BTL-S3 Y-Wing

By Funkleton, in X-Wing

I was looking at wookiepedia for some info on Gray Squadron and it stated that the Y-Wings flown at Endor were the 2 seater variety with a dedicated gunner in the second seat - so presumably that would be the BTL-S3 Y-Wing variant.

So how about a title card that gives access to some new Y-wing only crew cards

Title: BTL-S3 Y-Wing - 0 points

***(Edit) If you have any upgrades with the Turret header *** You may equip 1 of the Y-Wing only crew cards

You may not equip this card if your Pilot Skill is lower than 4

Kin Kian - 2 points

Treat all attacks with the Attack:Focus header as Attack

Karrie Neth - 2 points

At the start of the activation phase choose 1 enemy ship within range 1-2 which has an Ion token you may acquire a target lock on that ship

Crackshot - 1 point

When attacking you may increase the range of any secondary weapons by 1 range band to a maximum of 3. Then take a stress token

Ion Specialist - 1 point

If you perform an attack that hits you may cancel all damage and place 2 ion tokens on the defender

Coolheaded - 1 point

When performing an attack with a secondary weapon you may reroll up to 2 dice if your ship has any stress tokens

Edited by Funkleton

The BTL-S3 is the "default" in X-wing Minis: the gunner isn't represented by a crew upgrade slot, but by the turret upgrade slot.

I think the title and the 1st 2 crew are actually really good!

The BTL-S3 is the "default" in X-wing Minis: the gunner isn't represented by a crew upgrade slot, but by the turret upgrade slot.

only better because that annoying "attack must miss" clause is not there :)

I think the title and the 1st 2 crew are actually really good!

well Kin Kian was Horton's gunner - and Horton loves blaster turrets so it seemed to make sense - and giving Karrie an ability that improves your odds of hitting a ship that has just been ioned - so you know where it's going - makes a lot of sense too

I feel like might have under-costed them a little but then again as your already paying a minimum of an extra 2 points because of the PS limitation, that might actually make you think twice about putting them on generics

But that's not necessarily a bad thing - an era of elite Y-wings would be just fine by me

IMO the crew slot for the Y-Wng is long overdo...

I like your ideas but I do think each should cost 1 pt more...just my $.02.

Edited by JESIV

The BTL-S3 is the "default" in X-wing Minis: the gunner isn't represented by a crew upgrade slot, but by the turret upgrade slot.

I appreciate that, but some gunners are better than others - some gunners will mesh better with their pilots than others - some gunners may have received specialist training - provided there's a cost to that why not reflect that in the game?

The Y-Wing far outlived it's expected useful lifespan on the merit of it's versatility and customizability - the irony that FFG have the same job on their hands here isn't lost on me

IMO the crew slot for the Y-Wng is long overdo...

I like your ideas but I do think each should cost 1 pt more...just my $.02.

bear in mind you've got a 2 point cost for the PS restriction and I reckon they;re about right - but I'm no math winger so what do I know :D

The BTL-S3 is the "default" in X-wing Minis: the gunner isn't represented by a crew upgrade slot, but by the turret upgrade slot.

The funny thing is on the back of the Y-Wing pack its labeled as the BTL-A4 block. :blink:

Then you've got the interesting combination of an Astromech upgrade and a crew. Do you tear forward with R2-D2 and Nien Nunb? Do you use your R2 astromech to get some free focus from clearing stress with Jan and use an autoblaster turret on the tie chasing you? What about R3-A2 and tactician, for a double-stress ion attack in your firing arc?

I for one would be fine with the Y-Wing becoming the crazy-versatile rebel ship. They were meant to be the workhorse of the rebel fleet. Poor generic X-Wings though, as yet only getting astromech and modification love. Both of which can be put on a Y-Wing.

Edit: And I just noticed it was restricted to certain crew, there goes my crazy double-stress ion idea.

Edited by Hylian100

A Chardaan Refit style upgrade that used the turret slot to give the Y Wing a crew slot would kind of make it a Rebel mini-lambda. Combine that with some kind of ordnance fix, and you're looking at a potentially very interesting fighter.

A Chardaan Refit style upgrade that used the turret slot to give the Y Wing a crew slot would kind of make it a Rebel mini-lambda.

I'd say you made a better HWK that traded the turret for a torpedo and a torBombo

How about the title gives you the forward fire only penalty of the a4 title, but gives you a crew slot instead of the exterm attack?

How about the title gives you the forward fire only penalty of the a4 title, but gives you a crew slot instead of the exterm attack?

Doesn't really fit in with the fluff - the forward fire only variant was a single seater

Then you've got the interesting combination of an Astromech upgrade and a crew. Do you tear forward with R2-D2 and Nien Nunb? Do you use your R2 astromech to get some free focus from clearing stress with Jan and use an autoblaster turret on the tie chasing you? What about R3-A2 and tactician, for a double-stress ion attack in your firing arc?

I for one would be fine with the Y-Wing becoming the crazy-versatile rebel ship. They were meant to be the workhorse of the rebel fleet. Poor generic X-Wings though, as yet only getting astromech and modification love. Both of which can be put on a Y-Wing.

Edit: And I just noticed it was restricted to certain crew, there goes my crazy double-stress ion idea.

