Reanimate and Stun

By AndrewMM, in Descent: Journeys in the Dark

As tittle suggests, how interact this familiar and the condition?

Let's take it step by step:

-As far as I know, Stun grants the affected figure a special action, the action to get rid of Stun. This is because there is no description of the action on the rules, this is a special case given by a condition.

-Heroes and monsters are described to be able to perform two actions during his turn. As the first action must be discarding the condition, this leaves them with only one action remaining.

-However, familiars are only described as having only one action, that is, a move action. Reanimate has another action, granted by the card, which is an attack action.

-So, what happens when the Reanimate is stunned? Can it on the first place take an action to discard the condition? If so, what can it do after that?

'Logic' would say that it can do only one more action, as heroes or monsters do, but RAW, I see it more complicated to resolve...

PS. Where Reanimate is, read Wolf also.

PS2. What about Burning and Bleeding?

Edited by AndrewMM

I would play it the way that the reanimate looses one of his action but wouldn't specify which one, so he could choose to move or attack. But I agree that the interesting question is whether the condition "stunned" overwrites the manual, saying the reanimate could only perform one move action and one attack action and nothing else.

There is a response from FFG about this... somewhere. The Reanimate is allowed by the stun (or burn/bleed) card to perform the action described on the card. This would use up one of his actions- he could discard stun and move, or discard stun and attack, but not discard stun, move, and attack. If a summoned stone were to be stunned, for example, it would not be able to move that turn.

EDIT: Remember, that just like a monster, when talking about the reanimate's "turn," you're talking about that figure's activation. If the reanimate is burning and activates before the necromancer, every hero adjacent to the reanimate would take that damage after the reanimate finishes, but before the necromancer does any of his actions. (And I don't have an official response on this, but since "Fury of Undeath" is explicitly a reanimate activation, I think that would cause burning (or poison, etc) to trigger again .) On the upside, if you discard the reanimate and summon a new one, all the conditions go away.

Edited by Zaltyre

As Zaltyre pointed out, FFG has officially responded to the question of the Reanimate and Stun. There response was the following:

Q: What happens when a Summoned Stone or a Reanimate gets stunned?

A: As with anything else, a Summoned Stone or a Reanimate would have to spend an action to remove the Stunned condition. This might be the move action granted by familiar rules, or it might be the attack action granted by specific Skill cards.

Edited by any2cards

If a card gives a familiar a conditional action, such as the Geomancer's Terracall that says "while this card is exhausted, 1 of your summoned stones may perform an attack during its activation" could this conditional action be spent to remove it?

Although as Zaltyre said, it's usually easier to just Unsummon and reSummon (aside from how some familliars would survive the attack that gave them the condition.*)

*The Reanimate has 4HP (or 6 ), the Wolf has 3HP (or 7) so they could do it, but the conjurer's image has only 1, Summoned stones have 2.

Skye, Pico, Brightblaze and the Shadow Soul familiars have no HP at all.

If the OL is wasting cards/actions/surges on putting conditions on a familiar, I guess the familiar is doing its job!

Edit to add:

I guess the answer is yes. This is what happens when you take time to reearch your post, kids!

Edited by Alarmed

Thanks a lot for all the answers.

I barely remembered the response brought by any2cards, but I was not sure at all. I was already aware of that about activation instead of turn in the case of non-heroes, but I never thought that about Fury of the Undead. Very good point, Zaltyre.

And now my question is, where it says Geomancer's Stones can receive conditions? Yeah, they can be attacked, but they are not figures. Shouldn't be they be inmune to those?

PS. Yeah, I know FFG's answers cover the Stones receiving conditions, but I think it should be stated somewhere, at least in a FAQ or something...

Edited by AndrewMM

And now my question is, where it says Geomancer's Stones can receive conditions? Yeah, they can be attacked, but they are not figures. Shouldn't be they be inmune to those?

Nowhere does it say they should be immune- conditions are not exclusive to figures just because most characters in descent are figures- conditions are part of attacks, and so stones can be hit by them. It is a little weird that a living stone can be poisoned, but then again it's also a little weird to be a living stone.

Image tokens (as a side note) are exceptionally weird when it comes to conditions- they are very definitely not immune, but it's very hard for them to get conditions (since 1 damage kills them) and most conditions don't do anything to them anyway, since they never activate.

Edited by Zaltyre

Sorry, this has probably been answered indirectly or directly, but I can't find it. Can the Reanimate search the search tokens? If so, can it carry what it finds or does it automatically go to the necromancer?

I did find that they can't open doors, and they can't revive downed heroes, so I'm assuming that they can't search.

I'm playing my first game ever, I'm OL and 2 of my friends are 2 heroes each. I'm getting killed and one thing they do a lot is search with the reanimate, so if this isn't allowed then I'll take any small advantage away from them that I can!

The reanimate cannot search, and you correctly found that it can't open doors. Since it is a familiar, it can perform 1 (and only 1) move action. Since it is the Reanimate, its card also grants it 1 (and only 1) attack. That is all it can do each activation (which takes place after the Necromancer's "Start of Turn" and before his "End of Turn" but either completely before or completely after the Necromancer performs his 2 actions,) unless a necromancer skill specifically lets it do more.

The reanimate counts as a "hero" for hero and monster skills and abilities, and for OL cards. For any other reason, no rule that applies to "heroes" applies to the reanimate- it just counts as a figure friendly to the heroes.

Edited by Zaltyre

Thank you Zaltyre! That helps me quite a bit. They were doing 2 moves with the reanimate too, so that helped them a lot.