R4 agromech says when attacking after you spend a focus you get target lock, so does spending the focus for blaster turret give you a target lock that can be used on that attack or is the focus you spend for blaster turret considered before the attack
Edited by DragoonsonicR4 agromech and blaster turret
You can use the target lock for the same blaster turret attack.
R4 agromech says when attacking after you spend a focus you get target lock so does spending the focus for blaster turret included in that so you have a target lock also for that attack or is the focus you spend for blaster turret considered before the attack
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The downside, of course, being that you've already used your focus. That means you can only TL your blanks, and they have to become hits for this to be worth doing
R4 aggromech was probably (almost explicitly) made to allow y-wings to modify blaster turret attacks (or modify both title attacks)
R4 aggromech was probably (almost explicitly) made to allow y-wings to modify blaster turret attacks (or modify both title attacks)
Indeed. It's a shame Rebel Y-Wings can't use it, though ![]()
R4 aggromech was probably (almost explicitly) made to allow y-wings to modify blaster turret attacks (or modify both title attacks)
Indeed. It's a shame Rebel Y-Wings can't use it, though
Ah, they'll be fine
Scum does not have access to B-wing buddies
Kavil+Blaster Turret+R4 Agro = 4 dice turret
The downside, of course, being that you've already used your focus. That means you can only TL your blanks, and they have to become hits for this to be worth doing
I don't get this. You can re-roll your eyeballs, too. Yes, you won't get to use a Focus to modify your dice, but it's still pretty darn good, especially on Kavil.
The downside, of course, being that you've already used your focus. That means you can only TL your blanks, and they have to become hits for this to be worth doing
On the other hand, if you already HAD a target lock, you will spend your focus after rerolling, which nets you another target lock for use on a subsequent turn, a bit like FCS, actually. So it's pretty flexible, imo.
The downside, of course, being that you've already used your focus. That means you can only TL your blanks, and they have to become hits for this to be worth doing
I don't get this. You can re-roll your eyeballs, too. Yes, you won't get to use a Focus to modify your dice, but it's still pretty darn good, especially on Kavil.
If we're talking about only modifying the attack (compared to spending a focus to activate blaster turret), you have to spend a Focus token in order to get a TL. So you may as well modify those <eyes> to <booms> with the token you have to spend. Now you get a TL, and the only dice worth modifying are <blanks>... and if you spend the TL to reroll them, they have to end up as <(ka)-booms> in order to be worth anything.
So it's not really a good way to stack TL+F. It's a good way to use Blaster Turret, and it's a good way to use the BTL-A4 title.
R4 aggromech was probably (almost explicitly) made to allow y-wings to modify blaster turret attacks (or modify both title attacks)
I agree to a point. I think the droid can also work just fine with an ion cannon setup as well, or even (gasp!) as a torpedo platform. Mathematically using a Focus with an ion attack is just as good as spending a TL, so having the Y-Wing Focus and then spending it to gain a TL is not a bad strategy, though it does make it obvious who you'll be hunting down next turn. The cool thing is with the BTL-A4 title you can do a range 1 attack with your main guns really easily, and a really good one at that.
Turn 1: attack with your weapons against a target, possibly spending the Focus on the primary attack, and using it on the secondary if need-be. R4 kicks in and you now have a TL, and for arguments' sake we'll say your opponent is ionized.
Turn 2: get into range 1 and Focus. With your primary attack you can use your TL first and then use your Focus to gain back your TL, or use the Focus as needed on the ion attack.
In either case, you're able to torture your opponent with some modestly hard to avoid and powerful attacks that can really be difficult to shake off repeatedly, and you have enough flexibility with your actions to fire as you see fit. It looks really powerful with either the ion or blaster turret, though I'm not yet writing off a Y-Wing Nailbiter (Title with autoblaster turret).
If we're talking about only modifying the attack (compared to spending a focus to activate blaster turret), you have to spend a Focus token in order to get a TL. So you may as well modify those <eyes> to <booms> with the token you have to spend. Now you get a TL, and the only dice worth modifying are <blanks>... and if you spend the TL to reroll them, they have to end up as <(ka)-booms> in order to be worth anything.
So it's not really a good way to stack TL+F. It's a good way to use Blaster Turret, and it's a good way to use the BTL-A4 title.
Riiiiight......but the whole point of this thread is about the Blaster Turret and R4 Agromech. So, talking about other options isn't really an....option?
The downside, of course, being that you've already used your focus. That means you can only TL your blanks, and they have to become hits for this to be worth doing
I don't get this. You can re-roll your eyeballs, too. Yes, you won't get to use a Focus to modify your dice, but it's still pretty darn good, especially on Kavil.
If we're talking about only modifying the attack (compared to spending a focus to activate blaster turret), you have to spend a Focus token in order to get a TL. So you may as well modify those <eyes> to <booms> with the token you have to spend. Now you get a TL, and the only dice worth modifying are <blanks>... and if you spend the TL to reroll them, they have to end up as <(ka)-booms> in order to be worth anything.
So it's not really a good way to stack TL+F. It's a good way to use Blaster Turret, and it's a good way to use the BTL-A4 title.
With a Blaster Turret, it's basically the best way for a Y-Wing to modify Blaster Turret results (only other option being Predator on Kavil).
