17 hours ago, EliasWindrider said:I accept your "no contest" admission of defeat. ?
Maybe we watched different star wars movies, but in the ones I watched, the jedi (at least the jedi that got enough screen time to make an assessment about) could handle themselves ADEQUATELY in any situation that they found themselves in.
A movie quality jedi needs to start with a 3 in brawn, willpower, agility and whatever attribute they'll use for lightsaber. They need 4 dice for their lightsaber attack and discipline (for using and resisting force powers) and either cool or vigilance (whichever theyll use for initiative) and it would be helpful to have 4 dice in mechanics, so they can make a good lightsaber. And when I say 4 dice i means means at least 2 yellow.
So any 2 spec combo that doesn't involve niman-disciple actually does require 2 dedications, one for willpower (forcepowers like move, and vigilance) and the other for the lightsaber attribute (for human this is also covered by willpower). For soresu defender you could make an attempt at this by putting the one dedication into willpower to cover discipline and vigilance and putting 4 ranks in the lightsaber skill but that's an expensive of at least 35 xp that you don't have to make with niman, and you'll be making do with 3 dice for mechanics when it comes time to build your lightsaber, for shien expert you either won't even have 3 dice for mechanics checks or you'll be spending even more extra xp. So you guessed it that makes niman sentry the cheapest/quickest path.
The 2 spec combo involving niman is the only only one that doesn't really need the second dedication because it gets to use willpower as the "everything stat", so I could have saved 25 xp by not taking it, I could have saved another 15 xp by not putting the second rank in mechanics, and I could have saved another 5 xp by putting the 2nd niman starting rank in lightsaber instead of negotiation but I think that adds a lot to the playability of the build, and I think that you missed the part where this was an rpg character, that someone had to play, in a campaign to get the 700 or so earned xp with the purpose of continuing to play it afterward. A character who can't do anything but fight isn't going to be fun outside of combat.
Oh and did I mention that starting niman let's you put the required 2 ranks in discipline for free... yet another reason why it's the quickest/cheapest way to a movie quality jedi. Technically the niman sentry combo only needs to spend 20 xp on skills to get to movie quality. Come on Tramp man up or by default you eat your words. Go on prove that niman-sentry isn't the quickest path to a movie quality jedi, "I triple dog dare you" (that was something that was said in high school 24+ years ago) it's time to put your proverbial money where your mouth is.
16 hours ago, HappyDaze said:Judging from your posts here, you're a heavy powergamer. That's fine for a table that takes that into account, but for many of us, a Characteristic of 3 is actually high and having 4 dice in a skill is truly exceptional. As a result of this, I would argue that most Jedi likely had few or no ranks in Mechanics and made due with a basic hilt and minimal adjustments to it. Again, I'm not saying you are wrong for playing it the way you do at your table, but realize that not everyone sees it that way.
@HappyDaze nailed it. A "movie style" Jedi does not "need" to be as "powerful" as you make it out to be. Ob-Wan, and Anakin, were exceptions , not the standard . The same with Yoda.