What would you fly?

By Jedhead, in Star Wars: Armada

Hmm, for starfighters, Tie Interceptors are always fun, then again so are B-Wings, and Z-95 Headhunters... But I'd probably have to say the Tie Advanced. Sure Interceptors are nimble and speedy as all hell, but the Tie Advanced has a lot more versatility in a pinch. Load it up with missiles, let shields deal with any stray shots from the reduced maneuverability, and in the absolute worst-case scenario, it has a hyperdrive. Plus the increased targeting capabilities over other Ties (though that's going by Legends canon) and it's a very nice ship. Either the Avenger variant or the much more badass-looking (but slightly reduced peripheral vision) X1 is fine by me.

Granted, my favourite Tie I'd usually say is the Tie Defender, but with the costs to make one, I imagine they're hard to upkeep. And, y'know, the other's Darth Vader's fighter so I may be a little biased there.

Now, as for capital ships there are several I'd like but we have to choose one, so I'll list the runners up:

-Victory class Star Destroyer is my favourite Star Destroyer, from far too much playing the X-Wing combat sim. Has all the intimidation of an Imperial-class, in a slightly smaller package with the added "wing" portions making it more visually pleasing.

-Mon Calamari ships have the benefit of looking quite unusual for massive battleships, almost organic looking, but surprisingly powerful for such sleek ships.

-Nebulon-B frigate is one of my favourite ship designs, though I always think it's moving backwards, despite the glaringly obvious engines.

-Executor is well, ridiculously big (and awesome for it).

Now for what I'd choose:

-A Lucrehulk-class droid control ship. Yes, as in the thing Anakin Skywalker blows up in Episode 1. There was mention in the novel Death Star of a rebel force using a refitted Lucrehulk as their flagship, and after looking at cross-sections of it again and again it's becoming one of my favourite ship designs. The arms are basically giant hangars, airfields in their own right, but with plenty of room for retrofitting any number of combat systems if I don't want to put an entire fleet of starfighters in there. And a lot of the crew and command decks are contained in the central, detachable, core ship. So if things go wrong, hey, escape plan. Specifically the droid control variant because I think all the antennae and dishes make it look cooler, and of course with at least the weapons they would have been upgraded to during the Clone Wars.

And you don't have to stick with fighters in those hangars, they're big enough for something larger than an old Republic Cruiser, which itself is almost the size of a Blockade Runner. Much like the Infinity in Halo 4, it would be a massive ship launching large ships.

Granted, it's still ridiculously big, about three kilometers or more in diameter by Legends standards, and the general consensus of this thread seems to be going with smaller ships than that, but that would be my choice of flagship. Plenty of room to mount additional defences too, assuming I didn't have to disguise it as a perfectly legal bulk freighter.

Make sure to have anti-fighter cannons on the inside too...

Actually, that gives me an idea for an end goal for a Age of Rebellion game now. Base is dangerously close to Imperial detection so the team is sent out to find a mobile base. A few sessions later they could find and abandoned Lucrehulk floating around in space. Maybe it will have most of it's droids still ready for orders or something.

Whereas I've been toying around the opposite idea for an Age of Rebellion game, where said Lucrehulk was the command ship of whatever contingent of the Rebellion the players ended up in.

Or it could be painted red and become an Errant Venture-like casino for an Edge of the Empire setting...

That's a cool idea too. Would make for interesting scenarios.

No question about the Defender for me. Nothing about it I don't like.

As for capital...MC30 frigate. Fast, hits like a ton of bricks and looks sweet.

:)

Dunno...I when flying the TIE Defender in TIE Fighter, I always felt that they were a bit OP -sure they're awesome as heck but, when a ship is too perfect, it doesn't feel right?

Gotta have some sort of flaw to it - that way you make up for its shortcomings as a pilot. Hehe!

Hence my choice of the Gunboat. She was a bit slow...but if you partially re-directed your shield power to engines, you'd get a slight speed boost.

