Flaws in your playstyle

By Hockeyzombie, in X-Wing

Here's an experiment for us. Post the things you think you need to improve upon in your approach to playing X-Wing. They don't have to be things specific to the meta and/or tournament play, just anything you think you should try to be better at. It's not just for WAAC types, I've never been to a tournament and I've been making goals for myself to improve my skills.

I need to get better at accounting for unlikely manoeuvres. Two of my opponents consistently make unconventional decisions and I often run into trouble because I assumed they would make the same choice that I would have.

I also need to be less predictable. My formations are too consistent and my opening positions tend to make my strategy very obvious.

In my favour, I'm really good at flying the X-Wing itself. I'm also building up a good track record of only letting Doomshuttles shoot once before making them spend an entire game trying to get me back in their sights.

My consistent flaw is that I'm too aggressive. I'll expose myself to take big shots on stuff in ways that is probably not worthwhile. I'm quite good at spatial reasoning, and in general have no problems flying my ships around the board, but I frequently seem to overestimate the clearance on a 3-turn when I'm trying to go around asteroids. It's weird, on the open field I can get it spot on almost always. Throw a rock into the picture and I occasionally go stupid. I know this by now, so I take my estimate and ratchet it back a few notches each time, but my gut has been wrong more often than it should be.

To echo Bio... I'm waaaaay too aggresive for my own good. I adhere to the General Patton philosophy, "if you don't know what to do? Attack!" far too often lol.

I'm not aggressive enough sometimes, assessing my opponent and holding back to pick them apart at my leisure.

My flaw is that I don't consider what my opponent is going to do..... almost ever. I pretty much pretend that they are sitting exactly where they are, and like... I know they are going to move... but maybe in my mind I think they are going to do a one forward every single time. I still end up winning an awful lot of my games, but i simply don't calculate anything... I just enjoy the game so much I kinda throw my hands up in the air like a kid riding a roller-coaster instead of really planning anything out.

Not sure I think I want to change that though.

my biggest issue is that I don't have steady hands and tend knock ships over here and there and I place the ship back to best of my ability while allowing my opponent final adjustments now most people are just as fly casual as I am but a few move the arcs way off and I don't say anything bc I knocked it down in the first place...I really gonna stop doing that.

I suck at flying large ships. Which is ironic because I'm great at flying against them (which requires knowing where they can/will go)...

1) Too aggressive, as noted elsewhere. I once flew a Firespray through a rock into Range 1 of three Talas, an ORS and Etahn, because I didn't account for the stupid 1-bank maneuver. Last night, I K-turned my B-Wing right onto an asteroid, when I could have tried to dodge it and tried to position myself better for the fight next turn. I also sometimes put myself in a position where I take the K-turn way too soon.

2) Still struggle to estimate maneuvers, especially banks. In the same game last night, I barely 2-banked another B-Wing into a rock. It just barely grazed it, but I should have played conservative and gone for the 1.

3) I greatly outwit myself, which ties into #1. I try to figure out the best move for myself, then the best move for my opponent to counter that move, then the best move for me to counter their counter. The latter move is not always the best move for myself.

4) I could do better with asteroid placement and target priority. Knowing when to go after Corran Horn over Dash Rendar, or when to focus on the Decimator over its escorts.

There are two things for me that come to mind immediately:

- asteroid placement. I really have trouble figuring out a plan for my movements and imagining how placing an asteroid here or there will benefit my strategy for turns 2 to 4 and not get in my way.

- guessing opponent moves. I tend to overthink this quite a lot, guessing what move my opponent will do, then coming to the conclusion that it would be an obvious move and therefore think of something more unexpected or with a different result that would still be to my detriment. I would then choose a move to counteract that further guess only to discover that my first guess was right!

I like to have a flanker in my squad, but I have overshot the flank often. I end up having to spend a turn or two coming back around late game. So I could get better at knowing when to cut over and get my shots in.0

If it wasn't for the jerk who chooses the wrong maneuvers sometimes, my play style would be ok. But seriously sometimes I don't know what that guy was thinking.

Edited by tk426

Game plan. I still have a tendency to plunk my ships down and wing it rather than starting with a strategy.

I have no idea where to put my ships at the start of the game

Poor target priority ...

... for instance, in the last tournament I participated in, where I flew my skinny RAC plus 4 TIE swarm against a well kitted Whisper and fat RAC, I focused on Chiri whilst Whisper took out a TIE each turn. By the time I'd cottoned on that I should have gone for the main threat it was too late.

I need to expand my list building range (I play 2-ship builds roughly 90% of the time, and 3-ship builds the remaining 10%). I also need to work on flying Rebels, since I can't seem to fly an x-wing worth a ****.

Oh boy I could go on for days with this.

I bump my own ships too much, I'm not good at envisioning the relationship between thier relative moves and sometimes I outright forget the order of movement with regards to Ps.

I am sometimes a sucker for the novel. I'll take a particular turn maneuver over and over again if I'm flying a different ship and don't have access to that move (one and 3 hard for instance)

Understanding my opponents moves in terms of midrange pilot skill. I'm not too bad at figuring out where low Ps stuff will end up or some at dodgers, everything on between though gives me trouble.

I often forget who will be moving first in my squad and my opponents and when I realize that i move this ship first i have an Oh **** moment. Tends to be why I fly a lot of my squads with the same PS.

1) I need to better ascertain the correct action in attack scenarios; when to TL, when to Focus.

2) I tend to attempt to deny the enemy actions more than position for firing, which can lead to no arc/action or unintended openings on my blockers.

3) I need to learn how to roll better. 2 hit, two misses? TL 2 hit, 2 misses. Need to evade two hits at range 3 behind a rock, with Focus, one Evade and X blanks.

Edited by krycis

I need to get better at ... all of it?

I need to learn where to position ships in the beginning.

I need to learn where to place my asteroids.

I need to get better at not crashing or landing on asteroids (though I actually get a lot of close calls that make onlookers ooh and ahh).

Mostly, I think I need to just pick a list and play it to death against a ton of other lists so I can start thinking more strategically rather than merely tactically ... and that list will be 2 Aggressors.

1) I need to be willing to break formation, any formation, before turn five.

2) I take too many risks once I do break formation.

3) I need to remember FCS trigger!!!

Gotta use the red maneuvers on my B-Wings and Defenders more often!

Mid game maneuvers, I'm ok early game, but as soon as the initial joust is over everything goes to hell in a hand-basket. I'm ok late game too, its just that mid game where I fall apart.

Targeting priority on certain builds. I tend to go for the throat on most lists and the pay off is great but, there are a few lists in particular where the threat can shift and I am left in a position where I cannot decisively engage.

My big problem is im stuck on using 3 interceptor lists that do well, but it's only 3 interceptors. Plus I think my green dice are on my side and unless the force wills against me they aren't.

I need to win more often and lose less often.