Hey all.
I got a player who is playing a slicer/pilot. We've been playing since Saga edition and there was so little love for slicers so the player got happy they finally got a bigger role and class with FFG's rpg.
So I was thinking about the limitations of using slicing methods. Since the Star Wars galaxy has a futuristic technology level than our own it's sometimes difficult to know what is or isn't possible.
In our last game, the players needed access into the Senate building. So the slicer tried to hack in from within their parked starship in a docking bay on Coruscant (but first hacking into another ship nearby so if they would be caught, that ship would be traced instead).
Since I figured it would be pretty much impossible to do that, I set the difficulty at 4 red dice and 1 purple. The slicer succeeded. With this entry, they changed the schedule for droid maintenance for a droid they wished to get from in there and they would then have one other player disguise as a technician worker and steal it.
So my questions are these:
1: Would it be possible to do this kind of hacking so far away from the senate house? I know I should've given some setback die for not having a direct access to it but such an intrusion might have required personal infiltration.
2: Did I set the difficulty too high? It's rare to even naturally add a challenge die for a difficulty check without using a Destiny point but my reasoning is that such an intrusion would yield a lot of trouble if they were caught.
Edited by SSB_Shadow