Echo's demise!

By Lacutis51, in X-Wing

So i finally got hold of a phantom and tried it out in a game last night,

I played echo with a mini tie swarm against Chewbacca and 2 rookie x-wings.

Turn 2 rebels player has turned in on the phantom, so i uncloak out of the rookies arc but its still withing range 3 of Chewbacca and i re-cloak, but it means i have no shot with the phantom but i guess it's better than getting shot with range 1 shots from all of them.

Chewbacca's turn to shoot, had no action due to bumping into the back of the rookies, fires his 3 shoots and gets 2 hits and a crit, awesome. so i rolled my 5 evades....get 4 blanks and a focus. removed the shields and took a crit. BOOM! Direct hit. so when i finally stopped hitting my head on the game board i proceeded with the impossible task of trying to claw back some hope of winning the game. in the end i got Chewbacca down to 1 hull as the last tie went down.

So how many Ewoks need to be sacrificed for better green dice rolls?

[...]

So how many Ewoks need to be sacrificed for better green dice rolls?

About a legion of their best...

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Not much to say about your bout of unluckiness. But eventually the dice roll the other way.

1 question, did you have an movement option to place Echo at R2 of Chewie, but Out of Arc of the Rookies, and had a shot at one of them?

That potentially could have been that 1 HP.

Sure hindsight tends to show more obvious options but that's how learning works. Had the exact same rolls occurred at that range Echo would still have fallen but you might have dealt that 1 extra damage.

Occasionally you have to take a gambit and hope your opponent's dice fail as terribly as you expect yours to.

And always expect them to fail, that way successes are greater morale boosts...

Edited by IvlerIin

Welcome to flying the fantastic prototype vessel that is the TIE Phantom.

Warranty void if broken.

PS. Green dice is your worst enemy.

"Never trust green dice." - Abraham Lincoln

Which upgrades did you use on Echo?

With Veteran Instincts you attack early.

With the Advanced Cloaking Device you can cloak after an attack.

With Recon Specialist you get two focus tokens. One of these would have saved your Phantom with still two hull on the table.

It is how I prefer Echo, costly but worth it :-)

Editted: changed decloak for cloak, oops

Edited by Cununculus

[...]

So how many Ewoks need to be sacrificed for better green dice rolls?

1 question, did you have an movement option to place Echo at R2 of Chewie, but Out of Arc of the Rookies, and had a shot at one of them?

That potentially could have been that 1 HP.

Unfortunately i had done a 3 right bank maneuver and was blocked on the left by asteroids so i uncloaked to the right, i had gambled that the rebels would go for the tie swarm which after moving was in range one of the falcon.

I will continue to blow up (practice) this phantom till i get this right :D

Which upgrades did you use on Echo?

With Veteran Instincts you attack early.

With the Advanced Cloaking Device you can decloak after an attack.

With Recon Specialist you get two focus tokens. One of these would have saved your Phantom with still two hull on the table.

It is how I prefer Echo, costly but worth it :-)

Thats what i had plus fire control system, think i was just very unlucky with my dice.

i couldn't shot as i moved to get out of their arc's of fire but sacrificed my shooting in the hopes of getting a better angle on them next turn and i honestly didn't think any of chewie's hits would go through! so basically i uncloaked - moved and did the cloaking action.

Edited by Lacutis51

I enjoy playing Echo. I think I'm pretty good with him. He wins me a lot of games almost by himself.

However twice in the last two days I've taken a 3 dice volley from something, resulting in a hit, hit, crit, and completely blanked the dice, even while cloaked with Focus, and taken direct hits. It's incredibly frustrating due to the probabilities involved (odds of getting two hits and a crit with 3 unmodified red dice, odds of not mitigating it with 3/4/5 green dice and focus, odds of it being a double damage card), but it does happen.

Shrug it off, and don't let it change how you play. But if it happens a lot, examine whether you could have taken a different option that meant the opponent had no shot at all, instead of an incredibly unlikely one that just happened to pay off.

that's ok i took echo out with a lucky Y wing shot once.. although i did have R2 on board and that helped a bunch and a blaster turret.

Why would you waste your action on recloaking when you can just shoot and recloak for free with Advanced Cloaking Device? Unless Chewbacca had VI and your ship didn't, there's no way he's shooting before Echo.

It's situations like these that make me question the sanity of those who introduced large turrets into the game :P

In greens we trust, if we must - unknown Academy Pilot

Wow! So I thought you had some great strategy on how to beat Echo. But all you did was complain because your dice were bad. Really what happened to you with the rolls is very unusual. These one off instances really show that unless you roll poorly, Echo is one of the best ships of all time. You should have named it green dice suck.

thanks,

Edited by eagletsi111

I tried Echo now in several games - but I had no luck with her at all.

