How long after the Battle of Yavin do you set your campaign?

By steambucky, in Star Wars: Edge of the Empire RPG

Mine is set in ~14 BBY (before yavin).

I wanted that as an excuse to have jedi/former padawan characters, and to let them use their sabers in the outer rims stating that "the empire does not reach that far off yet" and it is more worried about other threats than a couple of ex-padawans

In the old editions I always started 1 year before Yavin, but with Edge I start or 1 BBY or 1 ABY. I let it to my players.

In some cases we started on "New Jedi Order" (14-25 ABY) or the "Old Republic" (above 4.000 BBY). But the most common is the -1/+1 from Yavin.

I just want to say - as someone new to Star Wars - that having everything expressed as Before Battle of Yavin and After Battle of Yavin as a calendar is deeply weird.

Absolutelly weird XD I hope that new canon info brought us an interesting "calendar system".

While we are talking about this, what do you guys tell people about the destruction of Alderaan, the Death Star and Vader.

Some people mentioned a few things, like Vader be a mysterious Black Knight working for the empire and no one knows who he really is, someone also mentioned the Empire placing Alderaan under quarantine, not allowing anyone to go there and check out what happened.

I like to hear others thoughts what they share on those subjects.

The Death Star intrigues me as it didn't seem to be around that long, do people believe it existed? Or is there enough footage of it floating around the holo-net to prove it did? ( maybe from x-wing flight cameras ). Curious as to peoples takes on it all.

While we are talking about this, what do you guys tell people about the destruction of Alderaan, the Death Star and Vader.

Some people mentioned a few things, like Vader be a mysterious Black Knight working for the empire and no one knows who he really is, someone also mentioned the Empire placing Alderaan under quarantine, not allowing anyone to go there and check out what happened.

I like to hear others thoughts what they share on those subjects.

The Death Star intrigues me as it didn't seem to be around that long, do people believe it existed? Or is there enough footage of it floating around the holo-net to prove it did? ( maybe from x-wing flight cameras ). Curious as to peoples takes on it all.

I like to keep my players at a ground level view. They might encounter Vader at some point, but it will be pretty much as you describe. The details of his past wont be widely known and he will generally be feared as the Emperor's personal agent and... what did Leia call him in Ep. IV? "The Emperor's Bludgeon" ? Something like that. Anyway, the point is that he will be a mysterious and imposing figure. Ditto for other Star Wars characters where appropriate. Tarkin will be a figure so high up in the Imperial food chain he might as well be a celestial being to the PCs. I think it's important to give them the view from where they are, not from where the audience to the movies sat.

As to the Death Start... well I think it has to be publically known as the end goal. It was supposed to be something that kept the galaxy in line. Pretty hard to have a "technological terror" that no-one knows about - it would just be a "technological" in that case. But equally Han didn't seem to know what it was when he saw it. So the full extent of it clearly wasn't known before that time, not enough to recognize it at first glance, certainly. I would guess there were probably rumours, even fairly solid ones, that the Empire was building some new mobile battlestation. But probably few outside the high levels really knew how powerful it was.

So when it is destroyed? The Empire might be able to downplay it / hush it up a little. But they probably really, really, really wish the rebels had blown it up BEFORE they destroyed Alderran, not after.

Mine is vaguely after, but before episode V... so before Hoth and the invention of the B-wing, but close enough to it I can have Hoth play out in the background whenever I feel like it.

The thing is the B-Wing was introduced within a few months of the Battle of Yavin or was that retconned by FFG?

Hunh, you're right! For some reason I was under the impression Dagger Squadron, as prototypes, were first deployed ~Hoth. Well then, that's great news for my pilots!

The introduction of the A-wing and B-wing are reasons I have extended in the Rebellion in my version. The "legend" introduction times have been heavily retconned and make no sense to me. I rather have a more feasible progression like WWII aircraft.

While we are talking about this, what do you guys tell people about the destruction of Alderaan, the Death Star and Vader.

Some people mentioned a few things, like Vader be a mysterious Black Knight working for the empire and no one knows who he really is, someone also mentioned the Empire placing Alderaan under quarantine, not allowing anyone to go there and check out what happened.

This topic almost deserves a new Thread.

There are 3 Versions of the events of the Battle of Yavin i told my players

The Imperial version is that "rebels" stole a state of the art Imperial Mining platform and during the battle to take it they made it fire on Alderaan, and like the cowards they are, fled to the outer rim where they decided to destroy it, instead of allowing the Empire to use it for the Galaxy. A lot of jobs were lost and the economy is going to suffer because of the lack of resources that were expected to be used from it.

The Rebel version is pretty much the truth, and The heroic efforts of Luke and Han solo are getting a lot of propaganda to the point a lot of Galactic Citizens hate both of them

"man on the street" thinks it is all a conspiracy, i mean, where is this Yavin system? and Why would anyone go to someplace like that to fight a battle. And who could possibly destroy a planet? maybe some giant space whales, or some godlike beings playing with toys. in fact, do you want to buy my book that explains these new Gods and it's promise to free us from all technological vices to become a pure race and avoid the gods wrath?"

