Career Questions for Upcoming DH campaign.

By rippedshirtkirk, in Dark Heresy

Ave, Soldati Imperalis!

We have an upcoming DH campaign kicking off next week with the char-gen session scheduled for this upcoming Saturday. Since we already have a psyker in the group I was looking at alternate careeers, specifically the Calixian careers in the IH. The Metallican Gunslinger looks cool on the surface but it occurs to me that a lot of the advances are available to any combat careers (Assassin specifically) without the "Knave of Pistols" limitations. Anyone playing a Gunslinger? I like the concept from a roleplaying perspective, but Im worried that mechanically Im shooting myself in the foot.

Likewise, our GM has informed me that playing a Tech-Priest would be useful for the party; although the AdMech didnt strike me as one of my first choices, Im willing to take one for the team-and a Secutor of the Divine Light of Sollex looks really interesting....

Any thoughts or tips on either Gunslingers or Ad Mech Tech Priests, I'd appreciate it!


Play a reclaimator/gunsliger. You'll have useful tech abilities, and be a gunslinging hitman while you're at it. (I'd ask my gm about becoming some kind of energy weapon/energy pistol knave while I was at it)

Both classes can be crazy fun to roleplay.

rippedshirtkirk said:

Ave, Soldati Imperalis!

We have an upcoming DH campaign kicking off next week with the char-gen session scheduled for this upcoming Saturday. Since we already have a psyker in the group I was looking at alternate careeers, specifically the Calixian careers in the IH. The Metallican Gunslinger looks cool on the surface but it occurs to me that a lot of the advances are available to any combat careers (Assassin specifically) without the "Knave of Pistols" limitations. Anyone playing a Gunslinger? I like the concept from a roleplaying perspective, but Im worried that mechanically Im shooting myself in the foot.

Likewise, our GM has informed me that playing a Tech-Priest would be useful for the party; although the AdMech didnt strike me as one of my first choices, Im willing to take one for the team-and a Secutor of the Divine Light of Sollex looks really interesting....

Any thoughts or tips on either Gunslingers or Ad Mech Tech Priests, I'd appreciate it!

I'm playing a gunslinger and having a blast. Assassins / Scum have a lot of other skills, especially the Scum. As far as the combat abilities, most of the abilities that would be available at levels 6,7,8 are available as low as 1 with the Metallican Gunslinger. Dual wielding bolt pistols is fun. :)

Have you guys run into trouble with the Knave of Pistols restriction? I think most combats are probably going to be within 40m or less, so range might not be that big an issue...any thoughts on what talents I should take as a rank 1 gunslinger?

Remember you can shoot out to 4 times the range of the gun, and with the Marksman talent you do so at no penalty.

I play a Metallican Gunslinger based on the assassin career path in one of our cells (we have several in our group in order to get some variation). Here's a quick description: He has White hair (dyed), tanned skin and red eyes (grafted lenses), he has no armour aside from his wine-red hiver overcoat. He fights with two Orthlack mk 4 pistols or a Hack shotgun during ranged combat, and have a Great Sword on his back for melee combat.

For you people who are familiar with the Devil May Cry franchise: Yes! I have blatantly stolen the concept of Dante the Devil Hunter. Why? Because it's frigging awesome of course! gran_risa.gif

However I thought that is would be pretty hard to play as a half-daemon in games involving the Inquisition so I made him an Untouchable instead (which should give an equal edge against daemons). So far he has aided in the destruction of three bloodletters, killed several fydae strain zombies and destroyed a Vile Savant.

However im starting to think that the assassin career path might be a little too deadly for game balance. They can dish out ridiculous amounts of damage given the right talents...

When I started up my campaign 2 of the 5 players wanted to play a Gunslinger, I told them no.

The Gunslinger alt. class is overpowered and leaves the guardsman standing in the cold.

Why should a 1st level class get all the talents it needs, where is character development after the first 2000xp...the character is complete, he is the best at what he should be...no...I would never allow it....this class does not need eratta, it needs to be deleted....

The issue with gunslinger are

1)Basically past the 1st couple of ranks you'll never get better.

2)Combat at long range is a major difficulty before you get marksman.

3)Hand guns are great against most targets, but high armor targets are a problem. If your GM intends

PS- How exactly can one play both a reclaimator, and a gunslinger? Both need to be started at 1st level. Honestly I'd just start as a reclaimator and pick up all the gun skills as you advance.

PPS- Tech priests are difficult to start out, but become combat machines later on. Also they are harder to blend in on some covert missions. (Of course yo can pretend to be a servitor...)

Well it looks like my feelings on the Gunslinger were correct (although I see a lot of roleplaying potential in the class...think Doc Holiday in Tombstone); it seems like a very front-loaded career.

And after days of reading over the class, it looks like I've been tapped to play a Tech-Priest, since I was the last person the GM contacted and asked me to play a career with technical knowledge (DOH!) I have a soft spot for the Adeptus Mechanicus, but I've never really had an urge to play one in DH, and of all the careers-even the Adept- I know the least about Tech-Priests! (although the Secutor looks pretty interesting...)

If anyone has any thoughts on designing a Tech Priest-what to take, what not to take (and why!) I'd be greatful!

All Hail The Omnissiah!

Dalnor Surloc said:

The issue with gunslinger are

1)Basically past the 1st couple of ranks you'll never get better.

2)Combat at long range is a major difficulty before you get marksman.

3)Hand guns are great against most targets, but high armor targets are a problem. If your GM intends

PS- How exactly can one play both a reclaimator, and a gunslinger? Both need to be started at 1st level. Honestly I'd just start as a reclaimator and pick up all the gun skills as you advance.

PPS- Tech priests are difficult to start out, but become combat machines later on. Also they are harder to blend in on some covert missions. (Of course yo can pretend to be a servitor...)


You can be a Gunslinger and a Reclaimator since they both say 0xp or Higher

If you want a cool Tech-Priest Build I would go for:
A Forge Worlder with the "Disciple of Thule" background

A young enthousiastic techpriest with a knack for strange technology later on specialising in Tech Heresy and Xeno Technology.
Such a character is a grand advisor for the Inquisitor since it has the rare Forbidden Lore Archeotech skill and is still able to mislead people.
I would further enhance the character with subtle Mechadendrite such as: Gun, Optical and even perhaps Utility...

I would plead with your GM for Forbidden Lore Xenos as a Elite Advance around rank 4 or so

i modeled my inquisitor after a gunslinger reclimator because i was never one for the full on metal graft of tech priests they are to melancholy and the fact a reclimator is a tech heretic always amused me seeing as my inquisitors main enemy is a tech priest with a heretic data ghost lol. u play it as simply a person that is interested in tech but never got the oportunity to be a priest of it so he decided to steal it where he could and use it as he wishes.