We don't know a lot about Armada. Especially the balancing is always tricky for tabletops. But there are some arguments in favour of Armada:
1. It will be the newer game. FFG won't make the mistakes it made with X-Wing. No Biggs, no Howlrunner, no broken ordnance, no broken huge ships. Hopefully no need for clumsy rebalancing, as they did for A-Wing, Interceptor and Advanced.
2. The scale is more appropriate for tabletop. X-Wings are just too fast and, especially the huge ships, too big for the table. This exacerbates a perennial problem of the tabletop: the edge of the world, which incites to crude tactics. Remember the camping fortress in the corner of the table?
3. Superior model of movement. The maneuvering tool and the mechanism to emulate some kind of vector movement are much more plausible than the X-Wings, which move as absurdly as in Wing Commander or a George Lucas movie.
4. More planning, less gimmicks. No Han shoots first and you're dead. No got no idea where you would be going, but I got a higher pilot skill, boost, barrel roll, navigator, stay-on-target and will get you anyway.
Edited by Rumar