So, most people here probably know Magic: The Gathering, the popular CCG from WotC. Back in 1996, MtG was going strong, and WotC released a second CCG, Netrunner. The idea made sense, if you have a CCG selling well, why not release a second one to double your income?
The problem was that Netrunner didn't create new players, it just took existing players from MtG. Both games being CCGs meant both required a large monetary investment to be successful, and unless you had a lot of disposable income, investing in one meant investing less in the other. A lot of players were also reluctant to part with a game they'd already spent so much time and money on. Netrunner didn't make it to 1997.
Of course, 16 years later, FFG released Android: Netrunner, their take on the game released as an LCG. The LCG format solves the fundamental problem of CCGs: the difficulty of investing in more than one. Spending 45 dollars a month lets me play 3 card games and gives me the potential to be successful at all of them, instead of struggling to keep up with a single one.
I said all that to say this: I've been thinking about Armada, and I worry that this situation is more like Netrunner than Android: Netrunner. FFG already has a really successful miniatures game set in the Star Wars universe. Granted, Armada is very different from X-Wing, with different rules for movement, shooting, defense, and fleet building, but OG Netrunner was markedly different from MtG, too. I also know a lot of X-Wing players who's collective reaction to Armada has been "Meh."
I'm pumped for the game, and I'm really hoping it gets the success I'm sure it deserves, but do you think it will find an audience? Will it cannibalize players from X-Wing?