first, coming along with the Aggressor as well) and Segnor's probably gives it that sort of impression

Not that it is or isn't hypermobile. It can do either on a dime (slow roll with ALL the speed 1 maneuvers, native boost and b-roll) and balancing out the how and the when of these two strengths will be key to using it effectively

It's like a B-Wing dial with an E-Wing chassis. The standard movements are exactly like the B-Wing, only with less red and one more green maneuver.

Why do people keep calling the Starviper a "highly mobile ship"!?!? Does it have a good dial? Yes. But let us compare it to dials of ACTUAL highly mobile ships:

First the Starviper:

SWX25-dial.png

Notice it's lack of diverse green movements.

Compare to an Interceptor:

movement.jpg

Full range of 2s are green!

The A-wing is similar, but has a green 5 as well.

The Starviper is a mobile ship in the same regard that the E-wing is because of its ability to take Advanced Sensors, but is not as naturally mobile as a PTL A-wing or Interceptor, and DEFINITELY not as a Phantom. The Starviper will have the same problems as the E-wing; more mobile than most, but not quite a flanker. Tougher than said flankers, but not a tank.

I don't think we have the same perception of what is considered a highly mobile ship.

If to be considered a highly mobile ship a unit as to be able to take PtL and have the green to reliably clear the stress, then only the Tie Interceptor and A-Wing can qualify as a highly mobile ship. But here is the thing, even if the A-Wing is equiped with Push the Limit, I consider the Starviper more maneuvrable. Here is why.

-First, the A-Wing can only boost, no barrel roll (except for Jake). So even if it has PtL, there is only one possible way to reposition after you move. The Starviper can Boost or Barrel Roll. It opens the possibilities greatly.

-Second, by Pushing the Limit and having to remove stress each turn, you actually limit your dial to straights or 2 speed move. Not so mobile now.

-Third, even if we exclude clearing the stress and just compare the available maneuvers of both, I think the Starviper has access to overall better maneuvers than the A-Wing. The Hard 3 turn of the A-Wing is replaced by 1 bank, the straight 5 is replaced by straight 1. k-turn 5 and 3 are replaced by S-Loop 3. Now, it is a matter of opinion, but having access to close fighting maneuvers like the 1 bank and 1 straight is more important than fast one to be considered a highly mobile ship. It's slower than the A-Wing, but it maneuvers better.

So, for those reason, I do consider the Starviper more mobile than the A-Wing.

As for the Interceptor, it boils down to if it is equiped with PtL or not. If it is, the Interceptor is definetly more mobile. If not, it's up to player preference but it could be argued that the Starviper is better than a vanilla Interceptor because it has access to slow maneuvers so handle better in a close fight. And we are not talking about Advanced Sensor, it does open the dial even more. But since it is limited to only 1 ship, I prefer to not take it into account for the comparaison.

So, unless the only thing you are looking for in a dial to be considered a highly mobile ship is the number of greens, I do believe that the Starviper has one of the best dial in the game. Yes, the lack of green hurt it a little because we can't go the obvious way and take PtL. But I personally believe that the designers are now more shy with the greens specifically so PtL is not the Auto-include it currently is on most Interceptors. Generics can't take EPT anyway so, green moves are not as useful, only there to clear the stress from your S-Loop and the occasional stress from the opponent.

The Starviper is a mobile ship in the same regard that the E-wing is because of its ability to take Advanced Sensors, but is not as naturally mobile as a PTL A-wing or Interceptor, and DEFINITELY not as a Phantom. The Starviper will have the same problems as the E-wing; more mobile than most, but not quite a flanker. Tougher than said flankers, but not a tank.

Access to native advanced sensors boost (a first, coming along with the Aggressor as well) and Segnor's probably gives it that sort of impression

Not that it is or isn't hypermobile. It can do either on a dime (slow roll with ALL the speed 1 maneuvers, native boost and b-roll) and balancing out the how and the when of these two strengths will be key to using it effectively

It is a very diverse ship capable of wearing a few hats. as you pointed out, taking advantage of this will be key to its success.

Edited by Stone37

If there had have been it would be Mangler Cannon all the way :-)

beating-head-against-the-wall.gif

The Mangler Cannon is not a good choice on ships with 3 Attack. The only exception is ships with pilot abilities that interact with crits or secondary weapons; the StarViper does not qualify.

The Starviper is a mobile ship in the same regard that the E-wing is because of its ability to take Advanced Sensors, but is not as naturally mobile as a PTL A-wing or Interceptor, and DEFINITELY not as a Phantom. The Starviper will have the same problems as the E-wing; more mobile than most, but not quite a flanker. Tougher than said flankers, but not a tank.

Access to native advanced sensors boost (a first, coming along with the Aggressor as well) and Segnor's probably gives it that sort of impression

Not that it is or isn't hypermobile. It can do either on a dime (slow roll with ALL the speed 1 maneuvers, native boost and b-roll) and balancing out the how and the when of these two strengths will be key to using it effectively

It's like a B-Wing dial with an E-Wing chassis. The standard movements are exactly like the B-Wing, only with less red and one more green maneuver.

A HELL of a lot less red :P

The fact that nothing but segnor's are red is absolutely massive. I hold the white 1 hard to be the best maneuver in the game (personal reasons) and it also stacks hilariously with barrel roll.

It would do a bit of a disservice to call the viper's dial similar to the B-wing, imo. The maneuvers are similar (minus the segnor's), but the all important and non-Keyan debilitating colors are not.

It would do a bit of a disservice to call the viper's dial similar to the B-wing, imo. The maneuvers are similar (minus the segnor's), but the all important and non-Keyan debilitating colors are not.

I disagree: I think it does a disservice to the B-wing's dial not to remain aware that it has a very good selection of maneuvers. When the maneuver you really need is a 1-turn, it's much better to have a red one than not to have it at all.

I hold the white 1 hard to be the best maneuver in the game (personal reasons) and it also stacks hilariously with barrel roll.

Ah yes, the Matador turn. Who needs to actually move?

Made even better with Boost as well. Matador, a 3/8 turn, or an S, all out of the same maneuver...

My main complaint with the starviper is the aesthetics feel more Babylon 5 than Star Wars...

It would do a bit of a disservice to call the viper's dial similar to the B-wing, imo. The maneuvers are similar (minus the segnor's), but the all important and non-Keyan debilitating colors are not.

I disagree: I think it does a disservice to the B-wing's dial not to remain aware that it has a very good selection of maneuvers. When the maneuver you really need is a 1-turn, it's much better to have a red one than not to have it at all.

Well sure, but it's also far and away better to have a white one (God, that sounds awful) in addition to your banks and straights

One always has to keep every maneuver in mind, but also that the impact that red maneuvers have on the ship itself (at the very least, denying actions and limiting maneuverability by making subsequent red-turns impossible unless you like handing control over to your opponent)

The Viper can one-turn till the space cows come home, the B-wing's doing it every other turn at most (unless you're farlander ^_^ )

Imo, the full selection of white/green 1 maneuvers are a huge point in the viper's favor, especially when you need to have Xizor keep pace with his scapegoats squadmates