How do people handle different caliber bullets in game?
The price lists show three different size of power pack for las weapons but only one price for bullets. In my last game I handwaved this away as there being one standard caliber bullet for all guns in the Imperium, based on a single STC basic design with manstoppers, dum-dums, etc being slight modifications made for the same size. This quickly got silly and broken.
Alternately I don't want to get bogged down in there being a seperate calibre SP round for each gun, although the delicious irony of having PC's expensive guns rendered useless when they find they've been shipped the wrong ammunition is tempting.
I was thinking of instituting three standard calibers of SP round, standard throughout the Imperium for ease of use and resupply whereever possible, essentially bullet sizes of pistol, basic and heavy (and shells for shotguns). The idea being that most guns in a class of SP weapon fire the same type of ammunition with occasional exceptions to explain heavier weapons in a particular class (for example having Hand Cannons fire basic ammunition to explain the extra damage and penetration).
I was also thinking of distinguishing the ammunition sizes by cost, making Heavy caliber rounds more expensive to encourage players to be slightly more subtle and perhaps use the more economic firearms unless they really need to.
Thoughts?