Edited by kinnison

The Rebel version is pretty much the truth, and The heroic efforts of Luke and Han solo are getting a lot of propaganda to the point a lot of Galactic Citizens hate both of them

If someone wanted to play a less black and white version, then the events of A New Hope that we see on film could be Rebel propaganda rather than the whole truth. I like the story as presented, but an Infinities version where both sides are more gray isn't necessarily hard to imagine either.

Mine is vaguely after, but before episode V... so before Hoth and the invention of the B-wing, but close enough to it I can have Hoth play out in the background whenever I feel like it.

The thing is the B-Wing was introduced within a few months of the Battle of Yavin or was that retconned by FFG?

Hunh, you're right! For some reason I was under the impression Dagger Squadron, as prototypes, were first deployed ~Hoth. Well then, that's great news for my pilots!

Yeah for a long time I thought the B-Wings came out about a year or so before Hoth myself. Then I realized that A: General Dodonna sent out the Raid on Fara's Belt which was the first major defeat of a B-Wing squadron, and B: General Dodonna was captured six months after the Battle of Yavin and not rescued until after the Thrawn Campaign so the B-Wings had to enter service pretty quickly after Yavin.

Also Ackbar was an Alliance commander when he served as head of the B-Wing design project and became the commanding admiral of the Alliance fleet about 1 ABY or slightly before 1 ABY began.

Our game currently is taking place around the time of the establishment of Echo Base.

One of our missions was to escort a decoy fleet of rebel transports and a nebulon frigate into a known Imperial patrol *Complete with 2 Star Destroyers!* and lead them on a goose chase to steer them away from the idea the rebels were establishing a base on Hoth.

***A few crazy lucky attacks saw the combined fire power of the nebulon, our Gozanti's proton torps and my Firespray's heavy lasers take out one Star Destroyer though crits. That was a nice bonus on top of the quite good mission pay hehehehe.

I'm in an Edge game and run an Age game, and my Edge GM and I have concluded that they take place shortly after the Battle of Yavin in the same parallel SW universe, (Think SW as done by Guy Ritchie and Robert Rodriguez).

In the Edge campaign (Star Wars: Two Smoking Blasters) our characters have heard rumors to the effect of there was a major battle Empire V Rebel that took place somewhere in the outer rim shortly after all contact with Alderaan was lost, a month or so before campaign start. but that's about all we know, as it's a big damned galaxy and we're just trying to get by in it.

In the Age of Rebellion game (Star Wars: Liberation) however, all the characters know the truth of Yavin (Some first hand as Cael from the beginner box is one of the characters) and they are p!$$ed. Start of campaign is about 3-4 months after the battle (Essentially giving Cael to take a couple levels in bad@$$ as well as impress Arkhan enough to bring him into the SpecOps team.)

Our game currently is taking place around the time of the establishment of Echo Base.

One of our missions was to escort a decoy fleet of rebel transports and a nebulon frigate into a known Imperial patrol *Complete with 2 Star Destroyers!* and lead them on a goose chase to steer them away from the idea the rebels were establishing a base on Hoth.

***A few crazy lucky attacks saw the combined fire power of the nebulon, our Gozanti's proton torps and my Firespray's heavy lasers take out one Star Destroyer though crits. That was a nice bonus on top of the quite good mission pay hehehehe.

Nice. I was part of a campaign once where the party were the officers and key personnel of an Alliance Task force whose mission was o convince the Empire they were the main Alliance fleet and draw the Empire's attention from both the real location of the Alliance fleet and Echo Base.

Our game currently is taking place around the time of the establishment of Echo Base.

One of our missions was to escort a decoy fleet of rebel transports and a nebulon frigate into a known Imperial patrol *Complete with 2 Star Destroyers!* and lead them on a goose chase to steer them away from the idea the rebels were establishing a base on Hoth.

***A few crazy lucky attacks saw the combined fire power of the nebulon, our Gozanti's proton torps and my Firespray's heavy lasers take out one Star Destroyer though crits. That was a nice bonus on top of the quite good mission pay hehehehe.

Nice. I was part of a campaign once where the party were the officers and key personnel of an Alliance Task force whose mission was o convince the Empire they were the main Alliance fleet and draw the Empire's attention from both the real location of the Alliance fleet and Echo Base.

This makes me want to run an entire series of adventures where the PCs are staff or agents aboard the Death Star. I mean it's big enough for a campaign setting and has a huge cast of people on it to use. I can think of all sorts of adventures that could take place there. And all the time, the players would know what was going to happen in the last adventure. I think this would be absolutely great fun!

Edited by knasserII

Ours is set "shortly after" I have not set a fixed date, year or whatever... It is however firmly in the Empire Strikes Back era.

In my case, it really depends on the group.

My current group is running around the galaxy during 7 BBY, shortly after Falleen got bombarded (arguably the biggest atrocity prior to Alderaan). I wanted something different, and laughed when I realized that, after the game was rolling, Rebels came out with a timeline of 5 BBY, which has a few of my players hoping to at least see the Ghost. . .

