Wow, it feels like this is the game that Elder Sign always wanted itself to be. Love the new mechanics. Having the adventures be face down and also having effects to buy things or restore health/sanity on the backs adds a lot of strategy. Do I take the chance or the sure thing? The new mythos are much nastier, as they should be. The events are really a truly random mix of things good and bad, which add to the unpredictability. Somehow the difficulty seemed to be about right. Tough, but not impossible. Man, though, the mythos can really pound on you when you're down now. I had a case when an investigator was devoured which added a doom token, which opened a gate; an effect from the previous mythos triggered, a new mythos effect added doom tokens, which opened another gate.. it was diabolical. I also love how the adventures were themed to the Arkham locations as well. It's also nice that there is a wide variety of difficulty present in the adventures. Some are a cakewalk. Some are f**king impossible! Allies are more common now, which is nice. Like the skills - they are needed to combat the increase difficulty. Also *really* love the items that can be used to help others so the game feels a bit more cooperative - why weren't there more of these from the beginning? Only thing I didn't like is when all three Gates are placed in Arkham and there are still unsealed Arkham adventures, another gate opening only adds a monster. This seems too generous. I would have expected a doom token instead. I don't mind that this game took the series in a new direction. I loved the original Elder Sign and this is even better. I'm already excited about new Streets of Arkham style expansions.
First game: Yibb-Tstll against Jenny, Jim, Amanda, and Skids. Steadily progressed. Got on a good run and got a number of Elder Signs and items, but Doom Track filled up steadily too. Thankfully a number of chances to retreat doom kept things under control. Still, the events wreaked havoc and the higher failure rate of adventures was apparent. Not enough to be frustrating, but definitely noticeable. Eventually got the final Elder Signs I needed to put the ancient one away. Without several chances to retreat doom, Yibb-Tstll might have woken up. Result: Victory by Elder Signs at 7 doom.
Second game: Ghatanothoa against same team. This time the mythos was furious and out for revenge. It started out ugly and got worse. Got FIVE red cards for the initial draw. Failed a couple of adventures early. Green die locked straightaway. Finally cleared it but the red die got locked and yellow doubly locked soon after. Gates opening everywhere - started looking like Yog Sothoth's back yard. After the initial items were used up couldn't really get any more. Jim headed to a face down other world to try to close and it turned out to be the Great Temple. He failed and midnight came up so he was devoured. Clawed my way to a couple of Elder Signs but a mythos forced me to lose two them or pay a hefty price. Monsters popped out. Never did manage to close any Gates so never faced the ancient one's deathly visage. Two more investigators devoured after losing health and going insane. Ghatanothoa awoke with only *1* Elder Sign collected. Fortunately this was just after someone was devoured so they had fresh items, and the previous mythos effect gave everyone an item. Most investigators had a clue or two also as rewards for completing easy adventures last turn - I had abandoned a seal victory given 1 Elder Sign showing and the doom track almost full with 2 more doom tokens coming at midnight. Final battle time. With the way the mythos had been screwing me over, I feared defeat was looming since I can't even focus during the final battle. Amazingly, after a game of abysmal dice rolling and brutal mythos effects, karma had had enough and was pissed. Suddenly everyone got red hot at just the right time. Ghatanothoa needed a peril + terror as his task. Amanda was up first with all eight dice, and she rolled the task three times! Finn was up next and he had a Sword of Glory. With a clue and eight dice he ripped another three doom tokens off the ancient one. Jenny was up next, discarded a common to get all eight dice, and she completed the task twice. One to go. Trish had a red die and a clue, but she didn't need either because she got what she needed in one roll. After some absolutely unholy dice rolling, Ghatanothoa was out for the count. What an amazing finish! Result: Victory by final combat
Edited by jlhorner1974