Do you reward player actions or behaviors with experience points? And if so, what do you reward? Examples:
- Out of Game: looking up rules, writing session logs or character backgrounds, bring snacks, showing up on time, amount per session
- In Game: clever ideas, acting, accents (or a developing a character's voice), supporting other players, playing to narrative game mechanics (motivation/duty/obligation/morality), good roleplaying (not just acting)
And an explanation of why would be excellent. I'm on the fence about rewarding expected behaviors from the players, but I do feel that it's important to encourage productive behaviors and discourage unproductive ones - though maybe not using XP as such an encouragement. Thoughts?