Prior to this, my previous games have taken place at the following times:

==2-1 BBY

==Six months after the destruction of Alderaan

==Somewhere around 3600-3500 BBY (a request after The Old Republic came out; lasted three sessions)

==IMMEDIATELY after the Battle of Yavin

==The events leading up to the Battle of Hoth (my group turned rebel and did a run for them to Hoth)

==4-5 ABY, right after the second Death Star was destroyed.

I have yet to run a game in the Legacy era, but it is a fun time I've been considering! I've realized that most of my post-Yavin games tend to go rather well thanks to the films, so. . .

Edited by LibrariaNPC

Mine's been set three years before the battle of yavin. We're somewhere coreward of Hutt space. The party's already encountered Han Solo during his smuggling days as part of a race.

My second chunk of F&D is ending with the players escaping an Alderann with the Deathstar in orbit.

My second chunk of F&D is ending with the players escaping an Alderann with the Deathstar in orbit.

Wow! Now that is going to be one exciting initiative roll.

My current campaign; The Edge of Destiny is 5 years before The Battle of Yavin. It is happening at the same time as Rebels, and has some direct connections to the show, with a couple of cameos from it like 3PO, Bail Organa, and the "Senator-In-Exile" Gall Trayvis. I have even had a quick in person cameo of Fulcrim a couple of months back. The game focus will soon be going from the Edge to more of an Age of Rebellion feel as the players directly hook up with Rebel cells and will directly influence the connectivity and fusion of these separate cells into a more cohesive entity.

A player of mine, Skywalken here on the forum is getting ready to start up a game that will run on my off weekends that will be a FaD game set 1-12 months after Endor with no connectin exsisting EU! (YES!!! (No Sarcasim)) and it may have some connections to my EotE Campiagn, so that should be interesting. The character I will be playing is the nephew of a Kel Dor arms dealer NPC in my game.

I have yet to run a game in the Legacy era, but it is a fun time I've been considering! I've realized that most of my post-Yavin games tend to go rather well thanks to the films, so. . .

I've already decided that, if I run a purely FaD game, it'll be Imperial Knights.

My EotE game, A Past Darkness, takes place 6 BBY and in a session or two will be taking to cannon, both official and Legends, with a sledgehammer. It will also open up a lot of possibilities for future campaigns, due to dozens of convicts and sith lords from the time of the Galactic Cold War being released into "modern day".

I've left cannon also. The game started with a trigger happy group on Tatooine, (Escape from Mos Shutta) about 6 months before A New Hope starts.

They gained a lot of experience, (+300) and then are asked to take an "old man, a boy, 2 droids, and no questions asked" to Alderaan.

Vader actually sensed his connection to Leia, and realized what Palpatine had done.

Where they are now ferrying a defector Lord Vader and his kids, on missions to destabilize the Empire and take supplies for the Rebellion. and will soon be Enemy #1 for the Empire.

Its been a fun campaign, lots of nervous moments traveling to Alderaan, awaiting the big boom that never came.

I am running mine within a month after Yavin. I find this a good 'Rebel' point, as the Rebellion is starting to get credit and some successes. The players can play large roles in it still at this point, there is less 'established' officials at this point in the story so players can achieve such glory while I can still use other characters as needed from the EU.

My game is "shortly" before Yavin. It's also decidedly AU. Basically in my universe, during Obi-Wan's fight with General Greivious on Utapau (I have no idea how that world is spelled!) that rolling wheel vehicle crashed into Greivious's starfighter, knocking it off of the platform. As a result, Obi-Wan didn't use it to flee Utapau after the clones turned on him and was stuck there for weeks or months. This has resulted in the following changes, some of which my players know about, some of which they don't.

1) Vader was not confronted on Mustafar and never became a cyborg. As a result he is much more powerful than he is in the OT.

2) Luke and Leah were born to Padme who died in childbirth. Vader raised Leah and the Emperor raised Luke, the idea being that if the twins were split between the two of them it lessened the odds of Vader rebelling.

3) Leah runs the Inquisition

4) Luke is an Emperor's Hand and is in fact, the leader of this group. They're slightly different than they originally were, acting not only as enforcers, spies and assassins but also as a counterbalance to the Inquisition lest Vader get too much power.

5) Han and Chewie were both captured by Jabba and are essentially out of the picture.

The PCs have slowly gotten involved with the Rebellion and soon they'll be asked to do what seem like simple missions to ferry some people to and from dangerous areas and maybe intercept some transmissions and ferry them to other places. They'll slowly come to realize that what they're doing is getting the Death Star plans for the Rebellion. I plan to throw a twist at them when the Death Star tests its superlaser however. Rather than destroying Alderaan it will destroy Corellia which will make it much more personal for a couple of my PCs and also demonstrate that I am changing things up.

In probably 3-4 months they'll do the trench run and I've already warned them, success is not guranteed and if they fail Yavin will be destroyed and things will take a very dark turn. We'll see how it all goes!

Edited by Riggswolfe