I was just briefly wondering why FFG implemented the upgrade cards the way they did. It seems to me that the cost of upgrade cards could have been baked into the cost of the ship/pilot instead, with the exception of modifications and titles that cost extra.
To clarify, why not cost ships to assume that they equip an upgrade in every slot? E.g. Red squadron pilot could equip an astromech and torpedo for free. This would mean that every ship capable of carrying ordnance can do so for free, and that every elite pilot would have a talent. Games would become far more complex for sure, maybe a little slower, but think of the variety.
It would make combat more deadly perhaps, but maybe that would have been a reason to balance green dice with red. This would mean that attack and agility are valued equally, opening up more possibilities.
I don't have a super in-depth understanding of the maths of this game so there may be glaring reasons why this would not work. Would love some insight or discussion into this,