Sorry about that - I figured Y-wing only crew, with very specific gunner related abilities, would be the way to go - the HWK doesn't see much play time as it is and putting a generic crew slot on the wishbone would pretty much seal the HWK's doom

Edited by Funkleton

Maybe Turrets that aren't Turrets but crew?

Name: Weapons Officer

Slot: Turret

Cost: 2

Text: When attacking with a secondary weapon that instructs you to discard it. Do not discard if the attack hits.

Being the opposite of Munitions Failsafe it becomes the perfect pairing in regards to Ordnance.

Also combined with a regular PT it would equal an HLC in cost with it's drawback being "Attack : [Target Lock]"

Maybe Turrets that aren't Turrets but crew?

Name: Weapons Officer

Slot: Turret

Cost: 2

Text: When attacking with a secondary weapon that instructs you to discard it. Do not discard if the attack hits.

Being the opposite of Munitions Failsafe it becomes the perfect pairing in regards to Ordnance.

Also combined with a regular PT it would equal an HLC in cost with it's drawback being "Attack : [Target Lock]"

Nice idea, but it meshes better with the A4 title - and the S3 was a turreted variant - which makes me think that if there were an S3 title card, there should probably be a "must include a turret upgrade" condition in there as well as the PS restriction.

Of course there's no reason why there shouldn't be a gunner who could specialize in helping his pilots with ordnance attacks in a similar manner to the way you mentioned - but I'd include a slight penalty for firing the turret to offset that - perhaps disallowing the use of focus tokens when attacking with the turret

i love you. like. i love you a lot.

what i love about his idea is considering why FFG didn't make Y wings have crew: it would completely overlap with other ships. His new Y-wing only crew make a great deal of sense flavor and function-wise to add variety to what you could do with Ys.

So simply make it so that the BTL-S3 allows only Y wing crew. No worries about astro and crew mixing.

Neither are they overpowered or unfun, which makes them even better.

Heck, you could make it be called "Co-pilot" or "Comrade".

I think I'm going to steal this for house rules.

Edited by Blail Blerg

We're looking for MORE fixes to the Y-wing?!

Also, I think one of them should provide an EPT of some sort too.

A Chardaan Refit style upgrade that used the turret slot to give the Y Wing a crew slot would kind of make it a Rebel mini-lambda.

I'd say you made a better HWK that traded the turret for a torpedo and a torBombo

I don't think so. The HWK is pretty much defined by its abilities, reliance on blaster turret and fragility. This Y-Wing would have no turret, plenty of HP to chew through and a crew slot - if the pilot was Dutch Vander with his target lock gifting ability, it would be very much more like a Lambda, IMO. But its kind of immaterial, as the HWK is currently close to the Lambda itself anyway, functionally.

Maybe Turrets that aren't Turrets but crew?

Name: Weapons Officer

Slot: Turret

Cost: 2

Text: When attacking with a secondary weapon that instructs you to discard it. Do not discard if the attack hits.

Being the opposite of Munitions Failsafe it becomes the perfect pairing in regards to Ordnance.

Also combined with a regular PT it would equal an HLC in cost with it's drawback being "Attack : [Target Lock]"

Really like this idea. Combined with flechette torpedoes (and R3-A2 if you were feeling particularly cruel) this would turn the Y Wing from an ion bus into a stress truck for exactly the same price (23pts for either Gold Squadron + ion cannon or Gold Squadron + Flechette torps + munitions failsafe + weapons officer). Would be a fantastic pairing in rebel control lists.

Make this happen FFG! :D

Oh, imagine the possibilities for a Y-Wing control list if you paired Dutch Vander and weapons officer into a 4 Y wing list:

Dutch + Weapons officer + Munitions Failsafe + Flechette torpedoes + R7-T1

Gold Squadron + Weapons officer + Munitions Failsafe + Flechette torpedoes

Gold Squadron + Ion Cannon

Gold Squadron + Ion Cannon

You've got Dutch handing off a target lock every turn to the other Stress-Wing, plus a free boost every now and then, and two more Y Wings ioning everything in sight. And a total of 32 HP on the board. And, with the exception of range three for the ion cannon Y wings, all four ships are throwing three dice every attack.

I'd fly that list in a heartbeat. :D

by the way, karrie neth is kind of worded in a way that is confusing. had to read it three times to get it.

We're looking for MORE fixes to the Y-wing?!

You say that like it's a bad thing!

I'm not really suggesting fixes - I'm suggesting different suites of upgrades to reflect the numerous different configurations that the wishbone had - and they are coming at a cost.

Rewording the title to make a turret compulsory, plus the PS restriction and you're looking at a minimum of 5 points for even the cheapest configuration. Kin Kan is effectively 8 points, and Karrie Neth would be a hefty 9 points

They're better value on Named pilots who can synergize with their abilities, but they're still not what I would consider a cheap fix

Edited by Funkleton

kind of related as its about "Ys" wonder if they would ever go for relaxing the "Focus" requirement for the BTL-A4 secondary blaster weapons? and on a related note a crew slot would be awesome!!! or an early Y with the body panels still intact with a slightly different maneuver dial. or a heavy Y wing!!!

Edited by Swedge

by the way, karrie neth is kind of worded in a way that is confusing. had to read it three times to get it.

Seemed pretty straightforward to me - how would you improve it for clarity?