NigelTufnel said:
1. I was simply suggesting a reason why a 'spiked pit' might cause more damage than a normal pit, thematically (which is the question you seemed to be posing).
2. While I appreciate your replies, now I think you're just being specious. There is a world of difference between damage resulting immediately from an action dictated by a card and damage resulting at the end of the game (possibly influenced by a card that came earlier). Reductio ad absurdum only works if you maintain the logic of the original argument.
To make a hard-line ruling based upon RAW, I think the heroes in my group have the best argument:
- The card says "trap cards that deal damage"
- Is Dark Charm a Trap card? Yes.
- Does it deal damage? Yes.
That looks pretty straightforward to me. Further, comparing Dark Charm to something like "Mimic" doesn't really work. Dark Charm says, explicitly, to make an attack (as in, "immediately"). If that attack causes damage, then the card caused damage. Mimic doesn't say anything about making an attack--although it allows for the possibility. IMO, if the card isn't dictating an immediate action (like Dark Charm does), then it's not the same--and, accordingly, doesn't deal damage.
1. Yes, I understood that. I was explaining why a pit (token, which does 1 damage) is not the same thing as a Spiked Pit (Trap card, which does 2 damage (+ trapmaster)). To revisit a normal pit is not in fact a trap. It is an obstacle and a prop. A Spiked Pit card is a trap.
2. Err, specious?
The problem is you have a fundamental error in your reasoning chain.
Dark Charm does not do damage
*. Dark charm
creates an attack
. Damage may (or may not) result from that attack, but the creation of damage is one step removed from the actual trap card.
You write above, "If that attack causes damage, then the card caused damage". I utterly disagree. If the attack caused damage then the attack caused damage. The card caused the attack. That is an extra step which you are arbitrarily deciding to lump together.
The damage (if any) is done by the attack which is created by the Trap. That is one step removal.
The example of Mimic also gives damage, but the damage is two steps removed from the trap card.
The damage is done by the attack which comes from the monster which is created (and immediately activated) by the Trap.
*Further, it is still not sure that an attack will do damage. Even if the Dark Charm is not avoided (ie no blank) and the attack goes off there are still ways it can fail to do damage. An X is the obvious one. A miss due to lack of range. A zero damage result due to a weak weapon and a bad roll (BY Ranged, for example), a very bad roll with damage penalties (eg WY or RY with -1 damage/range for uphill target).
If you insist that
an attack is damage
then you not only must give trapmaster bonus damage to a missed dark charm attack (ie, roll an X but target takes 2 damage anyway), but you are also contrary to the rules for Burn, Knockback, Stun, Web and similar effects which require damage from the attack to activate (having an attack is not enough, you must also do damage as a result of the attack - therefore an attack is not damage)..
Note also that there is a difference between damage done which can be prevented (eg by rolling lots of surges for a pit trap IIRC) - ie the damage is done, but may be prevented, and not doing any damage at all (eg not falling in the pit or dodging aside from the crushing block). A Poisoned Spiked pit (with Trapmaster) which does 4 poison damage (all prevented with surges, or an Item effect) + 2 damage, still does the 2 damage - the 4 poison damage was done, it just didn't take effect. However if the hero dodge a crushing block then he never takes any damage at all and the Trapmaster bonus has no effect.