Hello all I'm looking for some help clarifying exactly how NPC stress and death is handled as I'm struggling to get my head around it.
Little bit of background, I am completely new to RPG's, this would be my first. I've never taken part in any roleplay as the character creation and the compiling of a back story was always a bit daunting to me, so when I found out that you play as yourself for this series I figured that it would be the perfect rpg for a newcomer to try and so picked it up the moment it was available.
So my question is this. Say a PC engaes in combat with an NPC in this case a normal zombie, the book states that once all rolls and tests have taken place and modifiers applied the target suffers the appropriate amount of stress and follows all the normal rules. Now the part I'm not quite understanding is does this mean that to sucessfully kill a zombie outright the PC would need to fill the targets physical stress track completely? This seems a bit much to me as a combat could then last multiple turns and greatly increase the chance of a PC getting bitten/infected depending on the scenario. This is certainly realistic for sure but I don't really want my friends dying the moment they they encounter their first zombie.
I'm sorry if this is a stupid question but it's the one thing that's stopping me getting a game going with my friends and as I'm new to being a GM I want to have as solid an understanding of the rules as possible so that our first game is smooth and fun.
Any help/advice would be greatly appreciated.
Edited by Thunderchild