I've just recently started playing Arkham Horror and loved it so much I grabbed both the Dunwich and King in Yellow expansions. I've logged about 12 games so far and need some clarification on a few things that i can't seem to find in the manual or here on the forums.
- If you fail to evade an monster and enter combat, make the horror check, assuming you choose to flee, does your movement end on that location or can you continue to move after fleeing from combat?
- Can a flying monster attack a person in any Arkham location including Arkham Asylum or St. Mary's hospital?
- If Monterey Jack ( Whenever Monterey draws one or more cards from the Unique deck, he draws one extra card and then discards one of the cards ) visits the curiositie shop, does he draw 1 extra (total of 4) or an extra for each? (total of 6)
- If Leo Anderson draws Professor Rice as a starting ally ( Place 1 C lue token on each unstable location without an open gate when Professor Rice joins you. ) Do you use the special and place clue tokens before the game begins?
- When playing the Herald Mode of the King in Yellow, can Marie Lambeau remove a yellow sign from the doom track? ( Once per game, at the start of your turn, remove 1 doom token from the A ncient One 's doom track . )
- Can Marie Lambeau hold a one handed weapon a use a 2 handed spell using her third eye ( Marie has a third hand usable only for casting spells. )?
- the Mythos card "The Repairer of Reputations". What is considered as a detriment card? Are injury and madness cards detriments?
- The Rumor card "The Terrible Experiment". If you choose to fight a monster and fail, do you have to flee to end the combat just as if it were an encounter anywhere else? Also can you use abilities such as Jim Culver's Curb Stomp on undead?
- Is there any way to remove monsters from the moon dimension without having to kill them as it seems no other worlds have the moon as a dimensional symbol? (I frequently find myself stuck unable to move or prevent terror increase due to the inability to fight them or get to a location to acquire items to do so)
- Lastly, Scoring. From everything I've read scoring is kinda pointless but even so I have a question about it. Why does sealing a gate -1 to your score. It seems like to aim for high scores if you're so inclined, the best options are either to close every gate without sealing or rush the awakening of the ancient one and defeat him. Thematically it seems like the most likely outcome following the story would be to adventure closing and sealing gates and prevent the awkeneing of the ancient one but the scoring seems to counteract that completely.
Sorry there are so many questions, I just decided I'd compile a list in one post rather than asking them separately every time I had one.