Yesterday, I got a call from an old friend I used to game with, before he moved away. He is GMing his own RT group now. Which is good and well. And h wanted to pick my brain on how to keep his game going since his PCs are, quote 'so dead it'd take a miracle to keep them afloat unless they try to join Choas', end quote.
This was less good. Hence my asking for help and for people to Please Evaluate And Criticize Honestly.
Apparently they managed to self-sabbotage themselves through intra-party politics/schemes, the hardwork of backstabbing other RTs in an Endeavor and the intervention/long term investment of their Nemesis taking advantage of the opportunity provided, which apparently included saving the other RTs they doubled-crossed.
When I pressed for details, (among other things, to make sure the Players did bring it on themselves & Paul hadn't S@#^wed them) I was somewhat understanding so please refrain from pure rage comments. I've detailed it in the following spoiler to reduce the Wall of Text.
At an earlier point in the game, their Nemesis (Lord-Captain Zacharius Constance; has 'secret' ties to an underground Psyker movement and is in good standing with Ordo Xenos & the Imperial Navy, if you want to steal him; got permission from Paul) managed to get an agent onto the bridge crew. In fact she & the party's Voidmaster started dating. Which both the Player RT & the Astropath encourged; because they knew she was a traitor and that her feelings were geniune. The idea was that maybe the Voidmaster could turn her. Apparently it was working but more on that later, because here is where you can start to see the downfall.
The Voidmaster had Ship-Lorn in his background; her first ship mutined and he got spaced. Hated traitors for obvious reasons. Since the RT & Astropath found out about her Double-Agent Girlfriend, they decided not to tell her about it since 'rejection' from Zeil (Voidmaster) could push her back into Zacharius's employ rather than the half-hearted sort of intel she was passing on.
This went on for a while, including the whole Edge of the Abyss Campaign Arc, a lot slowly than I'm making it sound. Lot's of stuff happened including the Sencheal waging a shadow war on Zach without the RT knowing (climaxing with ransoming Zach's Sister back to him) and the party teaming up with Zach Pertwe Doctor-Delgado Master/Lex Luthor-Superman style to stop an Orc Invasion, a Dark Eldar planet raid (in the middle of a hiest of Zach's) and a Rak'Gol attack during EotA.
Some PC's did not make it; their players wanted to try something different and refused to burn Fate Points to save themselves and, with new Paul the GM'spermission made new characters. One such replacement was the Arch-Miltant for second Navigator. Another was Missionary for a Tau Fire Caste Warrior. They made friends and enemies and rallied a fair check of both to run a massive raid on an Orc Infested former Eldar-Craftworld.
This would be where they planned to double cross a little under half of the RTs, letting them tire out against the Orcs, then drop their big guns out of the Warp to blast their 'conveinant' allies, claiming they discovered a conspiracy amongst those RTs that involved betraying the PCs and their actual allies. Split the loot evenly amongst their friends and go back to Footfall to bask in the glow of victory. In order to sell this, they needed to be in the battle, so most of the senior crew (the Party) went onto their fleets 'B' flagship, claiming that their primary vessel needed repairs.
The battle/raid went well, allthough Zach's ships weren't as badly damaged as the party hoped and he brought his big gun (or so they thought). So they sent a message via their Astropath to their hidden Cruiser to come out of the warp and prepare to fire, though apparently some unsancitoned Wytch also intercepted it.
Guess what happened next.
One of Zach's Psyckers intercepted the message, told Zach while the ship was transitioning while another one sent a message to traitor-girl asking
WTFH
was going on. It took about Zach 5 minutes to figure what was going on, which he used to do 2 things; vox every ship except the PCs and threaten to fire on the PC's ship's bridge if Traitor Girl didn't take over the PC's Crusier. The theoretical murder of her girlfriend and the vestigal remains of loyalty to Zach was enough to convince TG who launched a bloodless coup. Apparently this new Navigator (the only PC on the ship) wasn't well known and/or trusted yet.
After a failed attempt to negoatiate and Zach presenting evidance (TG found the datalogs of the PC's plans onboard because they forgot about them),the other RTs turned on the players en mass, including their allies (who didn't want to be accused of being in cohoots with the PCs on the Betrayal plan). Zach went to inspect his new crusier.
Since TG didn't want Zeil dead, she tried to intervene but not too long after she had begun providing covering fire, Zach made it to the bridge and quickly seized control. This was followed by swiftly telling everyone he has the ship back under control; giving his monologe about how the players have consistantly tried to destroy him (and thereby informing the rest of the party what the Senechal had done), how now he has their flagship he'll start seacrhing for the player's Warrent of Trade so he can burn it and finally the executing the TG on a broadcasting feed for her betrayal of his House for siding with his enemies.
It was at this point the party's Tau had to fly the ship while the Navigator finshed prep for Warp because the Voidmaster was trying to kill the RT for not extending any protection to her girlfriend.
They've at least temporaily burned a lot of bridges and lost a little over half their combat-ready fleet. They spectacually failed their Endevour and may well have lost their WoT for good. Most of their PF went into it too. Oh, and are being followed by more than a few RTs who want them dead. So the players are going to have session just in the warp, with the roleplaying the intra-party fallout plus any Warp events, (including a GM-fiat Warp Storm to buy the PCs some time away from the Murderous NPCs), that come up while I come up with something so they can at least attempt a counter move.
That is apparently where I come in. Paul wants me to come up with something they can use to turn this around & double as a conolsation prize for failing an Endevour which broke their bank. The idea being that as a fresh set of eyes, I could if need be set this up to be a new campaign if need be.
So, being under pressure I rolled up a new system and prepared a 'space hulk' wreck that is in better shape than it looks. I need ideas on fleshing it out so that it is compelling enough to make up for my lack of familarity with the group. Remember, I'm making a guest session scenario that should hopefully make up for some of their losses and give them enough resources to fix it.