Do large creatures "shrink" to a one-square creature when they move like in Descent? We played Fenn's special mission and weren't quite sure about how to move the AT-ST and the big creature (naga?) that the Imperial player selected.
Thanks!
Do large creatures "shrink" to a one-square creature when they move like in Descent? We played Fenn's special mission and weren't quite sure about how to move the AT-ST and the big creature (naga?) that the Imperial player selected.
Thanks!
No, in IA large figures doesnt not shrink unless using a special ability like the Nexus Pounce ability. This makes large figures somewhat more cumbersome to move around
The rules for moving large figures can be found on pg 16 of the RRG. Heres a simplified run down.
-Large figures cannot move diagonally
-A movement point must be spent to rotate (only pertains to bases of 2 and 6)
-If an effect places a large figure (like the nexu's pounce) the player resolving the effect chooses the figures orientation.
In p.16 of the Descent rulebook, monsters essentially shrunk to a normal-sized monster then moved, and then expands to normal size again once the movement is done.
I guess this isn't the case of IA, thanks for confirming that!
The e-web is 1x2 which helps and the speed, Moblie, Pounce help the nexu out.
The Rotate ruling helps too.
How does the size of the e-web help?
Facing doesn't actually matter though, right?
I keep forgetting and trying to point my e-webs at the rebels for no reason.
Facing does not matter. But for some of us with OCD, it bugs the crap out of us.
Yeah, I don't think I could handle my e-webs shuffling sideways down a corridor towards the enemy.
Hey guys, first time poster here. I recently played imperial assault and fell in love with it! I cannot wait to buy. I've been researching rules and terminologies and I have a few questions regarding large figure movement.
1. If facing is not necessary for line of site why would I ever use one of my movement points to rotate a figure. One poster on here says 'ocd,' but from a strategic point of view this would be a complete waste. Also, if facing does not matter then does that mean the guys with the large turret who take up two spaces (sorry I don't know the figure names yet) can shoot at people behind him? That seems to break the theme here.
2. Can figures move through spaces occupied by the at-st? If so it would take 5 total movement points to move completely through the at-st correct?
1: only reason to rotate is for fit, LOS and blocking purposes.
Hey guys, first time poster here. I recently played imperial assault and fell in love with it! I cannot wait to buy. I've been researching rules and terminologies and I have a few questions regarding large figure movement.
1. If facing is not necessary for line of site why would I ever use one of my movement points to rotate a figure. One poster on here says 'ocd,' but from a strategic point of view this would be a complete waste. Also, if facing does not matter then does that mean the guys with the large turret who take up two spaces (sorry I don't know the figure names yet) can shoot at people behind him? That seems to break the theme here.
2. Can figures move through spaces occupied by the at-st? If so it would take 5 total movement points to move completely through the at-st correct?
Yes, figures can move through (but not stop on) space occupied by hostile figures at double movement cost.* So yeah, assuming you're moving through it from front to back, not side to side, it'd be two points for the first space, two for the second, and one more for the unoccupied space you're landing on (plus any normal movement before or after that).
*As a "massive"-keyworded figure, the AT-ST itself is an exception to this rule. Not only doesn't it pay extra to move through enemies and difficult terrain, it CAN stop on other figures and force THEM to make way, moving to the nearest unoccupied space.
1: only reason to rotate is for fit, LOS and blocking purposes.
Don't agree to this. There is a rule for large figure movement that says that the figure has to occupy at least half spaces which it occupied before spending 1 movement point and that large figures cannot move diagonally. Look at this FizzGrid:
[A][A][_]
[C][D]
there is no other possibility for a E-Web to move from AA to BC or CD unless spending 2 MP for 2 rotations. (OK with more then 2 MP there are more possibilities but at least 2 rotations.)
You can still make it to CD with out rotating at all. Eweb can "side shuffle" from AA to BC and then move forward 1 to CD. No rotation needed.