Vessery retired for upgrade? Build Critique

By Droidlover, in X-Wing Squad Lists

So I've been running the following squad...

100 pts

Colonel Vessery

Heavy Laser Cannon

Veteran Instincts

Hull Upgrade

Soontir Fel

Royal Guard Tie

Push the Limit

Stealth Device

Targeting Computer

Dark Curse

Stealth Device

...and keep losing. Some of it is probably due to the fact that I'm new, but Vessery keeps getting killed pretty quickly and then it's only a matter of time before they opposition catches up to Fel. I've continued to run it in order to get better at flying and learning the game. But I also think I needed more survivability and decided to replace Vessery with something more robust, and came up with this:

99 pts

Krassis Trelix

Heavy Laser Cannon

Ysanne Isard

Soontir Fel

Push the Limit

Stealth Device

Dark Curse

Stealth Device

I think this as a definite upgrade. Trelix has more hull, shields, two fire arcs, and a better manuever dial. His ability to allow a single attack die reroll does not require a previous target lock, and Isard helps Trelix's longevity further in the match, despite having one less agility die.

I've flown the new list only once and lost due to my lack of foresight (and inexperience at flying large ships)...resulting in a bumper car traffic jam that caused me to lose actions and positioning.

I am looking for additional ideas on this. I really like Fel and DC with stealth device. Eventually I'd like to add autothrusters to Fel, when Scum comes out. However, I'm not sure where to get the additional point from, without sacrificing something on the other two ships.

Any insight is appreciated. Thanks.

The second list does seem far improved

the problem with vessery only having one TL buddy is that you're dictating that buddy's action for at least one round. Given that said buddy is soontir freaking fell, one of the most action dependent ships/pilots in the game, that sort of limitation is one you cannot afford to work around.

Easiest way to build Vessery that I've seen is either through multiple ships that don't particularly care (normally bombers) or ships that generate target locks independent of action (mainly through fire control system, which lets the ship simultaneously use and refresh its lock so that Vessery can mooch off of it, and possibly enhanced by weapons engineer)

The new Tie/x1 with Advanced Targeting computer is getting Vessery fans excited because those Advanced love locking targets and not actually spending their locks

Edited by ficklegreendice

A large base without engine upgrade is much harder to move out of arcs and much easier for enemies to adjust their movement to fire at you, considering you are at ps 5. You also lose a defense dice, and Ysanne isn't really doing much on a firespray considering it starts activating once you are at 50% hp. I'm flying this list with vessery with VI, HLC and Engine, Dark Curse with TC and Fel with Stealth device at 98 pts, keeping initiative for matches against phantoms. It's working quite well, when you start learning how to move your defender you'll see that it's pretty survivable and dishes out tons of damage

A large base without engine upgrade is much harder to move out of arcs and much easier for enemies to adjust their movement to fire at you, considering you are at ps 5. You also lose a defense dice, and Ysanne isn't really doing much on a firespray considering it starts activating once you are at 50% hp. I'm flying this list with vessery with VI, HLC and Engine, Dark Curse with TC and Fel with Stealth device at 98 pts, keeping initiative for matches against phantoms. It's working quite well, when you start learning how to move your defender you'll see that it's pretty survivable and dishes out tons of damage

The problem is finding guides on how properly fly certain ships and the different tactics to use with each type.

The best guide you can find is experience. Fly the ship you'd like to fly, see it destroyed and think how it happened and why, then think of a way to avoid that the next time. By doing this many times you'll learn how to properly adapt to each situation.
A list you can fly well, and have experience with, will perform better than a list that you don't know that much but on paper is stronger.

Edited by S4tosh1

Ties and Vessery aren't good friends so I'd go with list 2 with minor changes: Ysanne < Recon Specialist on a Firespray + 2 points for init instead of 1.

I'd go with list 2 with minor changes: Ysanne < Recon Specialist on a Firespray + 2 points for init instead of 1.

I was just thinking of that. And that gives me the 2 points I need for when auto thrusters come out.

That first list got 2 of my favorite ships, Vessery and Soontir, so I should approve it, but I can't.

There is no synergy. Vessery needs friendly ships that can target lock. The only one you have here is Fel, and the big problems you probably already encountered is that:

1- like ficklegreendice already said, Fel is highly action dependant so TLing with him won't always be the better move

2- He shoots before Vessery so if he needs his TL to improve his attack, what do you do?

Now, regarding survivability, even though the Firespray has more hit points, you'll find out that it is easier to block and easier to target than a Defender (big base Vs small base), so I don't think you will get a lot more mileage out of Krassis.

So, if I believe that a Defender is still a better choice than a Firespray, that Vessery is not the best choice to pair with Fel and that you require that Fel and Dark Curse stay in the team both with Stealth Device, I would suggest this team:

Rexler Brath + Heavy Laser Cannon + Lonewolf

Dark Curse + Stealth Device

Soontir Fel + Push the Limit + Stealth Device + Targetting Computer (until Autothrusters come out)

Honestly, i'd just drop the Stealth on Dark Curse. Its your least needed ship to win a game with.