Aside from that, she had an awesome payload, had thick shields and could survive a battering and best of all, had a pair of Ion Cannons!!!

Just look at their profile:

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- that awesome 'star' silhouette that screams out "I'm trouble, stay away!"

Man it'd completely blow my mind away to fly as part of a full squadron of 12 Gunboats, wreaking havoc everywhere! Hehe.

Anyway!! Interesting that they never included the TIE Defender in X-Wing VS TIE Fighter. The Missileboat on the otherhand wasn't included as well because -well at least my theory is that the Decoy Beam they introduced in that game would seriously hamper its warhead armament. That and the accursed Chaff thing the Rebels had! :D

No question about the Defender for me. Nothing about it I don't like.

As for capital...MC30 frigate. Fast, hits like a ton of bricks and looks sweet.

MC30C gets a lot of love. I still prefer the ShaShore which is basically a successor design to the MC30C IMO/

That MC30 should get a lot of love--it is one sexy beast!

Yeah don't get me wrong the MC30C is my favorite ship introduced in Empire at War and Forces of Corruption. I just prefer the ShaShore to it. Though that might change if FFG ever includes the MC30C in the RPG thus giving us a much more detailed set of stats then we currently have for it.

As far as a starfighter I'd either go Defender or Skipray Blastboat. I just love both designs. Probably lean more on the Defender as its just a slick looking craft.

I'd like to command a Dreadnaught-class heavy cruiser. They just look like a ship built for war, I have always liked the design.

I'd go very oldschool - Sith Interceptor just because I love the look of it.

And because I'm dark side all the way, Sith Harrower Dreadnought would be my capital ship of choice

I'd go TIE Defender for the fighter and the Executor for a starship. Its just awesome looking to me.

BF109 :) the sound of its engine and weapons is far supperior to the sound of TIE fighters!

Edited by madtulip

I'd go very oldschool - Sith Interceptor just because I love the look of it.

And because I'm dark side all the way, Sith Harrower Dreadnought would be my capital ship of choice

I am Rebel to the core, but the Harrower is a very good-looking ship as well.

Much as I love the A-Wing and B-Wing, for starfighter I have to say the TIE Interceptor looks the business

For capital ship, the Executor, with a few extra anti-kamikaze A-Wing shields ;)

Anyway!! Interesting that they never included the TIE Defender in X-Wing VS TIE Fighter. The Missileboat on the otherhand wasn't included as well because -well at least my theory is that the Decoy Beam they introduced in that game would seriously hamper its warhead armament. That and the accursed Chaff thing the Rebels had! :D

Because XvT was the first one in the series with multiplayer, and the Defender and Missile Boat would have been too broken to include (there's even a mention of them hidden in the game files, and all it says is pretty much "no, you can't have it - dream on, flyboy").

They toned the Defender down and brought it back for X-Wing Alliance, though.

For a fighter, I would take a B-wing.

For a capital ship, I am among those who just really loves the look of the Nebulon-B.

So I'll take the Bs please. :)

No, er, other takers for the Other category?

Far as I can tell, the plucked rubber space chicken is winning that one for cap ship, and the "Other" fighter is a real world, WWII aircraft...

No, er, other takers for the Other category?

Far as I can tell, the plucked rubber space chicken is winning that one for cap ship, and the "Other" fighter is a real world, WWII aircraft...

About the only "other" ship I can think of in the capital ship is a Whitestar. Just think of the crazy maneuverability.

Or a Battlestar, that would have an amazing squadron rating, and be quite tough, but probably not put out quite as heavy a hit itself as other ships. in Armada. How do nukes compare to turbolasers?

As for fighters, gonna have to go with either a Viper...or an Arwing. Ooh, or a Thunderbolt Starfury. But we all know the real "other" vehicle is a Buick, they've been known to engage in space battles.

