How long after the Battle of Yavin do you set your campaign?

By steambucky, in Star Wars: Edge of the Empire RPG

Hello,

I know that edge of the Empire Of The Empire is set after the destruction of the Death Star, but I was curious as to how long people have been setting it. A week? A month? 6 months? After the battle of Hoth?

I'm the GM so it's up to me, I'm setting it a month after the battle of Yavin, but I was curious as to other GMs thoughts on the matter.

Thanks for you posts in advance.

I've actually set mine around the same time as Rebels, a few years before the Rebellion starts.

My current one started less than a year before Yavin. Once the current arc finishes up, we'll do a time skip and start the next arc just a few weeks after Yavin.

An indeterminate amount of time, but roughly a few days to a week after the Battle of Yavin. I put a little piece of fluff last session that the HoloNet is broadcasting news that the Alderaan system is still under quarantine and the Empire is not allowing any travel into the system.

Similar to how they never mention time in the movies, my campaigns have just been set an unspecified amount of time after the Battle of Yavin.

Then time starts passing, in my EOTE campaign maybe six months have gone by since the start of the campaign, over about a dozen sessions. In my F&D campaign it's been more like a few weeks over about 6 sessions.

My campaign started a couple days before Alderaan's destruction.

In their first adventure, they were hired by a merchant to deliver some goods to Bail Organa. While they were there, there was an attempt on the senator's life that the PCs foiled. Then they all claim to the conclusion that the senator wasn't safe at home, so he left with them.

Lucky that. As they were leaving, the Death Star was coming out of hyperspace, and they got to witness the planet's destruction. Now they're on their way to Nar Shaddaa, and the Battle of Yavin will just have happened a couple days before their arrival. It'll be big news circulating around Nar Shaddaa.

My campaign is set a few years before Yavin. It'll likely wrap up immediately before.

About 138 years after. It's a Legacy era campaign. I love that era.

Wow. Quite a variation in there - I'm enjoying all of them. Might even change when I set mine. :) we start this Friday.

Maybe a year before Yavin. I haven't set an exact date as I don't know exactly where I will go with the campaign, yet. But it is definitely before, Alderran is still in one piece and the full scope of the Death Star is a dark rumour to most who have heard of it and nothing at all to the rest.

It's interesting to see how many people in this thread have set their game a little before Yavin. I think it reflects many people liking the continuity and not wanting to be too distant from it, but leaving themself a little room to manoeuvre in terms of their campaign. Once Alderran is destroyed, your campaign is suddenly in motion with the events of the films. Starting an unspecified time before gives you freedom.

Between two weeks and a month. The vagueness is essential, since the BBY/ABY dates are themselves a bit vague and I don't want players to start doing "continuity lawyering" (since it's my GM territory! :P ).

I have a counter of "elapsed time" between the start of the first game and the "present", so that if the PCs start to think of gaming the system by spending too much time doing one thing (think Skyrim style time skips), I remind them that time is not unlimited. The "End" of the campaign is set at the Battle of Endor, so if players skip too much, they will miss on events or worse. It's kind of necessary when your players have projects like fixing a derelict Venator-class Star Destroyer, inventing new devices, making a fortune gambling or else. I also remind them of the risk of becoming NPCs if they settle too much...

I make a lot of historical references to known events, especially the Clone Wars, or to contemporary but lesser known ones. I also try to verify each and every event that could interfere with the campaign well in advance, but avoid making too many references to well known characters, thus cheapening the experience and giving the story a "contrived coincidence" feeling. Characters have only heard of a "Dark Knight" employed by the Empire who scares the hell of his own pawns, know that the Heroes of Yavin have been on The Wheel a few weeks back, and they found a holo recording of Obi Wan's temple beacon message on dead jedi found in a brig. They have also heard of Xizor, and thus fear Black Sun as should be.

Edited by BarbeChenue

My last two campaigns were set in 5 BBY and 2 BBY. I considered a Legacy-era game, but it never got up and running. After the move, I hope to see if I can find a group and pitch it again.

Of the three campaigns I have run, the first two started on the first anniversary of the destruction of Alderaan. The third started with Onslaught at Arda I, which is just a few months after the Battle of Yavin.

The next campaign is likely a return to a more EOTE storyline, so the relation to the Rebellion will not be immediately important.

But there will be stormtroopers around to cause trouble…

I'm another who sets it before Yavin. It's currently several months before, but we're not using the movie timeline too much and I've altered the lore here and there for the sake of fun, so it's not something I think too much about.