I'm better off with 3 Tie Fighters instead ;)

Phantoms can be so fragile...I played a game yesterday, against someone who's rather new to the game but trying to devlop a working Phantom list for competitions. He flew Fel and Phennir with Push and Stealth device, and the classic Whisper VI ACD.
On a whim, I brought Keyan + SoT + Advanced Torps, Jan with the blaster turret/RecSpec, and a Gold Ion platform.
Phennir hit a rock first move, and took a damage. Was still parked on it by the time I got to him, so Jan got a free shot and wiped him out. Then we turned in towards Fel and Whisper. Again, Jan wipes out an unlucky squint. Farlander hasn't even gotten a shot at anyone yet. That same round, my hero, the Y-wing, successfully ionized a cloaked Phantom (no thanks to the extra die from Jan...) So Phantom was forced to stay cloaked. Just for the hell of it, I moved my Y-wing to block. Phantom went nowhere. Keyan, after his last-0turn collision into the back of the Y, now makes his 1-turn, with a TL from Adv Sensors, and gets a beautiful range 1 shot. A six-dice attack from his Advanced Torps, 2 blanks to focus, and spend the stress...for 5 hits and a crit.

Phantom rolls blanks. Cue depressing fanfare.

I felt bad for the guy. Literally everything that could have worked in my favor, did. I didn't even pick a super competitive list (or so I thought), because I wanted him to get some practice with what he's using. I don't really agree with the whole Phantom + 2 pimped out squints idea, but it's what he wants.

Long story short, threaten your green dice with a microwave. They'll get the idea. Before important rolls, I like to pre-roll out my blanks (roll all the greens, pick out the blanks. Roll those blanks, pick the blanks again. The odds of a dice rolling 3 blanks in a row are tiny).
Probably a logical fallacy there, but it makes me feel better.

"Never trust green dice." - Abraham Lincoln

-Michael Scott

i couldn't shot as i moved to get out of their arc's of fire but sacrificed my shooting in the hopes of getting a better angle on them next turn and i honestly didn't think any of chewie's hits would go through! so basically i uncloaked - moved and did the cloaking action.

Just curious if barrel rolling would have taken you out of range.

You should play Whisper instead. Free defensive focus. You can stack it with an evade too. Against dumb turrets the increased maneuverability of Echo means nothing. It's still exceedingly hard to block Whisper's decloaks.

Also, PS 8 is crap, ps only matters if you're 9 or higher.

And so ends your first lesson in Phantom flying.

Lesson 2: Whisper is easier to fly. Spend the 2 points. Don't go back to Echo until you can win with Whisper.

Curse the green dice for their inevitable betrayal?

I disagree with people promoting Whisper over Echo. I'll take DOUBLE the maneuverability over a free focus any day of the week.

Yes, I'm aware that Whisper turns up in more Deci + Phantom lists that are currently spamming Store Champs with wins, but I think that's got less to do with the quality of the ship itself, and more to do with having an easier time freeing up 2pts in a 2 ship list, and the unnaturally distended meta of PS9 Turrets.

that's just it though. Given the idiocy of turrets and how they basically negate maneuvering, Echo is not as Safe a bet as Whisper.

Whisper, by virtue of much better chances at 4 agility and free focus, is simply more durable from a raw stats stand-point and can better stand against fatties. V.I echo has the edge against dash but has to beat initiative against corran and is shafted by anyone greater

Until Wave 6 comes along and hopefully broadens the scene, whisper is the default option

Also, if you're just starting to use phantoms, whisper is the default option :P those bank de-cloaks are murder

Edited by ficklegreendice

So how many Ewoks need to be sacrificed for better green dice rolls?

42 it worked for me :P

4 agility can blank out. 4 agility and a focus is going to get 3 evades when your opponent gets lucky with a 3 dice attack.

This was a debate before the turret meta. Turret meta made maneuvering well almost pointless.

Also, I have to state this again: It is still exceedingly difficult to block all of Whisper's decloaks even with a swarm. Since the decloak is essentially a 2 barrel roll you have a lot of wiggle room and unless your ship is covering the area exactly where the decloaking ship would appear at, your opponent will often be able to just barely decloak anyways. Echo's next level shenaniganing isn't that much of an improvement, the normal decloak is already so strong of a maneuver.

Edited by ParaGoomba Slayer

I agree, the turret meta is silly