With auto and stealth Soontir can tank Han until he's dead. So if you focus fire with Krassis and Soontir, you should win vs Fat Han. Try rolling the dice if you don't believe me.

98 pts, 2 pt initiative for Soontir vs Whisper... which is not in your favor btw, if you've ever tried it.

Other option is you can make Isard into Rebel Captive, which breaks down Super Dash and EIExpose Chiraneau AND Whisper. That's a high recommendation.

I'm going to try with Fett instead of Krassis,with this list :

Fett w/ V.I, HLC, EU

Fel with PTL, Stealth

Dark Curse

I'm still not too convinced about the Firespray instead of the defender but i'll see what performs better, those 4 more hp could be nice, paired with the rear arc and EU, but i'm sure i'll miss Vessery TL

Since you've already gotten a lot of great feedback on your build (and I'm curious to hear how the new fleet you selected plays out), I just want to note that this:

...and keep losing. ... I've continued to run it in order to get better at flying and learning the game.

Fly casual!

Edited by WarriorPoet

My take on an interesting Vessery list, if you still want one is as follows:

Colonel Vessery - 35

- Heavy Laser Cannon - 7 (42)
- Veteran Instincts - 1 (43)

Carnor Jax - 26 (69)

- Outmaneuver - 3 (72) [This can also be Push the Limits instead, if you want, I'm still experimenting]

Omnicron Group Pilot - 21 (93)

- ST-321 - 3 (96)

- Advanced Sensors - 3 (99) [i'm also considering things like Ion Cannon in this slot as well].

The goal is to allow the Lambda to take it slow, put in good consistent fire, and always get to target lock on whatever Vessery wants to plow from anywhere at all times (hence the sensors). From there just use Jax as a nice flanker and annoying fighter, and use Vessery to light fools up with freely modified dice.

I haven't tested it much yet, and I'm somewhat new, but it seems pretty solid from what I've flown it, and it's definitely fun.

Or if you're set on using Vessery, you could go with something slightly silly such as:

Colonel Vessery — TIE Defender 35
Veteran Instincts 1
Heavy Laser Cannon 7

Black Squadron Pilot — TIE Fighter 14
Push the Limit 3
Targeting Computer 2

Black Squadron Pilot — TIE Fighter 14
Push the Limit 3
Targeting Computer 2

Black Squadron Pilot — TIE Fighter 14
Push the Limit 3
Targeting Computer 2

When you have a VI Vessery yet so few ways to get TLs from other ships why not just find the point you need to push him to Rexler? Pull the TC off of Fel will get you the points while allowing Rexler to become PS 10 or you can trade VI and the HU for Predator and have a point for something else.

When you have a VI Vessery yet so few ways to get TLs from other ships why not just find the point you need to push him to Rexler? Pull the TC off of Fel will get you the points while allowing Rexler to become PS 10 or you can trade VI and the HU for Predator and have a point for something else.

Pretty much what I suggested a couple days ago, if there is no ship shooting after him that can TL, you are better to just pay 2 more points and upgrade Vessery for Brath.

Try putting the TC on dark curse. Give soontir the hull upgrade and stealth and he will become less fragile. Then you can give vessery the stealth using the exact same cards. Generally I think stealth device is junk compared to hull upgrade though.

Dark curse with a TC is perfect. Don't protect him. He's there to provide target locks for vessery. If the opponent does shoot at curse first, that is the best thing that can happen.

Try putting the TC on dark curse. Give soontir the hull upgrade and stealth and he will become less fragile. Then you can give vessery the stealth using the exact same cards. Generally I think stealth device is junk compared to hull upgrade though.

Dark curse with a TC is perfect. Don't protect him. He's there to provide target locks for vessery. If the opponent does shoot at curse first, that is the best thing that can happen.

This works so well, +1

I've used a similar list and done well. For the 3rd ship, I used an Omnicron Pilot w/ Weapons Eng. That gives you a lot of hull and shield for not that many points. People tend to focus fire on that ship a lot, which saves your elites for the end game. The Weapons Eng. is great for putting a TL on two targets.

One question, though. Do you really feel the HLC is needed on Col V? I've done well without one. Yes, 4 dice is nice, but it's really expensive. Here's what I'd suggest:

Colonel Vessery

Veteran Instincts

HLC

Soontir Fel

Royal Guard Tie

Push the Limit

Targeting Computer

Omnicron Pilot

Weapons Eng.

Once S&V comes out, you can use a Mangler Cannon and give Fel his Stealth Device again.

One thing that I find important is the approach. Set the Lamda and Vessery straight at them and let Fel flank. It helps.