LAotH reward obligation tie-in

By Ender07, in Game Masters

Hello again everyone, I am proud to announce that my group has finally finished the full BG, the expansion LAotH, and have created their own characters!

I was reading through some of the other published adventures I had on hand (Debts to Pay & Trouble Brewing) and I realized that for the most part the rewards from these are much less than what is given at the end of LAotH (50k vs. 10k)

I have 3 PC's so each person would roughly get 16.6k credits each since they were successful with LAotH, but throughout the sessions so far, each player already has between 2-3k credits as is. I don't want to mess up the economy too much by giving them too much too soon, but I also want them to be hungry for more even if they don't get a 50k payout after a mission is completed.

Here are my ideas....

1. I can reduce the payment each one gets (have Ota remove a "service fee" to benefit with the Bothan Spynet)

2. I can add some sort of group obligation if they take the money (they learn that the money is from a fund primarily funded by some nefarious means that they feel guilty about)

3. Make something break on their ship causing them to sink alot of credits into fixing/replacing a part.

4. Leave it as is and hope they all don't try to buy super high-end armor/weapons making them too OP for where they currently are level-wise.

Why would new characters get the cash from the adventuring of another group? Just a thought.

Why would new characters get the cash from the adventuring of another group? Just a thought.

Sorry, I should have clarified...after the BG, everyone decided they enjoyed this type of game and they decided to roll characters to play from that point on. We basically did a hotswap of XP from the previous session with the pre-gens and continued the adventure with the new characters. So far we have had 4 total sessions, 3 with the PC's custom characters, and the initial game with the pre-gen characters from the BG.

I've struggled a bit with this myself, just in the planning stages. The "Keeping the Players Hungry" idea doesn't mesh well with the rich rewards of the published adventures. If you want to reward them that much in credits, by all means tie it to an obligation. My particular group wouldn't feel guilty about anything, let alone a nefarious source for some of their credits. So I'd suggest something more concrete.

For example, they've now obtained a ship. They've flown it around a bit. But eventually (read: SOON), the bureaucracy and local authorities are going to notice that they're not the owners-of-record. Perhaps even worse, Trex was not either. So they have to:

  • Purchase the ship from the original/last-known owner.
  • Pay registration fees (large) to become the legal owners.
  • Pay bribes (just as large) to become the legal owners.
  • Pay a forger (probably even more) to forge registration and slice it into the local records.
  • Change transponder codes and modify the engine so it scans as a different ship (possibly the most expensive).

I think you get the idea. And yeah, having something break on the ship is good too, just don't make it look arbitrary and obvious. "Here's your 50,000cr reward. Oh, and your hyperdrive broke, list price for a replacement is 50,001cr."

I've had the same problem while reading the reward for Long arm of the hutt.

It was completely out of place for a "first level" adventure.

I was about to change the reward to something like 10k credits total, but fortunately the PCs crashed their Krayt fang and destroyed it.

I could offer the 50k credit, and Ota said he would them find a new (used) ship they could buy with those credits

I think you get the idea. And yeah, having something break on the ship is good too, just don't make it look arbitrary and obvious. "Here's your 50,000cr reward. Oh, and your hyperdrive broke, list price for a replacement is 50,001cr."

To make it look less like you are railroading them by having something break (you are), wait for it to come up more naturally. A Despair on a Navigation or Pilot roll. Space combat or perhaps ground combat (Falcon in the landing bay firefight) that damages something on the ship. Etc.

Why would new characters get the cash from the adventuring of another group? Just a thought.

Sorry, I should have clarified...after the BG, everyone decided they enjoyed this type of game and they decided to roll characters to play from that point on. We basically did a hotswap of XP from the previous session with the pre-gens and continued the adventure with the new characters. So far we have had 4 total sessions, 3 with the PC's custom characters, and the initial game with the pre-gen characters from the BG.

I probably would have given them all a little bit of extra cash, and all the XP, to swap to the new characters just to avoid that situation. Perhaps you could grab the Colonist book and sell them a homestead?