I'm playing around with some a ZZBX builds based around Wedge and Ten Numb.
Flying Wedge as a Flanker and Ten with the Zs in formation
First off I was thinking along the lines of maxing out Ten's crit ability - it's good on paper but it's not an optimal alpha strike build against anything except academy Ties. All too often Ten's opening crits are just going to hit shields - and with his escorts most likely shooting last, there's too much opportunity to put the hurt on Ten before anything gets taken off the board.
Wedge is..... well he's wedge - and a great way to counter Falcons with Threepio.
The Flanker And The Banker mk i
100 points
Pilots
Ten Numb [Fire-Control System, “Mangler” Cannon, Calculation, B-Wing/E2, Mercenary Copilot] (41)
Wedge Antilles [Lone Wolf, Engine Upgrade] (35)
Bandit Squadron Pilot (12) x 2
So thinking more along the lines of raw damage output and an alpha strike I can bank on more often than not (hence the name), I dropped some the crit related upgrades on Ten and switched to HLC
I figure rolling 4 dice instead of three gives me a decent chance of getting at least 1 focus which Calc will flip, boosts my damage output overall, and it gives me the points to upgrade to Talas for a decent shout at getting 3 shots in before anyone shoots at me