Hi,
It feels to me like the natural counter to Fat Han should be a TIE bomber list, but the way that the bomber works in the game right now doesn’t lend itself to that, especially with single fire weapons against a target that can regen shields every turn or boost out of the firing arcs of the slow turning bombers.
For that reason, I'm going to try out some house rules with a buddy next week. I wanted to share them with you to see what your feedback was.
Heavy Ordnance – TIE Bomber Title
Torpedoes, missiles and bombs receive +1 attack die against large base or epic ships.
Small base ships roll 1 extra agility die when attacked with your secondary weapons.
Payload – 2 points
Torpedo, missile or bomb upgrade
When instructed to discard a card to perform a secondary weapon attack of this payload type (i.e. torpedo, missile or bomb), you may instead discard this card in its place.
The first title change would increase damage against large base ships, while also coming with a significant penalty against small base ships. The increased agility is supposed to be thematic – your heavy ordnance is easier to dodge by the more agile and smaller fighters, while the larger ships are an easier target for your heavy loadout.
The payload card encourages bombers to be equipped with a decent loadout. It isn’t free, so on cheaper munitions like the Flechette torpedoes, you don’t save any points at all. However, on the more expensive upgrades like advanced proton torpedoes, taking a second torpedo of the same type is significantly cheaper. It doesn’t allow each ordnance to attack twice (so no 4 point, 4 Flechette torpedoes attacks) but does give some optionality to those second slots that may not otherwise be used.
Thoughts?