Mainly though it's because I want to give my players a shot at both stealing the Death Star plans and taking part in trying to blow it up! We decided on day one of this campaign that it was going to grow to be suitably epic in scope. I know they'll get a real kick out of playing such an iconic moment, so that was my main motivation for making sure the Death Star was still around :)

Our "Escape from Mos Shuuta" happened about a week after the Battle of Yavin. Unknown to my players I am not having the Battle of Endor, or even a similar event happen for Several years, if not more.

I have a lot of alternate universe type ideas. the Climax of my alternate version of the battle of Endor, would be the same (Emporer and Vader dead, Luke the last Jedi.) but there is so much more

Our last EOE campaign was set about a year after Yavin. Our current AOR Campaign is set about a year before Yavin and we have plans for another AOR campaign starting around the same time as our last EOE campaign.

After. I don't get specific. I like it very pop serial in regards to times, very much like "Meanwhile, our intrepid adventurers....." or "Soon after the events of Yavin....." etc

Mine is vaguely after, but before episode V... so before Hoth and the invention of the B-wing, but close enough to it I can have Hoth play out in the background whenever I feel like it.

The New Republic and the Imperial Remnant are still very much at war as the Hutts and CSA both increase their holdings in the galaxy as the decline into disorder and disarray continues after over 40 years of civil war. My narrative source material is mostly from the initial three movies.

About 5,000-7,000 years after the Battle of Yavin. That is an arbitrary approximation, though. It should be understood that the meaning is more like, "Roughly 5,000-7,000 years after the last major historical event in official written lore." This way, I can always say that my era takes place far enough into the unknown timeline as to not interfere with official stories.

I just don't like adding to or adjusting stories that are already great on their own - you know? I also don't care much about what's going on in other parts of the galaxy while Luke and Han and the gang are doing their thing. To me, those characters and their story are already the most important people at that time. If the story I write and the characters my players are playing were the most important... George Lucas would have told THAT story. You know? I don't mind other folks who might enjoy that sort of thing. To each their own. It's just "for my own peace of mind" sort of thing. I'll go nuts thinking about if something I said or wrote conflicts with some other official thing I might not have even known about.

Also, so much is known during the CW, GCW, and NJO eras, and quite a bit is known throughout all of history prior. So, there isn't much room to add in new information without first thumbing through troves and troves of information that would simply require too much time. I still do my research, but there's no way to account for everything. And it bugs me if my players ask me about things that I might not know about and can't simply take creative liberties without it possibly being outright wrong.

I've spent the better half of 4 years developing my own custom era with some help from a friend. The timeline of said era starts about 5,000 years ABY. Not much happens for the next 1,000 years, but that millennium is an important chronological landmark as it essentially resets everything so that I have a less restrained canvas. It's just like with anything else creative. Certain limitations are useful. But too many limitations can really be difficult to work with.

But, more importantly, the 1,000 years actually has a great explanation within the lore I've created. So it's not some silly excuse. There's a greater purpose at work.

About 6,500-7,500 ABY is right around the time when the main story arc of my era starts to get interesting with the main characters of the era. The events of this point in time detail the things that happened during my very first Star Wars campaign I wrote.

I unfortunately ended that campaign prematurely, however. The reason was that... Saga Edition sucked. I know lots of folks enjoyed it, but as a GM and on a personal account... it really got on my nerves for various reasons. Mostly due to the fact that Jedi and the Force were simply broken. I like my characters to feel like they are super rad and stuff... but not at the cost of sound game mechanics.

Edited by Raice

Mine is vaguely after, but before episode V... so before Hoth and the invention of the B-wing, but close enough to it I can have Hoth play out in the background whenever I feel like it.

The thing is the B-Wing was introduced within a few months of the Battle of Yavin or was that retconned by FFG?

The New Republic and the Imperial Remnant are still very much at war as the Hutts and CSA both increase their holdings in the galaxy as the decline into disorder and disarray continues after over 40 years of civil war. My narrative source material is mostly from the initial three movies.

Sounds fun.

Edited by RogueCorona

One of mine is set just prior, and BoY will happen at a suitably dramatic moment.

The other is set in Old Republic times, after KOTOR, but before Yoda was born.

My current game began about two months before Alderaan, and they're currently about a week past the Battle of Yavin. They also just joined the Rebel Alliance, so it should be interesting for them.

Mine is vaguely after, but before episode V... so before Hoth and the invention of the B-wing, but close enough to it I can have Hoth play out in the background whenever I feel like it.

The thing is the B-Wing was introduced within a few months of the Battle of Yavin or was that retconned by FFG?

Hunh, you're right! For some reason I was under the impression Dagger Squadron, as prototypes, were first deployed ~Hoth. Well then, that's great news for my pilots!

Mine is set a little after the Battle of Yavin, several characters have made reference to the destruction of the Death Star, but I can't think that the BoY ended more than a few months ago