With an Ion Turret, the R4 still has some value. Say you roll a hit, an eyeball and a blank with an Ion Turret. You can spend the focus to modify the eyeball, pick up a TL, and spend that to modify the blank. It's not as good as a ship that could spend the focus after the reroll, but it's splitting the difference between either a single TL or a single focus would be in that situation.
Plus, it gives you some tactical flexibility. Suppose you roll three blanks? Spend the focus, modify zero dice, and pick up a TL to reroll the blanks. On the other hand, if you roll three eyeballs, or roll three hits and don't need to worry about return fire? Spend the focus, modify zero dice, and pick up a Target Lock that you can keep for future rounds. Now you've basically given yourself a low-budget Fire-Control System.
Now, R4-B11? That one seems to be so hard to justify when compared to the R4 Agromech.
Edited by PhantomFOR4-B11 is great. Typically, you have a 3/8 (0.375) chance of success on each defense die, or 5/8 (0.625) with a focus token. R4-B11 makes that into 9/64 (0.141) or 25/64 (0.391), respectively.
And that may not sound like much, but the typical result is you end up stripping an evade result from the defender. It's also a dice modification that scales with the target's Agility, which is nice against those pesky Imperial fighters.
R4-B11 is great. Typically, you have a 3/8 (0.375) chance of success on each defense die, or 5/8 (0.625) with a focus token. R4-B11 makes that into 9/64 (0.141) or 25/64 (0.391), respectively.
And that may not sound like much, but the typical result is you end up stripping an evade result from the defender. It's also a dice modification that scales with the target's Agility, which is nice against those pesky Imperial fighters.
I haven't gotten my head wrapped around this mech yet. Often with a Y-wing you have no action economy so you want any target lock you have to modify your attack. I can see it as a good way of getting a ion shot to stick though since you often can get 1-2 hits on the 3 dice without modification.
I imagine if you put "Smiley" on Kavil you're going to take PTL, but that's till not super great. Predator might be better than that particular combo.
Obviously it was designed for primary use by the pirate queen.
I haven't gotten my head wrapped around this mech yet. Often with a Y-wing you have no action economy so you want any target lock you have to modify your attack. I can see it as a good way of getting a ion shot to stick though since you often can get 1-2 hits on the 3 dice without modification.R4-B11 is great. Typically, you have a 3/8 (0.375) chance of success on each defense die, or 5/8 (0.625) with a focus token. R4-B11 makes that into 9/64 (0.141) or 25/64 (0.391), respectively.
And that may not sound like much, but the typical result is you end up stripping an evade result from the defender. It's also a dice modification that scales with the target's Agility, which is nice against those pesky Imperial fighters.
Even on a generic Y-wing it's a pretty good choice: because you get to see the results of your attack before you decide how to spend the lock, it's a nice boost to your hit rate with the Ion Cannon Turret.
But on the named Y-wings, it's really good. Drea Renthal gets a TL when she spends a TL, which means she can both modify her dice and modify her target's dice. (Assuming you're okay with stacking up multiple tokens on her, but she's kind of like Tycho in that way.)
And Kavil can pair R4-B11 with Predator, which does something similar to Drea but without the stress... or at least it would if Blaster Turret wasn't a drastically better choice than the ICT for Kavil.
I do like the idea of Kavil+VI+R4 Agro+Blaster Turret.
4 attack dice outside of arc range 1-2. I spent the focus to fire the Blaster Turret. Get a TL to be able to modify those 4 dice. Only bane will be Dark Curse, but that is a very low chance. He becomes a Scum Phantom hunter.
Let's face it, unless the PS4 Scum-wings get EPTs, all of their BTL-A4s will have Agromechs, as will any with blaster turrets.
Edited by GreatMazinkaiserHere's something I never thought of before. The R4 Agromech is also kinda like the Han Solo crew. Han works by taking a TL, and you can choose to spend it as a F token or to reroll dice as normal. This prevents all of those "gah, I should have focused" times when you chose to take a TL.
The R4 allows you to take a focus, and if you get all blanks, you can gain a TL and immediately spend the TL to reroll all of the dice. Kind of a nice way to avoid the "arrg, I should have TL'd... useless focus token" times.
The downside, of course, being that you've already used your focus. That means you can only TL your blanks, and they have to become hits for this to be worth doing
you can target lock focus too. However any additional focus results just result in a miss.
The downside, of course, being that you've already used your focus. That means you can only TL your blanks, and they have to become hits for this to be worth doing
You can TL whichever dice you want. You can reroll your crits with a target lock if you so choose. The setback is that you can't turn the foci to hits after rerolling, so rerolls only have a 50% chance of hitting rather than 75%.
Basically, we have, for rolling a single die and ignoring crits:
- No modifiers = 50% to hit
- Focus = 75% to hit
- TL = 75% to hit
- Focus and R4 Agromech = 87.5% to hit
So, your 12.5% more likely to hit which each die, compared to a "normal" focused or TLed shot.
- For a 1 die attack, that's + 0.125 hits
- For a 2 dice attack, that's + 0.25 hits
- For a 3 dice attack, that's + 0.375 hits
- For a 4 dice attack, that's + 0.5 hits
Another way of seeing it:
For 2 points, your making all of your offensive focus tokens 50% more effective.
There's also all the previously-mentioned stuff about how you can keep a TL from the previous round and then have focused+TLed shots repeatedly.
Edited by KlutzTo add to what Klutz said:
A Standard TL+F = 93.75% to hit.