I have been away from Rogue Trader for a few years and to be honest I have never been too much into the system (although I love the setting)... but now there is another game approaching and I have taken the mantle of a void master.
The PC crew is relatively small, consisting of a Rogue Trader, Astropath and my Void Master with the other two players being totally uninterested in our starting ship due to our low starting ship points (40SP/50PF) it is mostly left to me to configure the ship. It's not that they don't enjoy ship combat mind you... just the opposite, but they enjoy ship combat with whatever crap they are given.
Anyway... LONG STORY SHORT - I have to build our ship. And I have no experience with ship building since most of our previous RT games for some reason involved mostly ground action and we still have only the core book back then. Here is what I have planned:
Wrothful: +1 armor and speed, +7 maneuvarability in combat; -1 speed, -5 maneuvarability and detection out of combat
Wrested from a Space Hulk: (stats included in the writeup)
Manoeuvrability: +23
Short Burn Boarding Torpedos.
It all started from me wanting to get a carrier and they failing the PF roll (well, you can't really fail it, but you get my point). This is the best sort-of-would-be-carrier that I managed to build, but I have to wonder how viable is it. What tier of ships we will have an adequate chance to fight against? Is raider too much for us so we should keep to transport ships? Our plan was to start with Pirate hunting by pretending to be a normal trader and then hopping to suprise them with head on boarding action (we need to get few assault boats for that) with two boarding torpedos and two assault boats. Is that a viable plan? Do we need a fighter wing to get our boats and torpedos through the enemy turrets? Is our plan to bruise with raiders too bold and should we focus on smuggling missions until we get a better ship?