Kenkirk & Whisper

By zenkenobi, in X-Wing Squad Lists

My son has twice beat with me this list that I think it pretty brutal.

I used to think making a Decimator more defensive didn't play to its strengths. One of its strengths is those 16 damage points, and when you start adding evades and a green dice it gets much harder to grind him down.

Whisper is great of course, and my boy is really good at mixing de-cloaks and barrel roles to accomplish crazy moves. And he's causing a lot of stress while's at it.

Commander Kenkirk (44)

Determination (1)
Ysanne Isard (4)
Moff Jerjerrod (2)
Rebel Captive (3)
Engine Upgrade (4)
"Whisper" (32)
Veteran Instincts (1)
Fire-Control System (2)
Mara Jade (3)
Advanced Cloaking Device (4)
Total: 100

Yeah that looks to be a good list, I haven't played with or against anyone using the moff yet, but potentially adding 3 more hull across three rounds late in the game could be huge!

Problem with that list is you will not have initiative against a lot of builds, A lot of tournament builds are coming in 98pts or lower these days

Pfffft, screw initiative! PS 9 vs PS 9 Whisper usually feels like a toss up for what you REALLY want.

But PS 9 Whisper vs PS 9 Han, yah, might want a bid for that! Or hope your evade token helps!

He only got a little use out of Mara Jade, she seems droppable to save points. Or even switch her for tactician to still cause stress but have a 99 point list.

Weapons Engineer might be good option. It's like whispering to the target "you're next"

Weapons Engineer might be good option. It's like whispering to the target "you're next"

Like "Whispering"....

kirk and Whisper, eh?

...Kahhhhhhhhnnnn...

I have not found determination to be very useful for Decimators. In all my games against them (i.e half of all my games) there was one in which the lucky bastard plucked three pilot crits in a row. Every other game? Complete waste of a slot.

I'd recommend Lone Wolf. It may not seem like much, but the one die re-roll is absolutely infuriating when you're trying to burn through the remaining hull and it offers a slight offensive benefit to boot (which is kind of needed, because that Kenkirk is only farting out 3 unmodified dice, making him about as scary as a rookie pilot). Given you're using a two ship list (shock) you basically can't find a better squad for the upgrade to shine until they release single ship squads.

To that end, toss Mara Jade. The phantom's small base greatly reduces her effective range and the benefit it grants it is minimal considering she/he/whatever is going to be dodging things k-turn or no. A tactician is a fine replacement, situational but at least stacking with rebel captive and other sources of stress.

If you're worried about phantom on phantom initiative (can't imagine why, it doesn't seem like that popular a ship...) then Whisper's getting the Rebel Captive so that even if Whisper shoots Whisper before Whisper can shoot Whisper, Whisper will stress Whisper before Whisper can re-cloak.

******* 'ell, it's happening again

Edited by ficklegreendice