My players are kind of interested in the idea of an all Jedi game in the future, so as preparation, I made a pair of Knight-level Jedi - a Soresu Defender and an Advisor / Makashi Duelist - and an Inquisitor to pit against each other. I did not give the Inquisitor multiple weapons or Parry 5, but gave him Harm, Intense Focus, Crippling Blow, Drive Back, and the ability to use his Cunning 5 with his Lightsaber skill, which I nerfed down to a 2. The idea was that he would push Crippled foes around with Drive Back and pile on the Strain. He also only had the basic 6 damage 2 crit saber.
My first duel lasted only 3 rounds, with the Makashi Jedi reaching her Wound Threshold, while suffering from At the Brink and Crippling Blows, so she retreated. Taking Strain for any move or action also meant she wouldn't be fleeing very far. The Soresu Jedi, however, keeping up Defensive Stance and using a couple Parries to survive long enough to finish off the Inquisitor. He used Harm once, but his Intellect was only a 3, so he couldn't do too much with it except try to regain 6 wounds from the pair of Jedi.
Drive Back was bloody useless, and while the Jedi were injured, the simple fact that two of them were attacking made the duel short work.
My second duel, I adjusted the Inquisitor to have Parry 3 instead of Drive Back, with the caveat that he couldn't use it for free. This duel lasted 5 rounds, with a lot of tense back and forth action. The Makashi Duelist took two criticals, which luckily only amounted to Staggered and Winded, but Parry kept her just below her wound threshold. The Soresu Jedi was disarmed by his own Despair and took a single heavy hit because he couldn't use Parry, but the Makashi Jedi had Hamstrung the Inquisitor at that point, so the both kind of backed off for a moment to get Guarded Stance and Aim going again. The Inquisitor botched what should have been a good roll with Intense Focus (read: should have dropped one of the Jedi), and in a single turn, he jumped from 9/22 wounds to 24/22 and lost a hand. The tables shifted very abruptly thanks to some nice rolls. Both Jedi were one wound shy of their thresholds, and very high on strain, plus they took some minor critical hits.
So I learned that a slightly nerfed Inquisitor is about on par with two Knight-level characters... But my group consists of 4 players, so I'm looking for advice...
-If I have 4 players who are somewhere between starting level and Knight-level, who have a few sessions under their belt and recently acquired lightsabers, how would they stack up against an Inquisitor? I feel like I'd want to keep Parry 3 instead of Parry 5, but would he get overwhelmed without having minion backup?
-If I have 4 players who reach Knight-level, do I pit them against a pair of slightly nerfed Inquisitors, one full-power Inquisitor with, say, dual weapons (less criticals in exchange for hitting multiple people), a Master / Apprentice combo, or just back up the Inquisitor with a lot of buddies?