And I just realised for some reason I was thinking in Armada mechanics, and not what I'd actually want to fly. Starfury or Viper for fighters, I love the crazy-awesome maneuverability they both have.

Still gonna stick with a Battlestar for capital ship, probably for much the same reasons I chose a Lucrehulk (though slightly less ridiculously massive and modifiable.) They're reliable ships.

Edited by Hylian100

Other scifi ships I would take a Raptor from Wing Commander for the fighter and a Rr'xighik'ker class frigate from Traveller for the capship. A Rr'xighik'ker was the first non Star Wars ship a character of mine captained in a tabletop RPG. Don't know why I like the Raptor so much honestly.

For real craft a YF-23 Black Widow II for the fighter and a Sachsen class Frigate for the warship.

OoOoh Battlestars are an option now? Shoot... Man, I always loved how the Vipers et al had those little manuvering jets. Fascinating. Gave the series a real feel.

And real craft too? All I know is WWII fighters are my glory days of flight. Absolutely beautiful machines.

OK Lets See for a fighter in the Star Wars Universe have to go with the SunCrusher, **** For weapons but man can it take a pounding.

Star Wars Capital Ship I would have to go with A Vic, Always been a fan of the Speed of them.

Other Class would have to Go with the SDF 1 & Veritechs from Robotech

No, er, other takers for the Other category?

Far as I can tell, the plucked rubber space chicken is winning that one for cap ship, and the "Other" fighter is a real world, WWII aircraft...

...As for fighters, gonna have to go with either a Viper...or an Arwing. Ooh, or a Thunderbolt Starfury. But we all know the real "other" vehicle is a Buick, they've been known to engage in space battles.

And I just realised for some reason I was thinking in Armada mechanics, and not what I'd actually want to fly. Starfury or Viper for fighters, I love the crazy-awesome maneuverability they both have...

Completely forgot the T-Bolt Fury! That is one sweet design :D

Anyway!! Interesting that they never included the TIE Defender in X-Wing VS TIE Fighter. The Missileboat on the otherhand wasn't included as well because -well at least my theory is that the Decoy Beam they introduced in that game would seriously hamper its warhead armament. That and the accursed Chaff thing the Rebels had! :D

Because XvT was the first one in the series with multiplayer, and the Defender and Missile Boat would have been too broken to include (there's even a mention of them hidden in the game files, and all it says is pretty much "no, you can't have it - dream on, flyboy").

They toned the Defender down and brought it back for X-Wing Alliance, though.

Heh heh, Beardface. Looks like a clear admission that the original TIE Defender and Missile Boat were overpowered (a bit!). Like I said, they were fun to fly but...were never my first choice of starfighter.

For my personal star fighter, I would like to see a combat oriented modification of the Scimitar. This would allow for a small crew when needed, but I can easily see why Darth Sidious kept the ship after Darth Mauls "demise". From a role playing perspective, I would prefer to captain it for special forces operations when stealth was of the utmost importance. After all, the Emperor obviously doesn't use it that much, might as well put it to good use in its downtime.

Based on my experience with the Scimitar, I am the natural choice to test run the Imperial Raider. Seems like a natural progression to me, although I would sure miss the cloaking capabilities... Might have to look into that down the road. Anyway while we don't have much information on this ship yet, I'm going to surmise based on ships of similar size that it would have a crew/passenger capacity of 80-160. Small enough for me to know my crew well and operate a well oiled machine in the outer-rim conflicts, big enough to keep things interesting. More than any other ship I've run into, I consider this one a space submarine.

There are a few things I need to know about this ship still though. First, does it have a hanger, and if so, what is it's capacity? Obviously it works well with a Tie-Advance compliment, but are both simply part of a larger task force that houses the Tie squad, or does the Raider itself have a way to ferry/store them? Either way, I would eventually (role playing again here) want to make the Raider a feared and respected ship. The Final Peace (my personal ship) would gain notoriety for again being a special forces drop ship. We get in, blow stuff up, and get out. Among our peers, we would gain respect for minimal friendly casualties regardless of the mission. By this time I would likely have a nominal disdain for bounty hunters who cause far more collateral noise then necessary. That being said, let Lord Vader employ their services if he so desires, we work more efficiently under the direct command of the Emperor regardless.

