As referenced in my Battle Reports forum post (http://community.fantasyflightgames.com/index.php?/topic/135098-the-byz-list-that-came-thaaaat-close-to-knocking-off-a-phantom-mini-swarm/)...
Here is a list I flew against a Phantom list this weekend (actually anticipating dual Phantoms, but in the end, it was against Phantom + 3x TIE):
[PS6] Lieutenant Blount (17)
- Ion Pulse Missiles (3)
- Wingman (2)
[PS6] Dutch Vander (23)
- Ion Cannon Turret (5)
- R5-K6 (2)
- Flechette Torpedoes (2)
[PS8] Ten Numb (31)
- Ion Cannon (3)
- Advanced Sensors (3)
- Engine Upgrade (4)
- Predator (3)
- Flechette Torpedoes (2)
Total = 100
I came within a single hull point of winning, but now I want to improve the list. The aim here is to have some "guaranteed" ion or stress control of the Phantom(s).
First thoughts are to ditch the Flechette Torps in favor of a a hull or shield upgrade, then replace R5-K6 with something that will get more use, like R3-A2 (same cost at 2) to deal out stress.
Maybe use Ion Torpedoes somewhere, with the thought that they get fired at any nearby wingman to the Phantom, for guaranteed splash ionization of the Phantom. These are pricey at 5, and so would have to take the place of the Flechettes, as well as requiring shaving another point off the list.
I would appreciate suggestions.
(Incidentally, I flew this list against a chubby Han and Ten Numb list an hour later, and got slaughtered quick. Most of that was due to bad flying, lots of bumping, and the inability to aim my Ten Numb at the enemy ... but it makes me think there's not much firepower here against big ships.)