Hmm, for starfighters, Tie Interceptors are always fun, then again so are B-Wings, and Z-95 Headhunters... But I'd probably have to say the Tie Advanced. Sure Interceptors are nimble and speedy as all hell, but the Tie Advanced has a lot more versatility in a pinch. Load it up with missiles, let shields deal with any stray shots from the reduced maneuverability, and in the absolute worst-case scenario, it has a hyperdrive. Plus the increased targeting capabilities over other Ties (though that's going by Legends canon) and it's a very nice ship. Either the Avenger variant or the much more badass-looking (but slightly reduced peripheral vision) X1 is fine by me.
Granted, my favourite Tie I'd usually say is the Tie Defender, but with the costs to make one, I imagine they're hard to upkeep. And, y'know, the other's Darth Vader's fighter so I may be a little biased there.
Now, as for capital ships there are several I'd like but we have to choose one, so I'll list the runners up:
-Victory class Star Destroyer is my favourite Star Destroyer, from far too much playing the X-Wing combat sim. Has all the intimidation of an Imperial-class, in a slightly smaller package with the added "wing" portions making it more visually pleasing.
-Mon Calamari ships have the benefit of looking quite unusual for massive battleships, almost organic looking, but surprisingly powerful for such sleek ships.
-Nebulon-B frigate is one of my favourite ship designs, though I always think it's moving backwards, despite the glaringly obvious engines.
-Executor is well, ridiculously big (and awesome for it).
Now for what I'd choose:
-A Lucrehulk-class droid control ship. Yes, as in the thing Anakin Skywalker blows up in Episode 1. There was mention in the novel Death Star of a rebel force using a refitted Lucrehulk as their flagship, and after looking at cross-sections of it again and again it's becoming one of my favourite ship designs. The arms are basically giant hangars, airfields in their own right, but with plenty of room for retrofitting any number of combat systems if I don't want to put an entire fleet of starfighters in there. And a lot of the crew and command decks are contained in the central, detachable, core ship. So if things go wrong, hey, escape plan. Specifically the droid control variant because I think all the antennae and dishes make it look cooler, and of course with at least the weapons they would have been upgraded to during the Clone Wars.
And you don't have to stick with fighters in those hangars, they're big enough for something larger than an old Republic Cruiser, which itself is almost the size of a Blockade Runner. Much like the Infinity in Halo 4, it would be a massive ship launching large ships.
Granted, it's still ridiculously big, about three kilometers or more in diameter by Legends standards, and the general consensus of this thread seems to be going with smaller ships than that, but that would be my choice of flagship. Plenty of room to mount additional defences too, assuming I didn't have to disguise it as a perfectly legal bulk freighter.
Make sure to have anti-fighter cannons on the inside too...
Actually, that gives me an idea for an end goal for a Age of Rebellion game now. Base is dangerously close to Imperial detection so the team is sent out to find a mobile base. A few sessions later they could find and abandoned Lucrehulk floating around in space. Maybe it will have most of it's droids still ready for orders or something.
Whereas I've been toying around the opposite idea for an Age of Rebellion game, where said Lucrehulk was the command ship of whatever contingent of the Rebellion the players ended up in.
Or it could be painted red and become an Errant Venture-like casino for an Edge of the Empire setting...
That's a cool idea too. Would make for interesting scenarios.

