My rule summary

By madMAEXX, in Dark Heresy General Discussion

Howdy all together,

I just made a summary of the rules I think are important. As I did all the work I don't want to keep it to myself.

I left out all the fluffy descriptions and focussed on the rule effect, as it should only be a reference sheet. I also omitted everything that is in the GM Screen.

Here you go

Criticism and feedback is much appreciated. English is not my native language so it may be possible that I misunderstood something.

Greetings from Germany,

madMAEXX

Edited by madMAEXX

Excellent work, very concise. I don't see anything incorrect, but there are some things missing that I would consider important.

- Corruption, Insanity, and Mutations are all missing

- If you fail a Fear test by 3 or more DoF you gain 1d5 Insanity (pretty important)

- Fear Test modifiers (just fear rating, basically)

- Uses of Fate Points

I'm working on an improved version including:

Corruption

Vehicle Combat

Psy Powers

Fate Points

Anything else that I should include?

And I'm trying to pretty it up a little.