Keyan Farlander Question

By demoses, in X-Wing Rules Questions

I'm sure you'll get over yourself.

I think it's a day ruling that gives him a huge advantage with no cost. Give him ptl, as people do, and he gets a huge benefit with no risk. I don't agree that. This game had done blain balance issues in this vein.

I don't know what a "day ruling" is, but it's not without cost. He is point-costed appropriately. Also at an appropriate pilot skill especially in relation to Han and Phantom builds. There is plenty of risk. If you're flying against a relatively mobile build that relies on arc-dodging (phantoms, etc.) his ability can hurt him if he doesn't have a target to shoot at. If he wasn't balanced you'd see him being used all the time in tournaments and dominating top tier builds. Spoiler alert: he's not. I was at a store championship recently with 33 players and I only saw one build with Keyan there.

Personally I see Keyan's ability as being a bit cheesy. A stress token is supposed to be a detriment. It is to any other ship. Doing something that gains a stress token is normally something out of the ordinary and difficult, such as a k-turn, or PtL, or whatever. Every other pilot in the game that gains a stress token suffers the restrictions that it imposes until they can get rid of it (except Tycho). Keyan on the other hand, sees this as a bonus. He pulls a stressful k-turn, and alleviates the stress by shooting at someone. Talk about "works well under pressure!".

I guess the only cost is, he has to have a target or he becomes just as restricted as any other pilot with stress. On the surface, the ability of being able to spend a stress token like a focus token seems great, but I've played him against some dodgy ships and deliberately trying to get stressed sometimes works against him. Don't get me wrong, it's a nifty ability if used correctly, but as Atilla pointed out, he's not as popular as some would think.

When reading a card and trying to decide what it means, you should base your interpretation on the card text itself, drawing parallels with other cards and rules with similar wording.

Game bance shouldn't really factor in to how you think a card should work.

Not necessarily. The biggest balancing factor within the game is the points cost system. If a card seems to have a phenomenal effect but only cost 1 point, then there's probably something being misinterpreted. Similarly, if a card ability seems really lame, but costs a lot, then there's probably more to it than meets the eye. I would imagine the play testing that's been done has been pretty extensive and would have probably resulted in numerous re-edits before each one was finalised.

When reading a new card that shares similar text to existing cards, then it's a fair assumption that they would work in a similar way. The developers haven't or wouldn't make ridiculous changes that would break the game. They usually make sure that something doesn't break the game. I've seen many examples here of players trying to create special abilities or upgrades, that may have seemed like a good idea, but have been too overpowered and clearly lacked any play testing. Some things that look good on paper, sometimes don't always work in practice.

Just because a card is overpowered or underpowered does not mean it was meant to work any other way then exactly how it says.

If your argument begins and ends with, well I think it working that way is overpowered/underpowered, then you aren't making a real rules argument. You are arguing how you think the rules ought to work, not what the say or what you've explicitly have been told they mean by those that have designed them.

And that is exactly what any argument in regards to Keyan's ability have been.

The only time balance figures in to an argument about how the rules work is when something is actually truly ambiguous. In that case if one interpretation renders what ever is in question completely broken, then the other option is more likely the correct answer. But you'd still need clarification on the subject from higher powers.

But in reality there are few actually ambiguous issues. Just people not wanting to accept 2 plus 2 is 4.

I'm sure you'll get over yourself.

I think it's a day ruling that gives him a huge advantage with no cost. Give him ptl, as people do, and he gets a huge benefit with no risk. I don't agree that. This game had done blain balance issues in this vein.

There is no need for personal insults just because you were wrong and pushed the point far beyond what was needed when the whole community was telling you otherwise because the issue had been settled.

Also: It's not a "Day Ruling". It is consistent with how the wording works in all other instances in the game. It isn't a huge advantage for no cost. On a cost point projection, A PS7 B-Wing with an elite upgrade and no pilot talent should cost 25 points. He costs 29 points, meaning that he is paying 4 points for that ability (7 points for that ability with PTL). Innate pilot abilities seem, on the whole, to be slightly stronger, point for point, than upgrade cards, so have a look at his ability - would you call it fair as an EPT for 5-6 points? If yes, then it has been costed appropriately.