After several years operating in the outer rim, my ship is called up to retrieve data related to a new Imperial battle station stolen in a prisoner breakout from the same. Working with a pair of Imperial operatives, we eventually end up on the tail of the Tantive IV. While we always seem to be one step behind, we eventually catch her in mid-battle with the Star Destroyer Immortal. While arriving too late to be of any help, a scrambled Tie Advance unit is able to successfully fire a prototype tracking device, which latches onto the ship. While the tracker is damaged and of little use at long range, it assists the Devastator to track the Tantive IV after it is found near Tatooine with the help of U-3PO. While the greater operation to retrieve the battle station plans failed, the combat effectiveness of the Raider is proved beyond doubt during the pacification of Tatooine, as our craft and another scout variant Raider control the skies over the planet after the Devastators departure.

About the time of the destruction of the first Death Star, my crew and I are called up as an extension of a new quick response program designed to counter suspected rebel operations in outlying worlds. As part of this program we continue in our previous role of deploying and extracting operatives and teams of commandos whenever and wherever they are needed, but take on some new duties as well. Thanks to the combat effectiveness of the Raider against smaller craft, the favored tactic of the rebellion, a new type of task force is created, and yet another carrier is commissioned from Kuat Drive Yards, the Archon-class Star Destroyer. This moderately armed and tower-less Star Destroyer would later serve as the inspiration for the Turbulent-class, and its primary purpose was to serve as a command and supply station for a wing of two to five Imperial Raiders and to serve as an enlarged hanger for accompanying fighters. Thanks to a unique docking design, this ship was intended to ferry and even be capable of moderate repair to the Raiders it accompanied, and served as the their base of operations for long-term assignments. At approximately 900 meters long, it is a fairly unique ship with 5 indentations, three in a triangle shape on top and two on the bottom flanking the main hanger all for docked Raider-class corvettes, and one I am proud to be the captain of. While only a sad few of these ships were commissioned and even fewer have survived the Galactic Civil War, I have named my ship the Wanderer after a dream I hope she will pursue when the war is finally over with. Thanks to her ability to hold years of supplies for herself and the accompanying corvette crews, my hope is that we will someday be able to explore some of the lesser-knows portions of the galaxy. Who knows, maybe we'll even find a way to explore beyond it's reaches, and we will become envoys to other galaxies as well. A man can dream right?

Out of curiosity why do you think experience with the Scimitar would somehow make one a natural for commanding the Imperial Raider? It would make more sense for piloting the Scimitar to make one a natural for commanding the first Vindicator but even that makes very little sense IMO

Out of curiosity why do you think experience with the Scimitar would somehow make one a natural for commanding the Imperial Raider? It would make more sense for piloting the Scimitar to make one a natural for commanding the first Vindicator but even that makes very little sense IMO

Not really thinking that the ships correlate to each other as much as the roles in this case. Going from one sort of specialized transport to a corvette/transport (since we know so much about the raider). Maybe just having some fun with it at 2:30am local time as a break from chemistry review had something to do with it as well ;)

Fighter: Tie Phantom or Defender, or maybe a Stealth-X. Although, if it doesn't have to be a fighter, I'd pick something more comfortable and discrete like a Horizon-class star yacht.

Capital Ship: Eclipse, biatches! :ph34r:

1000px-Eclipse14.jpg

If we are going other Sci-Fi, Imperial Fist Phalanx.

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As a size reference, those bigger ships you see next to it are Retribution-class battleships, which are about 3.5x the size of VSDs.

Edited by withershadow